Metascore
73

Mixed or average reviews - based on 43 Critic Reviews

Critic score distribution:
  1. Positive: 21 out of 43
  2. Negative: 0 out of 43
  1. Game World Navigator Magazine
    Apr 21, 2016
    74
    Flame in the Flood doesn’t burden player with too many details: there simply was a flood, and now a brave girl and her dog are trying to get as far as possible downstream. Good Samaritans are all but non-existent, waters are rough and shores are rougher, so survival isn’t going to be pretty. [Issue#208, p.56]
  2. Mar 2, 2016
    73
    The Flame in the Flood is a beautiful procedurally generated survival sim that gains a welcome sense of momentum from the need to stay on the move. Its unwieldy menus and tendency to crash ruins some of the fun, unfortunately, but not enough to diminish the strength of the hopeful, riverbound journey at its core.
  3. Feb 24, 2016
    72
    The general gameplay is a bit simplistic but your actions result in high-stakes scenarios that make you immersed in the world and the experience which is a hallmark positive in any survival game.
  4. CD-Action
    May 30, 2016
    70
    An experienced traveler will deal with the campaign in 2 hours tops, but gathering experience in a series of adventures in a randomly generated world is the most enjoyable thing here. The moments of triumph and fear that you will experience along the way are reasons enough to give this game a chance despite its many (but not severe) technical issues. [05/2016, p.42]
  5. Apr 28, 2016
    70
    The Flame in The Flood can be seen as a novel of formation nestled in a methapore that turns life into a river. Unfortunately Molasses Flood's first work tries to transmit a deep and manifold message with a not so deep and manifold messenger.
  6. Apr 7, 2016
    70
    Whether it be from lack of supplies or enemies after your sweet juicy flesh; there is always something guaranteed to go badly each game.
  7. PC PowerPlay
    Apr 7, 2016
    70
    A fresh take on survival, but narrower in scope than it should be. [Issue#249, p.61]
  8. Mar 29, 2016
    70
    Beautifully done battle with nature, which relies primarily on audio-visual aspect and a realistic setting. Grab your axe, food for three days and get downstream.
  9. Mar 15, 2016
    70
    Overall, I’d recommend The Flame in the Flood for those looking for a new type of survival game, and those patient enough to deal with the interface.
  10. Mar 9, 2016
    70
    The Flame in the Flood offers a lot of interesting ideas, but not all of them are properly developed - it seems as if the game was released too early. With more items, enemies and locations, it could compete with Don't Starve, but all we get is few hours of beautiful and interesting gameplay that ultimately leaves you wanting more.
  11. Mar 9, 2016
    70
    Its view of America is simple, but simplicity keeps the game focused on survival in a wilderness that refuses to be tamed.
  12. Feb 28, 2016
    70
    A strong game in many respects, but also lacking in a few key areas to put it over the top.
  13. Feb 24, 2016
    70
    Lovely and challenging with enjoyable crafting and survival elements, but poor river controls make it harsher than it should be.​
  14. Apr 19, 2016
    65
    It is a functional roguelike that has the added benefit of depicting a nice looking American countryside environment. Although it could last you for hours, the lack of variety in looting, crafting, and different areas hurt the overall experience in the long term.
  15. Mar 4, 2016
    65
    This is no quaint river rafting trip where you can sense the spirit of Huckleberry Finn. This is a relentless beast that let’s you die without warning. But even once you got the basics covered this is not as engrossing as Don’t Starve – even though artdesign and music are top notch.
  16. Apr 18, 2016
    60
    The Flame in the Flood squanders a novel idea and fantastic aesthetic with mind-numbing repetition and a broken sense of progression.
  17. LEVEL (Czech Republic)
    Apr 12, 2016
    60
    Very original and uncompromising variation on survival game attracts with untamed river and a robust crafting system you have no chance to survive without. It suffers from several issues that still need some fine-tuning. [Issue#262]
  18. Apr 5, 2016
    60
    I didn't love it as a survival experience—maybe I couldn't have—but I enjoyed The Flame in the Flood as a tour of a drowning America.
  19. Mar 5, 2016
    60
    The Flame in the Flood dares to be a different survival game. Instead of focusing on killing zombies, the goal is to survive by eating, drinking, and sleeping. Sadly, there's not much more to it than that. Being different alone does not make a game great, and this is no exception.
  20. Mar 1, 2016
    60
    While there are some technical difficulties that need to be worked out, The Flame in the Flood is still moderately enjoyable.
  21. Feb 24, 2016
    60
    The Flame in the Flood is ultimately a melting pot of wasted opportunities that seems to be neither a survival rich with content, nor unforgettable auteur film. It is a real pity if we consider the fascinating structure supporting the game.
  22. Feb 24, 2016
    50
    Overall, the experience of playing The Flame in The Flood is more frustrating than nerve-wracking. I get that survival games won't be easy, but their systems should feel balanced, not bullshit. And the nodal method of traveling down river can feel futile in its own way. There's a big, bad wolf between me and any desire to play this further.
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  1. It’s comfy and I can play for hours, but it’s just not that deep.
  2. Mar 5, 2016
    The Molasses Flood’s debut is a brilliant tone piece, drawing skillfully on an established well of symbolism and cultural preoccupations that rarely get showcased in games. The Flame in the Flood is a journey toward hope at the end of a long river, a journey worth taking.
User Score
6.1

Mixed or average reviews- based on 80 Ratings

User score distribution:
  1. Positive: 31 out of 80
  2. Negative: 20 out of 80
  1. Jun 15, 2016
    0
    can'ìt rebind keys.are you kidding me?lack of keyboard binding options makes it absolutely unplayable.the lack of rebinding options iscan'ìt rebind keys.are you kidding me?lack of keyboard binding options makes it absolutely unplayable.the lack of rebinding options is absolutely lazy and something that is not to be tolerated in this time and age Full Review »
  2. Mar 17, 2016
    5
    Neat idea, terrible execution. It's a very refreshing take on survival game where rater than trying to survive in open world, you're trying toNeat idea, terrible execution. It's a very refreshing take on survival game where rater than trying to survive in open world, you're trying to travel down a river on your raft, while visiting locations along the river for supplies. Game also has quite robust crafting system with multiple tools and crafting materials. Sounds great, right? Problem is - locations you'll get to visit are entirely random and there is no telling what you might find, and you can't go back since river flows only one way. So many times you'll start game, go trough several locations and parts of the river, and de before finding basic materials to craft even most basic tool. Game is difficult and punishing, and it's not bad. But thanks to randomness of resources there is no interaction with the game - you just collect everything and move on, hoping that at next spot you'll actually get something you need. If you don't mind game so heavily based around RNG, by all means, go for it, it's quite interesting. But in my opinion all interesting parts of this cool game gets drowned out by it's randomness, Full Review »
  3. Nov 17, 2016
    5
    Nice idea, nice graphics, has a nice flow to it (no pun).
    It's problems are the problems of the genre:
    - Random loot/Locations to visit -
    Nice idea, nice graphics, has a nice flow to it (no pun).
    It's problems are the problems of the genre:
    - Random loot/Locations to visit
    - Punishing if you don't get lucky though not as bad as some people here make it out to be
    - No story and very little things to keep you going

    I like the mechanic that you can carry over items if you die because your dog 'survives' and brings the backpack from the last survivor to your next character, but all in all I probably won't play the game anymore. It's fun and quick, but only for so long before it becomes VERY repetitive. And after I died a bit into the game because there was actually a dead end in the river after a camp (which I wasn't able to see before going that way) I became a bit frustrated.

    But to be honest, I'm missing the scope and secrets of don't starve. In FITF I get the feeling that I'm doing a routine every time and do not find anything interesting.
    Full Review »