- Summary: Styx: Master of Shadows is an infiltration game with role-playing elements set in a dark fantasy universe, where you sneak, steal and assassinate your way through as Styx, a Goblin two-centuries old.
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Styx: Master of Shadows - Summer Trailer
Pelit (Finland)Mar 18, 2015Styx: Master of Shadows is quite good as a stealth based game. Fighting sucks, but I think that is intentional, so that stealth is the main point. [Feb 2015]
Oct 29, 2014An entertaining stealth action offering its gamers sufficiently large number of environments along with another number of instruments for horseplays. Due to the weak production values and primitive combat system, this one is intended only for hardcore fans of the silent stealth genre.
Oct 10, 2014Styx: Master of Shadows is not a great game and the timing of its launch is somewhat unfortunate as many gamers are probably still enjoying the stealth approach in Shadow of Mordor, but for old school fans of the genre it does offer a solid experience with some nice level design and cool character abilities.
Oct 7, 2014In some ways Styx feels like a stealth game from an earlier era, but one that's more dated then vintage. It tries to pick up a few tricks from more modern games in the genre, but much of its core wouldn't have been out of place alongside the earlier Tenchu or Metal Gear Solid games.
Oct 11, 2014Finally a revive of the stealth genre. With only little imperfections here and there it's an unforgetable ride. No nursing, lots of freedom,Finally a revive of the stealth genre. With only little imperfections here and there it's an unforgetable ride. No nursing, lots of freedom, outstanding level (or should I say - world) and sound design, solid graphics*.
Smooth, precise, no automation allowing a great deal of freedom of movement. People complaining about it are usually accustomed to Assassin's Creed type of aids or plainly didn't grasp the introductory tutorial of Styx. After few hours I'm looking like a Quasimodo returning from a ballet lessons!
Good camera movement BTW. I've never seen a serious clipping or obstruction problems with it.
Mature fantasy world with interesting, original twists. Again, mature and non-trivial!
A little bit short-sighted and quickly dropping the hunt for you if you manage to run away after being detected but aside from it. A solid work.
Like a well-selected orchestra!
Initially I thought that some elements I've seen in the trailer are misplaced and that I won't use them. So wrong. Everything has its place and purpose and everything has its limitations, avoiding boredom and making a specific item too commonly used during gameplay. A stealthy run through a guard-crawling level on the highest difficulty level will leave you thinking you're a god :) It's all hard work, patience, planning and execution all put together.
Good representation of Styx's limitations. A jump 15 meters down and you're a goner. It's not anime...
One of the biggest selling points of the game. Apart from repetitive dialogues of the guards that is. The soundtrack should be sold separately! Well done and, as with the story and world design, a great deal of originality.
* very well optimised! Radeon 6850 allows for perfectly smooth maxed-out gameplay at 1080p.… Expand
Mar 10, 2017Criminally underrated. It has a few issues but it easily outshines the few flaws. If you like stealth and/or killing plenty of guards whileCriminally underrated. It has a few issues but it easily outshines the few flaws. If you like stealth and/or killing plenty of guards while stealing sh*t this game is for you. Can't wait for the sequel!… Expand
Oct 10, 2014A little gem of a game this is! I could write a really lengthy wall of text about this one, mainly consisting of positive after positiveA little gem of a game this is! I could write a really lengthy wall of text about this one, mainly consisting of positive after positive comment. To keep it short, combat is a bit clunky and I accept that. Styx is a Goblin with a dagger. He's not Styx: The Green Barbarian but Styx: Master of Shadows. If you accept the fact that you're not Drizz't do Urden, you're in for a ride! Use your strengths which are sneaking, backstabbing and agile climbing.
While playing this game you'll do yourself a huge favor by being patient. Observe and look for opportunities and turn off on-screen objectives. They will only draw you too quickly to the next level, explore instead and use the crude in game map. You're probably in those locations for the first time anyway, so it's only realistic to not know exactly where to go. Also, when playing on "Goblin" difficulty the AI ain't so dumb as some people would have it. The AI is pretty aware of its surroundings and it will be a challenge to remain undetected, while making combat fairly hard as you'll die in one sword hit.
The graphics are nice, it sets the right mood and Styx is an enjoyable character to play. The graphics isn't particularly demanding, nicely optimized and gets the job done perfectly. Anyone complaining about it should get a proper spanking as there is absolutely nothing wrong with it.
Styx: MoS is a proper "Thief game". Much more so than, for example, Thief III. Styx follows a tried and tested formula and adds freedom of movement and many paths from A to B both in playstyle (Skill choices) and more literally the route through each zone. Each path with some difficulties, unlike Deus Ex HR, for example (vent routes were almost equal to no challenge). Styx also adds "accidents" which can be triggered mainly by unfastening chandeliers but also by poisoning fruit bowls that the AI guards eats from. A nice little addition to the already diverse choice of more up close and personal assassination techniques. I advice people to unlock the 4 "Kill" skills as quickly as possible. They are, in my opinion, vital to get the most out of the assassination part of the game and I do enjoy that part very much.
The game gets 8 for product quality ( technical, visual and creative presentation) and 10 for fun rating which ends up with a smashing average of 9!… Expand
Nov 15, 2014This game kicks all kinds of ass, particularly in originality. Most fantasy games have goblins as mean, vicious, sneaky, roguish littleThis game kicks all kinds of ass, particularly in originality. Most fantasy games have goblins as mean, vicious, sneaky, roguish little devils, so how come no one though of this game before? If you don't discard it in the first hour, then prepare to be unwilling to put it down.
- Good stealth feeling with the unique approach of you being an assassin Goblin, in a creative (albeit too Dishonouredish) setting.
- Fluid nice animations of the main character (not so much of all other cast).
- The size of the world is massive.
- Approaches to goals are multiple and allow for every play style.
- Most missions make sense from the narrative's stance and are good, with some being very entertaining and imaginative (not all, but some).
- Length of game is solid at 15-20 hrs (unless speedrunning).
- Replay-ability is dependant on immersion and personal play style, but can also be very high. Completionists will enjoy the challenges while others may skip them for unpractical and, in game effects, somewhat unrewarding. Solving the riddles to find the Relics is a nice addition although not exactly challenging.
- Music score reminiscent of Apocalyptica will enthral those with such musical tastebuds.
- Camera is spectacular. Never ever in your way.
- CHaracter design and visuals in general are effective and well crafted.
- Voice acting, specially the main character Styx (voiced by Saul Jephcott), is enjoyable and well executed.
- The game is almost bug-free (except for the mutant ticks :D). Only one crash on my play-through at the very end, and I think it was my fault for much Ctrl+Alt+Tabbing.
- Guard pathfinding sees them stuck a bit.
- Lacklustre skills, so no enticement to get them all (which is possible). I had 850 Skill Points left when I finished the game (for comparison, a skill costs 30-90).
- Story in general is not quite novel, although one twist at the middle makes a hiccup of medium originality. Story logic is marred by holes.
- Lacklustre recompenses for earning any of 4 types of insignias (only about 20 SP each, in most cases), making it somewhat unattractive to risk a perfect mission just to get a particularly tricky item or avoid killing an annoyingly placed guard.
- Cutscenes vary in quality, specially mediocre are the reminiscences of Styx.
- You cannot back-stab enemies if you are not exactly at the same level they are (for example from the top of a small crate).
- Inconsistent reality. What you can do and what actually happens is not entirely constant, therefor seriously limiting your problem-solving. E.G. Sometimes your Noise-making goes unheard if the game needs to ignore it, or a clone-ambush trap does not trigger by the proximity of a guard only because he is looking for you (he is not looking for your clone!), or when your clone is found you are also found automatically in some instances. Getting behind an elf while it is distracted choking your clone still doesn't allow you to back-stab them just because the game has that as a prohibition, apparently.
- Controls are whimsical. The same button push will have you jump different distances. Also the contextual menus (which allow you to interact with objects near you) don't show in a trustworthy way, which commonly leads to horribly botching missions or to the ever frightening possibility of a contextual-menu-nightmare when you are in a hurry and many interactive things are close together and ledges are also involved.
- Guards' casual dialogue is very repetitive and can get stuck in an eternal loop.
- Edge finding. You fall many times when you shouldn't or stick magnetically to borders you don't want to.
- Guards turn to formidable marksmen guiding their missiles with the power of thought as soon as you are discovered.
- Environmental enemies, such as giant ticks and slave Orcs, work in tandem with their human tormentors against you, when there is no reason why they should. This detracts from wonderful strategic possibilities for the more creative players to set traps using them to foil the humans efforts to kill you.
- In such a huge city full of potential, the re-use of 50% of the maps going backwards is unforgivable, even if you admire the design it took to make them challenging on both directions.
- Ending is limp and uninspired, when it needed grandeur to close what had been an exciting adventure.
-MINOR SPOILERS START-
By tradition the weakest part of a stealth game is combat (for reasons that should be obvious) and Styx: Master of Shadows is no exception, so the lamentable choice of an ending focused on action and duelling in a tiny, fully lit, boring arena is ever more poignant.
-MINOR SPOILERS END-
A well made, exciting and absorbing game, much better than many similar titles and surely better than Thief that sad, sad remake. If you have ever enjoyed a stealth game, buy Styx.… Expand
May 2, 2021The game isn't bad, I mean graphics and musics are correct, there is a good ambiance and story.
But the stealth is omnipresent and killingThe game isn't bad, I mean graphics and musics are correct, there is a good ambiance and story.
But the stealth is omnipresent and killing the fun, you have to focus on your discretion all the time plus most of the time you can't chose to kill ennemies or they'll all rush on you and then you die, and restart again and again, until you find the right path… Expand
Jul 8, 2015Really found it tedious and boring. It is old-school stealth, which I knew going in, but I guess I just enjoy modern action-stealth far more -Really found it tedious and boring. It is old-school stealth, which I knew going in, but I guess I just enjoy modern action-stealth far more - like Shadow of Mordor and Dishonored. My god are the graphics bad, even for a "half price" game. The textures look like they are a decade old and there is SO much darkness and lack of color in the game it is just pretty ugly to look at. The controls are not great and it is difficult to get him to do what you want every time, which is paramount in a game where you can get insta-killed.… Expand
Jan 6, 2016This game is ok for 2002 year. If you like stupid checkpoints and look on the same scenes again and again. This game for you
bad bad bad badThis game is ok for 2002 year. If you like stupid checkpoints and look on the same scenes again and again. This game for you
bad bad bad bad bad bad bad… Expand