• Publisher: Sega
  • Release Date: Sep 21, 2004

Mixed or average reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 37
  2. Negative: 1 out of 37
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  1. AceGamez
    Offers a wonderfully enjoyable narrative with slick controls and an absence of any significant problems. Where it falls down is its particularly ordinary presentation, which given the stylish nature of many titles in the genre, won't do it any favours.
  2. Overall, there’s no doubt about it, for original thinking, sheer enjoyability and taking steps that any developer would do well to follow, Blood Will Tell gets a comfortable must-buy rating.
  3. Play Magazine
    One of the richest, well-laid and detailed action games to come outu of Japan in years. [Nov 2004, p.68]
  4. Official U.S. Playstation Magazine
    Though absurd, the story is one of Blood Will Tell's best features. [Dec 2004, p.114]
  5. GMR Magazine
    If you're looking for something original, BWT fits the bill. [Dec 2004, p.129]
  6. While nowhere near as pretty and interactive, Blood Will Tell is the closest PS2 owners will get to having "Otogi" on their machines. It's a slick hack-and-slash adventure with a great story, beautiful art work, and intense combat.
  7. A game that will keep anime fans very happy, and offers enough little features to keep gamers happy too.
  8. TotalGames.net
    At the end of the day it's best to simply grit your teeth and fight through the odd annoyance in order to gain a better look at the wider picture on offer. It seems that Blood Will Tell is hardly a classic, but it spins a gripping yarn none the less.
  9. Pelit (Finland)
    A decent samurai and sword action game based on Tezuka Osamu's Dororo manga. It is a little bit repetitive and the dated gameplay is disappointing. A few fun monsters, though. [Apr. 05]
  10. PSM Magazine
    It has a lot of polish, solid control, and nice attention to detail - it's a solid game. [Dec 2004, p.90]
  11. It’s a shame as there is a really good adaptation of the adamantium infused one’s story here and a little more of that X factor could have elevated Hyakkimaru into the ranks of legend.
  12. The late Osamu "Astro Boy" Tezuka's storyline is arguably the best feature of Blood Will Tell, but the gameplay is certainly good enough to ensure that reaching the story's conclusion--which you will want to do--is a pleasure rather than a chore.
  13. 70
    If everything is so average, then why did I give Blood Will Tell the extra half-star? Well, it's got a damn fine story.
  14. 70
    Despite the lack of visual polish, we still had a good time dashing through the game, largely because of the fast-paced combo system.
  15. 70
    Despite the flaws in some of the camera angles, Blood Will Tell is still an enjoyable game. Even if you have to gruel out some time with the local monsters in between, the boss fights are really what this game is about as they come plentiful.
  16. The action can get a little clumsy due to that bane of third-person games, an uncooperative camera. Despite this the gripping storyline should keep players battling all the way to the finale.
  17. If you like slashing and hording within intelligently structured worlds and have no problem sinking into the non-conformity of Japanese manga, then Blood Will Tell may well surprise you.
  18. The action is fast and furious but repetitive and really it adds up to only an average game. Sega can definitely do better.
  19. It’s got a wonderfully dark an original story, which is complemented with dynamic (if not slightly cliched) characters. The gameplay is straightforward and to the point; fans of action games will have their hands full with small armies of ghouls and 48 bosses to defeat. On the other hand, the combat is incredibly shallow and the game has little difficulty to speak of.
  20. 68
    Blood Will Tell is a chopper. You walk around beating things. The camera is obtrusive, the collision detection questionable, and the platforming elements are absurdly unnecessary and very unwanted.
  21. Electronic Gaming Monthly
    Blood sports deep characters, an awesome premise, and an engaging story line that kept me playing long after the novelty of having swords for arms wore off. [Dec 2004, p.160]
  22. 65
    The game features some fantastic ideas, but most of that is kicked in the arse with the terrible execution of important game elements that actually make games good – graphics, sound and camera issues, for example.
  23. Edge Magazine
    There are scores of tiny, surprising, memorable reasons to like Blood Will Tell, and one big reason not to: the game can’t do them all justice. It’s as likely to aggravate as to amaze, and even if you appreciate its peculiar magic there are sections where that magic is spread so thin that it’s impossible not to fall out of its spell. [Dec 2005, p.109]
  24. 60
    A cut above your average jilted-samurai-seeks-revenge-against-the-demonic-hordes-who-wronged-him game.
  25. Goes for the more is better crowd, and as a result ends up giving us a whole lot less. The gameplay consists of nothing more than sword-slashing and weapon-firing.
  26. 60
    Best as a reasonably straightforward hack-and-slash action game. When it tries to demand too much precision of the player, things get messy. The camera isn't very precise, blending automatic direction with some fairly crude player control on the right analog stick, and there are situations where the game demands more precision than its controls can provide.
  27. Only on a cold day in hell would this game be your best choice.
  28. 60
    Featuring little to no employment of special effects or lighting, some blocky character models, terrible lip-synch and a whole lot of flat, messy textures, Blood Will Tell: Tezuka Osamu's Dororo is rarely anything special in terms of graphics.
  29. Pelaaja (Finland)
    In the end, Blood Will Tell is a very basic action game that consists of a series of battles with few slower moments thrown in for good measure. The rather dark storyline is interesting enough to keep you playing until the end. [May 2005, p.64]
  30. Blood Will Tell is a fantastic game poorly put together.
  31. Cheat Code Central
    For a game with such a compelling and original storyline it's too bad that more care wasn't taken to ensure other elements of the game would reflect that originality.
  32. 50
    With a tweaked combat system and more balance to the boss battles Blood Will Tell could have been a magnificent game. However as it stands the core mechanics are too regimented to elevate it above an enjoyable fantasy romp. An opportunity squandered.
  33. I really liked certain parts of Blood but absolutely hated others.
  34. Game Informer
    I just didn't have any fun playing this game. Honestly, I hated every second of it. [Nov 2004, p.154]
  35. The ability to lock and unlock the camera to the main enemy is a bonus in boss battles and works well, but since this idea doesn't filter through to the rest of the game, there is much to be frustrated with.
  36. It lacks the vital spark to set it apart from others already on the shelf. And, despite the best efforts of its marketing gurus, Blood Will Tell looks set to remain indistinguishable at retail; no doubt inviting but ultimately middling.
  37. Ultimately, the dated feel, dumb enemies and repetitive gameplay leave you wanting more. The blood is decent and Osamu Tezuka tells a great story, but the will to play just isn't there.
User Score

Generally favorable reviews- based on 11 Ratings

User score distribution:
  1. Positive: 8 out of 11
  2. Negative: 1 out of 11
  1. PatrickC.
    Feb 17, 2006
    The game is really nice but the fiends can be a diffiernt from each other.
  2. AdrianC.
    Feb 1, 2005
    Beautiful visuals and very good story gameplay is very fun.