After quitting partway through Tales of Vesperia, for some reason that is still unknown to me I decided to pick up Tales of Berseria.
I am concerned about my obsessive desire to like these kinds of games.
The thing is, Berseria is close to being a good game, but there's just enough jank and stupidity in there for me to keep distancing myself from anything that kinda looks like it.After quitting partway through Tales of Vesperia, for some reason that is still unknown to me I decided to pick up Tales of Berseria.
I am concerned about my obsessive desire to like these kinds of games.
The thing is, Berseria is close to being a good game, but there's just enough jank and stupidity in there for me to keep distancing myself from anything that kinda looks like it.
First of all, the game doesn't look very good. I honestly think Vesperia, a PS3 game from 2008, looks better. The environments look even blander than Vesperia's, lighting and shadow effects are practically nonexistent, enemy designs are often really boring. Character designs aren't too bad, but it's pretty hard to justify Velvet's outfit. It's often referenced in the game, "a lady shouldn't dress so immodestly", "aren't you cold wearing that outfit?", "you should be careful going around dressed like that". It would be much more productive for Velvet to wear a less inconspicuous outfit and fit in with the general public, but instead she wears something so revealing we can tell she's into "ladyscaping".
The game is oddly sexist. The male characters often make broad outdated statements about women, and then the female characters make broad outdated statements about the men. What year is this, 1957? I find it really strange when a video game tells me women are fickle things and men are oblivious sex-crazed monkeys, when every other interaction does not point to those "facts".
Sexist comments aside, I actually don't mind the cast this time. Velvet however is so emo and grumpy you'd think this is a Final Fantasy game. She's way worse than Noctis, somewhere close to Squall levels of emo-ness. Laphicet 2.0 is kinda terrible, but he has a decent late game turn. The others are'nt too bad. Rokurou is pretty likable, Eizen is surprisingly informed, Eleanor is kind of annoying but somewhat endearing, and Magilou is infinitely irritating in the best possible way. I like Magilou. I shouldn't, she's awful, but I like her anyway.
The battle system is at least more fun than Vesperia's. It feels a lot faster, and there's no jumping, I'm not constantly swinging at the air when enemies aren't moving directly towards me. However, it is infinitely complex, to the point that 20 hours in I'm still getting tutorial screens explaining new garbage. It's possible to map 4 different skills to each face button, but I don't really understand the point of being able to change "button skill tree" mid-combo, since most enemies are immune to one element. I just mapped elemental attacks to the buttons that matched those colours, and mashed that until said enemies would die.
Which takes a while, because enemies have tons of HP. These random mooks can take a serious beating, while simultaneously dealing very little damage to my characters. Why does a 40 hit combo not kill an enemy that hits me for single digit damage? I still don't really understand why I can hit the same enemy, during the same battle, with the same skill, and have damage values range between 85 and 1400 points.
There is very little risk involved in random encounters (at least on Normal), but they often overstay their welcome. I also find most fights to be visually messy - particle effects, numbers, spells, it's so busy. Controlling a spell-caster is terrible; enemies have a tendency to target the controlled character, and the spells take so long to activate enemies will rarely let your character get a chance to actually finish casting. Ultimately, I don't enjoy the action all that much, mashing is good enough to finish the game without really grinding on normal, but I haven't found it to be particularly satisfying mashing.
Story-wise, it's definitely better than Vesperia. I haven't felt like my intelligence was insulted at every plot turn, which is a pretty big improvement. The bad guy is not just some random deus ex machina existential threat to the world, and the beef between the bad guy and Velvet is set up early on and drives the plot forward. No random "oh, let's visit the desert" garbage this time. There are a few minor detours, but it never feels too forced, and the team still retains a sense of agency. The game is very linear, but I'd rather have a decent linear story than a crap story with tons of freedom. The late game pacing is definitely on the slow side, though, and I was getting tired of moving from one dungeon to fight some mooks and then get a cutscene to get access to a different dungeon to fight some more mooks before getting another cutscene.
The music is terrible.
All in all, should you play this game? If you like the Tales series, you'll probably like this game. If you don't like the series, you'll probably be lukewarm at best about this game. I'd avoid it in that case.… Expand