Sure, its story can get a bit incoherent, its non-voice controls are awkward, and there are moments of spotty voice-recognition, but the good greatly outweighs what little bad there is. If you’ve found yourself bored with all of the monotony and nonsense surrounding recent titles, you’d be doing yourself an injustice not giving There Came an Echo a shot.
There Came an Echo with its surprisingly effective speech recognition is pure immersion. But it definitely could be more challenging, offering more tactical depth and more content in general.
There Came an Echo is hardly a full-fledged commercial game. It is more like a cool 3-4-hour proof of concept which shows you that yes, you can make a good strategy game fully controlled by voice.
Though the plot is poorly delivered, it provides an appropriate context for the role you assume as the omniscient commander. There is an eerie sensation when you realise your PC is actually listening to you. Unfortunately, far too often, it simply isn't.