Its flawless execution combined with the sheer amount of unlockable features and variety of gameplay makes this the pinnacle of the shooter genre today. A first class game and the perfect swan song for this much loved series.
If you don’t particularly care for the series, R-Type Final is still a solid shooter. The only problem is the slowdown, and well, shooters seem to have that quite frequently.
Let me tell you about R-type. This **** is for real gamers only. Go **** play your bull**** Candy Crush or Farmville, or whatever the **** you want. But if you want some **** high intensity action play this game. I was playing this at my **** Robert's place. He told me he say like Final Fantasy were tight when oyu were younger and had all this **** time, but nowadays we don't have time for that level grindy bull****. We need action. We need R-type. tenouttaten
It is a great diversionary title, rife with action and some minor strategic game play. If you want to relive the days of yore, when you gathered around the huge arcade machines and frantically pounded fire buttons and slammed the joystick around like a jackhammer, then this game is perfect.
It's not for everybody -- the difficulty level will see most off, and the lack of third dimensional movement will probably remove a fair chunk of the rest of its prospective audience -- but if you like your shooting action hard, heavy and repetitive, then you really need to add R-Type Final to your collection.
The only problem is that unlocking each of the available spacecrafts is sort of like ripping off your big toenails with a pair of pliers. Well within the realm of possibility, but in the end, it just doesn’t make much sense.
You know, for some reason I have always **** completely at horizontal shooters. I can play the crap out of a vertical one but not a horizontal. But I have ALWAYS felt at home with the horizontal R-Type series, one of my favorite game series of all time. And this game is probably the best in the genre, at least aside from space shooter masterpiece Ikaruga. BUY IT. There is so much content in this game it's unbelievable.
A worthy ending for an amazing series. R - Type Final pushes the PS2's hardware to the limits by providing full 3D graphical fast-enough paced action (absolutely 0 sprites in the entire game!). Huge replay value thanks to the enormous roster of 101 ships, all different and with a Developer log that's always fun to read, increasing the R - Type universe's richness. 12 Stages in total (including the secret ones) to make sure that you don't get bored when you repeat the same levels over and over again only to unlock new ships with cool new Wave Cannons and Forces.
Unfortunately, some cool features like testing ships in real time or changing the difficulty mid-campaign (in case you get stuck) aren't present in this game, and the frame rate drops sub-30 sometimes. The complex PS2 Hardware doesn't allow Frame Skipping, so in, maybe half of the stages, the game will suffer from a major slow down to keep pace with the FPS. This can be very frustrating, specially when it actually helps you beat the game. But I still highly recommend playing the game.
The latest incarnation of the classic shooter gets some impressive visual upgrades and a host of unlockable ships, but the game itself gets a little to carried away with its own visual trappings and as a result is not as exciting or fun to play. A solid scrolling shoot 'em up, but it's nowhere near as good as R-Type Delta on the PS1.
Very stylish, and very much rebuffs any thoughts that 2-D shmups have nothing meaningful to gain from more powerful later-gen system capabilities. Fun to play, great level design, and some nice callbacks to the classic original.
So why didn't I rate it higher? Because to me, the main appeal of this game over others is the insane number of ships and very fun weapons that can be unlocked (and judging by the cover art, the makers feel the same way...) meanwhile, in order to unlock them, you have to complete levels. At some point, you just find yourself grinding through the game over and over. So you get to fly all your fresh new ships across stale old levels. That is kind of annoying, and to some it might not be worth it... in which case you're left with a very good-looking, fun game with a rather short playthrough time and a lot of food left on the plate.
Almost unplayable, but such a majestic way to go out right IREM? Lack of consumer interest in the series in Japan aside, IREM have put together a nice little parting gift to likely their niche of fans here in the West and mostly in the East. Its suitable given that R-Type Delta came out so long ago its like chewing on year old potato chips in terms of game play innovations. Its the same game with a few minor exceptions and many would also argue that the better game is in fact the former. I would argue simply- this game was not made for this hardware. The Playstation 2 was a beast back in 2000 and it tore through to the finish line by being modestly more powerful than the Dreamcast (although this was never seen after SEGA pulled the plug). However, that doesn't mean that every game that was made for it ran well on the hardware. Shadow of Colossus chugged, God of War chugged, and R-type final nearly died right out of the gate. When I started the first level and bumped into an astonishingly large robotic crab I though their was something wrong with my Playstation, but it turns out that the game was just trying to look too awesome apparently. Its practically unplayable and although slowdown was an issue periodically in the R-type series it was never meant to still be an issue this far in. Even more disappointing is the lack of care by even hardcore fans when it came to the issue at hand. Even they would claim it made large fire fights easier to get through and they practically welcome the lurching frame rate right into their game play experience. Its unacceptable, though many put up with it God of war II, a title that admittedly pushed the hardware to the extreme end of its capabilities possibly even slightly less that Shadow Of the Colossus did, and we're supposed to be excited when a horizontal space shooter can't keep up that 60 frames per second? That reason that was arguable the bread and butter of the argument as to why the Playstation 2 was quote "better" than the Dreamcast hardware. It could output those frames per second at a nice consistency that looked so fluid to the human eye. R-type final boasts a meandering 60 FPS while dropping to below 30 FPS in very "busy" sections. Its frustrating because it ruins the experience of the game when you're eye keeps detecting that motion is no longer smooth anymore on you're TV. Even worse the sudden speed ups can get you killed very easily. What an upsetting finale for such a great series.
SummaryIt all began in 1987 with a revolutionary arcade shooter called R-Type. Now the classic shooter is back for a final appearance with new features and the same exciting, revolutionary gameplay that started it all. Use the unique Force System to power-up your ship as you choose and send it into battle against the evil Bydo. With over 100 sh...