- Summary: Featuring deep strategic gameplay, an enormous selection of alien races and emergent storytelling, Stellaris has a deeply challenging system that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during yourFeaturing deep strategic gameplay, an enormous selection of alien races and emergent storytelling, Stellaris has a deeply challenging system that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels. Etch your name across the cosmos by uncovering remote celestial outposts,and entire civilizations. Will you expand through war or walk the path of diplomacy to achieve your goals?… Expand
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Stellaris Announcement Trailer - Gamescom 2015
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May 16, 2016Stellaris is almost as big as the universe itself, at the point that you risk losing yourself in a galaxy of info, menus and gameplay possibilities. The new game from Paradox is truly captivating and challenging, despite some minor issues (especially with the AI). Stellaris is a new star, bound to grow bigger and bigger over time.
May 18, 2016Imagine that your favorite history professor has written a sci-fi novel. You’re intrigued. You read it. It’s dry, bereft of imagination, and misses the point of sci-fi by light years. It’s even full of typos and some of the pages are blank. But you still read all 912 pages. It’s flat. It’s lifeless. It’s terrible. You’re crestfallen. That’s Stellaris.
Feb 26, 2018This game takes sci-fi conventions from across the broad history of books, television and movies for a great sci-fi experience. A greatThis game takes sci-fi conventions from across the broad history of books, television and movies for a great sci-fi experience. A great experience that really gets the imagination going.… Expand
May 10, 2016i'm still only 15 years in, i named a science officer after a colleague for a laugh and he is now bidding to be the next president of thei'm still only 15 years in, i named a science officer after a colleague for a laugh and he is now bidding to be the next president of the united nations of earth lol
loving the music and vibe of this game so far :)… Expand
May 9, 2016Stellaris has everything that a space-games enthusiast seeks: kickass graphics, constantly changing stories and adventures full of pop-cultureStellaris has everything that a space-games enthusiast seeks: kickass graphics, constantly changing stories and adventures full of pop-culture references, and a well-structured balance between exploration and expansion. From the first minute, this game will leave an ever lasting impression on you, and you will know that whenever you play any future space strategy games in the future, you will ALWAYS compare them to Stellaris. That is how perfect this game is. It is a must buy for any space strategy fan and should not under any circumstances be missed. Buy it and support Paradox, the new God of Mass Strategy Games!… Expand
May 11, 2016I'm noting the game as it is now, knowing that, as with any other Paradox game, within a couple of years it will be HUGE.
It is, for me,I'm noting the game as it is now, knowing that, as with any other Paradox game, within a couple of years it will be HUGE.
It is, for me, after about 5 hours of gameplay, by far the best Grand Strategy game in space. Much better than the empty Endless Space, ridiculously overwhelming but simple Galactic Civilizations. Much better since for the first time it's another gameplay than simply: expand, spawn troops, expand, meet neighbor, crush him. Expand, spawn troops, crush and so forth.
Unfortunately, it is by far inferior than Hearts of Iron or Crusader Kings. It is way more superficial. Maybe you need to have 50hours gameplay before you start feeling the small subtleties, but after 5 hours, you seem to have understood most of your challenges which is unique in Paradox games. After 100h+ in Hearts of Iron or CK2, you still discover new things. Not the case here.
However, I'm certain that Paradox will keep on updating the game providing much more features (real politics, Ministers, political parties, social unrest). For me, they just need to add a flexible social and political environment (parties providing pros and cons) coming from things happening in the universe: i.e.: you are peaceful, technological and xenophile Empire (party). But you are weak: pirates roam your galaxies, neighbors too strong, you are loosing a war: people will start voting a Warmonger party providing bonuses in production, military technologies etc. but provide opposite effects to Social techs, diplomacy, trade...
On the other side, you have battled for centuries. People is happy. After long time, they are fed up with war: another party may win the election, providing other bonuses. Or the economy is turning sour (starvations, lack of funds...) a more socialist party with less individualist bonuses but high collectivist bonuses. Or you have several species in your Galaxy, if you don't invest in Education people will turn xenophobe and a party with genocidal views may win the elections.
Or maybe laws: a belligerent party wins the election. Parliament votes a low for forces Military Service against education. If you refuse, unrest could increase and Democracy overthrown by Militaristic Despotic regime.
Also adding ministers, like Hearts of Iron. Ministers depending on the winning party, providing bonuses here and there.
Well things like that...
THAT IS COMPLETELY FEASABLE and would make this game the best game ever... And I'm sure Paradox will do that.
Yet, it is not case. And after 5 hours of gameplay I understand I will need at least extra 95 hours before finishing the game. I am NOWHERE yet and everything still needs shape. And that makes me want to play game… Expand
May 15, 2016This is a good game. After several hundred over priced DLC and a few "expansion" packs as per business as usual at Paradox, it will probablyThis is a good game. After several hundred over priced DLC and a few "expansion" packs as per business as usual at Paradox, it will probably be a great game.
Starts off fantastic, gets slow in the middle, and rather dead at the end. One of the three 'end game crisis' doesn't work, and the AI is incompetent beyond belief. There is little challenge here.
On the flip side, they've done things that people always wish you could do in a space game. From building observation posts to observe primitives to forming a federation between talking fungus and bird people, there's a lot to do. Until the core gameplay gets fixed however, this game will merely remain good instead of being amazing.… Expand
May 13, 2016I really wanted to like this game. The elements are there, just some bad design choices. Early game is great, missions are fun, well writtenI really wanted to like this game. The elements are there, just some bad design choices. Early game is great, missions are fun, well written and interesting, exploring is fun and exciting. Then the mid game - a constant "Now what" in terms of lack of things to do, not even the info pop ups to read, AI does nothing unless they have the ability to steamroll you and you seriously piss them off. The politics are as simple as a total war game despite seeming complex. Creating sectors take what little there is to do out of the game. The universe should get more interesting at this point, it does in civilization.. but instead its just lonely guessing until you get random bad events in the end game to make things harder.
Battles are crap, the ship designer is pointless, I think a simple update to the ai would fix alot of the mid game issues but right now... eh its too boring.… Expand
May 16, 2016An unplayable beyond the early game beta version of a game, that could've been good.
1. Massive lags past 60-70 years. 2. Ship AI isAn unplayable beyond the early game beta version of a game, that could've been good.
1. Massive lags past 60-70 years.
2. Ship AI is braindead and combat itself is extremely buggy (sometimes only part of a fleet does actual fightning while rest of my ships just stand there doing nothing outside the actual combat)
3. Sector AI is braindead, it uses slaves who get malus to producing science to produce science and option to enforce AI to respect tile resources doesnt work.
4. War AI is insane sending single trooper transports to capture you capital for years, losing every time.
5. Events are bugged and just dont work as intended frequently.
Verdict: 0/10, because they are selling people an early beta instead of a functional game.… Expand
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