• Publisher: Namco
  • Release Date: Jan 28, 2002

Mixed or average reviews - based on 18 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 18
  2. Negative: 3 out of 18
Buy On
  1. It's a wild, insanely challenging, and great-looking game.
  2. Takes the extreme skateboarding genre to a fresh and interestingly new level...all of which fans of skating games will definitely find unique and tremendously fun.
  3. 80
    The controls will definitely take a while to familiarise with, but the rewards are rich in gameplay and visual splendour.
  4. Official U.S. Playstation Magazine
    Beautiful and challenging. [Feb 2002, p.106]
  5. Game Informer
    The levels can be passed only by finishing all of them in one perfect run. For this fact, AirBlade is at turns fun and frustrating, but a ride well worth taking. [Mar 2002, p.78]
  6. A classic example of style with substance to match, a 'cool' title if you will, that’s bound to impress.
  7. Its mission structure. It is just… so highly structured. You have the freedom of movement that an antigravity board provides and a very strict set of rules to follow – surely we have a paradox here.
  8. 77
    The levels and objectives lock a game that should offer an unprecedented degree of freedom into a frustrating series of linear challenges.
  9. Puts a unique twist on the current trend in skateboarding games. If you're a fan of the genre looking for something new, AirBlade fits the bill.
  10. Without the camera's awkward behavior and minor flaws in the story AirBlade would have easily found a slightly higher score.
  11. While the linear missions can get quite tough (not to mention adhering to the imposed time limit), controlling the airblade hoverboard is surprisingly intuitive.
User Score

Mixed or average reviews- based on 14 Ratings

User score distribution:
  1. Positive: 6 out of 14
  2. Negative: 4 out of 14
  1. Mar 30, 2020
    The game has some really nice sides, the graphics are cool, the hover board really feels like hovering und runs very smoothly, the levelThe game has some really nice sides, the graphics are cool, the hover board really feels like hovering und runs very smoothly, the level design is great and it's a nice idea to have a story mode which is nice and cheesy 90s boarder-style. But the story mode is too linear and much to difficult. So often I slammed my controller somewhere because it seems impossible to do the mission within so few seconds and if you fail with one objective of the last part of the level you have to restart all over again. This much to high difficulty seems to have the function to make the pretty short game very long: Since months I replay the game from time to time and still not have finished it. But that is a very frustrating way to have a long gaming experience.
    They should have just built more and bigger levels with a lot more missions and tasks which should have been more non-linear to choose to do the easy ones first until you feel ready for the difficult ones. But, as that is not how it is, this pretty good start for the game ends pretty bad, even though, when you are a patient person with a faible for hovering boards and not easily frustrated, the is some fun for you.
    Full Review »
  2. WesP.
    Oct 8, 2009
    This sucks. Gameplay problems, sensitive controls, lousy plot, steep difficulty curve. This game looks good but it is nothing but faults.
  3. PeterB.
    Jul 26, 2009
    rly good game. lots of fun and the anonymous dude who gave it a 0 is some 13 year old snot who hasn't even played it.