Sanctus Reach is a classic turn-based strategy game, full of good ideas and with a high number of campaigns that guarantee many hours of entertainment. The three levels of difficulty ensure that it is suitable for both experts in the genre and for beginners.
Warhammer 40,000: Sanctus Reach provides deep gameplay with a simple recipe: easy-to-learn combat rules and units… lots and lots of unique units. Despite minor bugs and a lack of flair – no cutscenes, little narrative, not much in the way of physics – Sanctus Reach is a solid entry in the Warhammer franchise, and an excellent turn-based tactical game to boot.
Wow, I've been waiting since Dark Omen for a good warhammer turn based strategy. This game has some flaws, but they're all easily fixed, and the core mechanics is good. As long as the devs keep working on it and adding content, I see a bright future for it.
Sanctus Reach is a well-executed Warhammer 40,000 game that should easily please turn based strategy fans and provides plenty of content for the price.
It's hard to deny Sanctus Reach a certain aura, peculiar to clashes of miniature figurines on meticulously assembled tabletop battlefields. So, if you feel like devoting your life to the Emperor and have no buddies who'd fancy a tabletop session, or you're just not interested in collecting figurines, you should definitely give Sanctus Reach a try. Just remember--it's for hardcore strategy fans only.
Warhammer 40,000: Sanctus Reach could be a good turn based strategy game, some mechanics are well implemented but numbers and statistics seem to be quite random.
These flashes of satisfaction aren't enough to hold up a game that’s mediocre at best and vexing at worst. Together with a host of minor annoyances, they add up to a long, dull stint with a bad game from a great franchise that deserves far better treatment.
Essentially not a good solo game, it is repetitive and becomes boring very quickly. However get online with your mates and go multiplayer. It feels as if that is what it is designed for. Some player on player, Orc on Marine Whaaa! Solo game a 5, Multiplayer 9 overall 8.
Good game. At launch it was just ok, nothing to make Emperor proud. But now, after 3 dlc campaigns, it's very easy to recommend.
Pros:
+ solid core gameplay mechanics (cover, morale system, flanking, XP, skills)
+ HUGE selection fo units (you decide what units to bring before mission starts)
+ the most accurate representation of Wh 40k board game
+ graphic - avarage but attention to details on units and scenery is great
+ great XP/leveling system but in some cases units can become a bit OP (I'm looking at you teleporting Dreadnought with master-crafted weapon and void shield)
Cons:
- minor bugs (some are very annoying)
- graphic is just ok, like I said above
- all on one planet / not much variety in landscape
- first campaign is a bit boring
- no real story
Overall, still good turn-base strategy game. Just don't play it on easy. And if devs will add more races it will be must have for every Warhammer 40k fan.
This is a good turn based tactics game but doesn't do any special in the genre but is a good fan service for warhammer fans ( i like warhammer games but not fan ).Especially by the many units and rpg elements but missions are repetive . My opinion : kinda boring
Am amateur piece of sofware with weird gameplay choices and with a poorly designed user interface. The AI is either completely stupid or is cheating by having unlimited reinforcements (especially in the Red WAAAGH DLC campaign the AI has overpowered ork units and gets reinforcements in most missions this is extremely annoying and not fun). Most of the missions are extremely repetitive along with poorly designed maps. it also comes along with mediocre sound effects most units sound dumb there is nothing epic about them. I wish a better company made this game.
This game is deeply, profoundly disappointing. A fun concept absolutely crippled by odd design choices (Enjoy your random level up abilities! Hope you random into something useful!), terrible unit balance, awful AI (Once you have Land Speeders, you win, because the AI can't fight them), and EXTREMELY lazy campaigns. I think it was as I watched Melta and Krak Missile fire (Two of your strongest anti-tank options) bounce of a Deff Dread that I realized they weren't even trying to make this game fun. It's not fluffy, it's not based on the minis game, and it's not the result of effort. Avoid this over priced mess.
SummaryWarhammer 40,000: Sanctus Reach is a 3D turn-based strategy game like you’ve never seen before: fast, immediate, deep, impressive to look at and incredibly fun! Fight through a dark era of carnage and endless war and lead the Space Wolves in a struggle to defend the last bastion of mankind.