SolSeraph Image
Metascore
63

Mixed or average reviews - based on 4 Critics What's this?

User Score
5.5

Mixed or average reviews- based on 4 Ratings

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  • Summary: Build your cities and set up defensive structures to protect them from the constant threat of monsters. Brought to you by ACE Team, SolSeraph combines action and strategy for a rich gameplay experience reminiscent of the 16-bit era.
Score distribution:
  1. Positive: 0 out of 4
  2. Negative: 0 out of 4
  1. 70
    Finally someone who doesn't use pixel art for their nostalgia project! Unfortunately though, SolSeraph is too easy for hardcore players and its tower defense sections are sub-par in their genre. Good boss fights might have saved it, but no luck there.
  2. Jul 9, 2019
    60
    SolSeraph is an interesting riff on the same package ActRaiser introduced years ago, but unfortunately it doesn't go the distance when it comes to replicating the experience players had with the Super Nintendo original.
  3. Jul 9, 2019
    60
    Too simple in most of its sections and with a great lack of an unifying element in its gameplay that makes it more satisfying.
  4. Jul 9, 2019
    60
    SolSeraph‘s greatest strength is that it’s essentially a new ActRaiser game in 2019 and there is no other game quite like it currently on the market. If that’s enough to grab your interest, then you’ll have a good time with ACE Team’s latest title. However, if you lack the nostalgia for Quintet’s 1990 Super Nintendo game then you will be left with a clunky genre hybrid that feels as dated as the game it is based upon at times. There is no real evolution of the formula going on here, and that is a pretty disappointing aspect considering how far other genres have come in the past 30 years.
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  1. Jul 15, 2019
    An homage to the genre-blending classic ActRaiser that never quite gets off the ground.
  2. Jul 12, 2019
    ActRaiser fans are likely hungry enough to want to at least try this — and the $15 asking price doesn’t feel like robbery — but I left SolSeraph after only a few hours, upset at the missed opportunity.
Score distribution:
  1. Positive: 0 out of 2
  2. Negative: 1 out of 2
  1. Jul 15, 2019
    6
    I beat the first area completely and boy, does this really feel bad. I'm probably going to try to get through the second, but this is more ofI beat the first area completely and boy, does this really feel bad. I'm probably going to try to get through the second, but this is more of a tower defense with some light town building and then the absolutely worst action-adventure sequences I've played in a while. The controls are atrocious, Just floaty and bad hit detection, and there are some platforming that the controls are really ill-suited to. Also, one of the best parts of act raiser is the finding cool story beats during the maps (such as raining on a man dying of thirst, using lightning to open a cave, etc.) and the first board had NONE of that.

    There are still a lot of locked buildings that may have some of this, but if the first board is any indication, then probably not. I'll play at least through the second to make sure, but man, what a waste of potential.

    UPDATE:
    Now that I know what I'm doing, I zipped through the second board and it's more of the same. Find wood, get wood, build just enough houses and farms to support them, and then build barracks and archers, and then fill the whole map with free roads so you can drop priests next to the clouds, beat the stage, do like 5 times and then beat area boss, then stage ends. You can leave as there seems to be nothing left to do in the stage once you beat it. Lame as **** May try one more then I'm out. I'm really disappointed.
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  2. Aug 19, 2019
    2
    If you wanna play something like ActRaiser and good, this isn't the game. SolSeraph made me feel like I was playing some kind of weak andIf you wanna play something like ActRaiser and good, this isn't the game. SolSeraph made me feel like I was playing some kind of weak and generic mobile game. Serious polishing problems in the level design/character animation make the game feel non-fluid and frustrating to play, its lack of personality makes it even more simplistic and repetitive, it adds nothing to the old formula, quite the opposite, it spoils it. Expand