- Publisher: Warner Bros. Interactive Entertainment
- Release Date: Feb 10, 2009
- Also On: PC, Xbox 360

- Summary:
Buy Now
- Developer: Monolith Productions
- Genre(s): Action, Shooter, Shooter, First-Person, Modern, Modern, Arcade
- # of players: Up to 16
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 38 out of 48
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Mixed: 10 out of 48
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Negative: 0 out of 48
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You'll, fire thousands of rounds in hundreds of white-knuckled shootouts facing everything from soldiers to grotesques to specters, and tromp around in a totally bad-ass mech suit. Most importantly, you'll love every minute of it.
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Pelit (Finland)F.E.A.R. 2: Project Origin has similar strenghts and weaknesses as the first game. While the action is great and the horror-elements work well enough, F.E.A.R. 2 suffers from rather un-inspirational enviroments. I love secret underground complexes as much as the next guy, but three of them in one game is a bit too much! [Feb 2009]
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F.E.A.R. 2 is a great game that offers an intense single-player experience and a solid multiplayer experience. While the single-player mode might be somewhat linear and maybe a little too short the overall experience is still top notch.
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The main problems are more accurately missed opportunities, and much of the time playing the game will be spent wondering what could have been created if Monolith would have taken more creative risks instead of allowing themselves to craft a game too deeply within their comfort zone.
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In order to define F.E.A.R. 2 we should use the word solid with all the good and bad things that it entails. On one hand are the obvious virtues that it inherits from the original, but at the same time this game lacks the spark and pace necessary to achieve its level. It does not give the impression that Monolith would have needed more time of development to improve the game but it seems that Project Origin, despite being a very good shooter, needs some extra points of inspiration.
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It’s hard to play through Monolith’s F.E.A.R. 2 and not get a feeling of déjà vu. Between F.E.A.R., Condemned, and their sequels, this is the fourth scary, first person game that they’ve given us in a row, and unfortunately the experiences aren’t getting any fresher.
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The game hardly lays out a convincing tale, which leaves gameplay to perform double duty.
Score distribution:
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Positive: 16 out of 23
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Mixed: 4 out of 23
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Negative: 3 out of 23
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Sep 3, 2010
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Feb 24, 2014
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Mar 28, 2017
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joneseyFeb 19, 2009
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Mar 25, 2011
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MikeS.Feb 27, 2009
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GibsonS.Feb 10, 2009
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