War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RPG, RTS and god game genres.
In War for the Overworld, you will play as a malevolent Underlord with unrivaled dark power and an insatiable desire for bloody conquest. Excavate your dungeonWar for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RPG, RTS and god game genres.
In War for the Overworld, you will play as a malevolent Underlord with unrivaled dark power and an insatiable desire for bloody conquest.
Excavate your dungeon and populate it with dozens of unique rooms that will attract myriad creatures to your halls to work and fight for you. In addition to creatures you have destructive spells and powerful rituals to cast upon any unsuspecting goodly hero (or rival Underlord) who dares trespass your unholy halls.… Expand
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War for the Overworld - Pre-Alpha Demo Trailer
Pelit (Finland)Mar 31, 2016War for the Overworld fixes some minor problems of the original Dungeon Keeper games, but does not innovate further when it comes to dungeon building. [March 2016]
Apr 1, 2015War For The Overworld is a fixer-upper, and I wish I could lavish it with more praise, but the blemishes it’s launching with are undeniable and numerous. That said, it’s also a damn fine game with a ton of heart, one that’s done more for the good name of Dungeon Keeper than any official source has in years.
Apr 16, 2015It's clearly unfinished. But if you can look past the performance issues, weak AI and abundance of bugs, there is a nice Dungeon Keeper experience to be had. War for the Overworld does not add anything new to the formula, it does not even copy it to its full extent (take the useless walls, for example), but it is fun nonetheless. With further patching and some rebalancing, this could actually turn out as a great game one day.
LEVEL (Czech Republic)May 12, 2015Classical gameplay is wonderfully revived with new features and dressed in a modern jacket. Unfortunately, technical aspects and other issues undermine the game's legs. [Issue#252]
Apr 12, 2015War for the Overworld was supposed to be the new Dungeon Keeper. They were on the right track, but the game that is available for download now is definitely not right; lots of bugs, crashes, bad AI, and many missing features make this game impossible to recommend.
Dec 14, 2015It's Dungeon Keeper in all its glory. If you loved DK1 and DK2, this is the DK3 you were waiting for, except definitely with a lot more of anIt's Dungeon Keeper in all its glory. If you loved DK1 and DK2, this is the DK3 you were waiting for, except definitely with a lot more of an indie feel.
I've been waiting for a good remake, and this is it. You build the rooms, put up traps, perform dark rituals, cast spells... everything you remember and more, with modern graphics. Comes complete with vile narrator, giving you silly, morbid facts.
It has a very indie feel. Don't except a AAA title, expect a very well polished DK remake from an indie studio.
To everyone complaining about bugs, I've yet to run into any. Maybe upgrade to windows 10 and have decent hardware, but the graphics are great, the game is performant, and I've yet to run into a bug and I've been playing since early access.… Expand
Dec 9, 2018Good game if you liked Dungeon keeper 2, albeit not as good
only giving it a 10 because all the other "sequels" are terrible and this is theGood game if you liked Dungeon keeper 2, albeit not as good
only giving it a 10 because all the other "sequels" are terrible and this is the only good one that could be called a "successor" to the original.
If there were other actually good Dungeon keeper clones out there i might not call this a 10.but rather a 9.… Expand
Apr 4, 2015Finally the true successor (spiritual) of dungeons keeper ..
the launch has been difficult due to several bugs, but in two days theFinally the true successor (spiritual) of dungeons keeper ..
the launch has been difficult due to several bugs, but in two days the developers have released dozens of patches (about 3 GB of patches), listened to the problems of the community and worked hard for 48 hours in a row.
hear the voice of Richard Ridings takes us back 15 years in a fantastic atmosphere.… Expand
May 28, 2015Dungeon Keeper re-imagined, this game iterates on the features of its predecessor by adding new tools and rooms and creatures to provide evenDungeon Keeper re-imagined, this game iterates on the features of its predecessor by adding new tools and rooms and creatures to provide even more options to inflict pain and misery on your hapless goodie-two-shoes opponents (or rival evil "underlords"). Everything that made you love DK2? It's here. The new additions take away none of the fun but add heaps of replayability giving you a variety of options to pursue: do you want to start with beasts and push hard for an early rush? Do you want to take it slow and and train up your normal minions for a traditional DK army? Do you wan to focus on teching with cultists. moving towards a powerful ritual or construct? Do you want to turtle up with defenses and potions?
If you like DK1&2 or Evil Genius or other management games (theme hospital?) you will love this game. Be warned it's still not fully finished (lacking many tooltips, not a lot of documentation, frame rate drops and general engine sluggishness.) But the campaign is working well, you'll certainly be getting your money's worth. Hopefully development continues to move in a positive direction.
I was an early alpha backer and I have to say I'm glad I was. Looking back they've come a long way. I wish Subterannian good luck wrapping out the development cycle. New Features are coming down the pipe (survival mode. map editor) once the game is feature complete it's going to be a real bargain at current price.… Expand
Apr 6, 2015I'm in my 30's so I remember Dungeon Keeper pretty fondly. Th is game doesn't break any new ground there but it's a solid remake. SuccubiI'm in my 30's so I remember Dungeon Keeper pretty fondly. Th is game doesn't break any new ground there but it's a solid remake. Succubi working in the torture chambers and all that jazz.
I have to hit it on some stability issues that have caused a couple problems but the game is enjoyable enough that when I do get a crash it's not a chore to catch back up. To be 100% fair on this score the devs are VERY quick to address these issues. What's broken now likely won't be by next week.
I wouldn't hesitate for a minute recommending this game to a friend or anyone else for that matter. The only reason it's a 7 is I've played this game to death in the Dungeon Keeper series and, again, no new ground here. If you haven't, it's an 8 easy.… Expand
Apr 4, 2015Summary: A wonderfully composed successor to Dungeon Keeper 2 which captures the look and feel of the original game. Sadly however, the gameSummary: A wonderfully composed successor to Dungeon Keeper 2 which captures the look and feel of the original game. Sadly however, the game has been released long before its due time, and as such is filled with placeholder items, niggly interface bugs and occasional game breaking issues. First person minion view (possession) and the entire multiplayer mode are both horribly broken. Please note the time of writing of this review. If you are reading this in a few months from now, it may be worth investigating if the issues mentioned herein have been resolved.
War for the Overworld is ostensibly the most lauded spiritual successor to the Dungeon Keeper series, and with good reason: it has been lovingly designed by some of its must staunch fans who have worked together to build this game from the ground. Not only that, but it has received a verbal endorsement from Dungeon Keeper designer Peter Molyneux himself!
Starting up War for the Overworld for the first time leads the user to a very functional lobby. The options menu is well laid out and almost all options are neatly described in layman's terms via tool-tips. The omission of any function to change keyboard bindings was noted.
The campaign mode was the only acceptably functional game mode at the time of writing. The levels are nicely designed with great variation and interesting nooks and crannies to explore as you expand your dungeon, wealth and army of minions. Each room performs specific functions and how you design your dungeon will affect how efficient it becomes, although it is sometimes difficult to discern exactly what the room actually does. Traps, doors and constructs facilitate other means to reinforce your stronghold, each having unique mechanics to allow the player to devise their own devious death delivery systems to would-be trespassers.
The narrator/adviser will ensure that you don't to too far astray by pointing out strategic goals, highlighting rooms of interest and introducing the player to new creatures as they make their debut. My personal opinion that was while the advice was good, the game did rather hand hold a little too much. In some cases the adviser was responsible for me losing a level due to moving the map and focusing on something at a critical moment. The game is fun to play in spite of its bugs, but the problems do feel like a let down when compared to the highly polished Dungeon Keeper 2.
The bugs are quirky but difficult to overlook. There are problems with selecting some of the options using the on-screen HUD, object names have placeholder tags, descriptions of the functions of many rooms are woefully lacking, imps keep dying in the same place like lemmings and the 'wards' to control them don't work terribly well. Furthermore there are occasional game breaking bugs which will cause you to reload. Some of these will recur on reload, forcing you to restart the level.
Captures the Dungeon Keeper look and feel.
Exciting creatures, rooms and traps.
Nice level design with fantastic narration.
Witty and sarcastic commentary.
Some new game mechanics that really add depth to the game.
A large number of bugs, place-holders, graphical glitches and odd animations.
Interface problems get in the way of gameplay.
No option to change keyboard bindings.
Multiplayer mode very much incomplete.
First person minion mode virtually unusable.
Creature pathfinding is poor.
A little too much hand-holding. Can impede gameplay at times.
Feedback to the player is lacking in places. Imps die like lemmings with no alerts to the player.
It is difficult to imagine how a project like this managed to go so horribly wrong at its final stages of development. The design and ideas in this game are remarkably good throughout, but the game was simply never quite given those finishing touches. War for the Overworld has the potential to be a great game, but is let down by countless bugs which should have been quashed during the beta stage. It is likely that these bugs will be fixed in the coming months. While I have had a great deal of enjoyment playing War for the Overworld, I can not recommend consumers to spend their hard earned cash on what is essentially an unfinished product that has no guarantee of completion.
About me: I am and avid gamer and Dungeon Keeper fan. I have supported War for the Overworld from a fairly early stage which should be taken into account when reading this review. I refrained from engaging in the beta process in order to save the experience for the final product.… Expand
Dec 8, 2015Played it till my fingers bled. Deleted it after the 17th attempt of level 12.
Idiotic game. Till then, it was tricky, lvl 12 is impossible.Played it till my fingers bled. Deleted it after the 17th attempt of level 12.
Idiotic game. Till then, it was tricky, lvl 12 is impossible. Enemy has unlimited units, used the kuros spell or whatever its called, beat 2, 3rd is unkillable. Even when I got close, game lagged out and crashed (on a Nvidia 960 and 4770k oc'ed with 12gig ram)
dont bother playing this rubbish. Absolute waste of space… Expand