- Summary: The setting is Neo-Paris, 2084. Personal memories are now digitised, bought, sold and traded. The last remnants of privacy and intimacy have been swept away in what seems to be a logical progression of the explosive growth of social networks at the turn of the 21st century. The citizens haveThe setting is Neo-Paris, 2084. Personal memories are now digitised, bought, sold and traded. The last remnants of privacy and intimacy have been swept away in what seems to be a logical progression of the explosive growth of social networks at the turn of the 21st century. The citizens have acquiesced to this surveillance society in exchange for the comfort only smart technology can provide. This memory economy transfers immense power over society to just a few people. Remember Me is a third-person action adventure in which players assume the role of Nilin, a former elite memory hunter with the ability to infiltrate people’s minds and steal or even alter their memories. The authorities, fearful of her knowledge and powers arrested Nilin and wiped her memory clean. After her escape from prison, Nilin embarks on a mission to recover her identity, helped by her last and only friend. This search for her past leads to her being hunted by the very people that created this surveillance society.… Expand
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Remember Me - Gameplay
Jun 2, 2013As the credits roll on this 11 hour journey, I’m pleasantly surprised to see such a great title come out of a brand new studio. The team at DONTNOD Entertainment have brought something unique to the table, giving us not only beautiful graphics and incredible sound, but also a new combat approach wrapped around a very engaging storyline.
Official PlayStation Magazine BeneluxSep 4, 2013Moments like convincing a police officer to commit suicide because you made him think he murdered his girlfriend prove that Remember Me belongs in the top league of video games. Too bad that Dontnod does not fully capitalize on these moments by limiting your options when remixing memories. [July 2013, p.86]
Games Master UKJun 26, 2013The least interesting bits make up the bulk. Still, Remember Me's world is hard to forget. [Aug 2013, p.63]
Oct 27, 201310 because is art
10 because is cyberpunk
10 because of the lights and darkness and rain 10 because of graffiti everywhere 10 because of10 because is art
10 because is cyberpunk
10 because of the lights and darkness and rain
10 because of graffiti everywhere
10 because of the innovations in gameplay
10 because we have to support indy games
Interactive movie from a great director!
You need to exprerience it… Expand
Jun 10, 2013having actually beaten the game and enjoyed it, it's definitely much more linear than Uncharted. it's corridor after corridor after corridor.having actually beaten the game and enjoyed it, it's definitely much more linear than Uncharted. it's corridor after corridor after corridor. Uncharted doesn't do that and i've completed 2 & 3.
It's level design is extremely similar to Enslaved. but Enslaved is far worse. the Linearity also hurts with the game's lack of collectibles.
unquestionably though this is the second most linear game i've ever played. beautiful graphics, good story, and solid game play.… Expand
Jun 10, 2013Remember Me from Dontnod Entertainment is the french developers first game, and I can say with certainty that Dontnod will become a leader inRemember Me from Dontnod Entertainment is the french developers first game, and I can say with certainty that Dontnod will become a leader in innovating games.
Non spoiler story:
Remember Me is a fantastic game set in the Cyberpunk theme of Neo-Paris, a city built after a European Union Civil War in 2066. Humanity has become addicted to a new form of technology that allows the sharing and downloading of memories.
You play as a woman with a form of amnesia that if I explained more would ruin the story. Suffice to say that a lot of people want you dead.
Gameplay reminds me of the Tomb Raider without guns, along with great memory based puzzles. Before you think "boring" and stop reading you should know that the memories are other peoples. You have the ability to alter a persons memories in a genius puzzle that lets you tryout different outcomes to what could have happened and warping your targets perception if his or her own reality. You can only do this a few times during the story which is a shame but it makes a great change of pace from the combat.
Speaking of combat, you can unlock moves during the game and arrange them in any order you like giving you that ability to make your own combos! Enemies are varied and will keep you on your toes as you try to figure out how to best them.
As you go on other abilities become available and give you more puzzling and can also play a role in combat, but as I try to write spoiler free reviews I'll leave that up to you to discover!
No toilet breaks!:
If you have a day sick in bed (like me) you will beat it in a day but you can't stop playing to do so.
Graphics and sound:
With the exception of one hard boss fight that has some repetition, the voice acting is well enough for the characters, with the best acting going to the main character. It is a beautiful game to look at from the grimy under city to the richer upper city and small extras in the environment really bring out the immersion.
Out of Ten:
Over all 9.5… Expand
Jul 5, 2013A classic dystopian future where, despite the dreams of a brave new world, hope is on its last thread. This a pretty fun beat 'em style gameA classic dystopian future where, despite the dreams of a brave new world, hope is on its last thread. This a pretty fun beat 'em style game where you create your own combos. The controls are generally pretty responsive and easy to use, though the game takes too long in hand holding you through them. The action sequences are similar to, though not quite as good as, the Batman games by Rocksteady. This is the best game Capcom has put out in a while and is highly recommended to fans of cyberpunk or beat 'em up style games.… Expand
Jun 4, 2013After playing Cyberpunk 2077 I have to say this game was a big unoriginal. The technology which is used within the game resembles Mass Effect,After playing Cyberpunk 2077 I have to say this game was a big unoriginal. The technology which is used within the game resembles Mass Effect, the gameplay itself resembles any basic action/adventure, and the originality of the story is obviously a stolen idea from other sources. Needless to say, the game was still entertaining. The graphics are very nice, the music is on par with internet radio, the character design is fantastic as are the voice actors chosen for the characters. Whilst the game does not have the most extensive gameplay or the longest storyline, it is still worth playing.
One a side note, as a memory you get to dive in to peoples minds. These sequences can be tedious and at times very boring. Yet, you can go forward and backward in peoples memories over and over to the point of just looking at the victims naughty parts.
This game is good, not great, and could have have much more features. This game might be exactly what you are looking for. A game with a hot cyberpunk chick who kicks ass and takes memories.… Expand
Jun 4, 2013I will admit I was excited for this game. I felt it would have been a create mix between Assassin's Creed (for the climbing and going afterI will admit I was excited for this game. I felt it would have been a create mix between Assassin's Creed (for the climbing and going after high valued targets seemed to be indicative of this), Batman Arkham Asylum/City (the fighting style seemed to resemble this), and Deus Ex: Human Revolution (for the futuristic aspect and the environment interaction with the HUD).Before I begin into the negatives of this game, let me point to some of the more positive of the game.
-The voice acting is wonderful. Whenever the first cut scene played, it truly bought into the story of the three people who told the viewer of how wonderful the memory technology was and the elderly woman's story and voice acting made me feel as if that was a real person.
-The story created a desire for me to go forward and find out what was around the corner. Although the names Capcom gives some of their characters breaks the illusion of this game being a game about survival, sabotage, kickin' in faces, and being public enemy number one.
-Being able to create your own combos was such an interesting ideal that it warrants being a positive; however, the execution was a bit underwhelming.
-Remixing memories was such an enjoyable trail-and-error aspect.
Now that I have got that out of the way. Here are some of the things I felt (and you may feel) made the game lesser than what it could have been.
-It leads you by the hand... Forcibly. I played on the hardest difficulty (Memory Hunter) and was still bombarded with an icon that tells me where to go when I am climbing with no discernible way to turn this off. It is as if it did not even trust you find your way, to make your own mistakes when climbing to a location, or Capcom felt that did not do a good enough job on some of the camera angles that they felt that it would be necessary to put an icon at every ledge you should go to.
-Do you like the thrill of exploring (even in linear games) and finding upgrades for yourself? It is as if the game thinks you have around two brains cells and gives you an image of where an upgrade (for health and focus) is NEARBY. I can understand that they wanted to stick with the whole memory idea and this was another way of introducing their idea, but if you are anything like me, I prefer to make my own mistakes and explore to find collectibles without assistance even if I look in some of the most inane spots to achieve this, you will not enjoy this feature.An apt comparison is Metro Last Light. It took me 12 hours to beat a 7 to 8 hour game because the game created a desire for me to go an explore. I saw buildings in the distance or rooms away from where my OPTIONAL objective locator told me was the right way to go and thought to myself "Is ammo in there? What about another weapon? Journal entry?"
-I would have loved for an OPTIONAL breadcumb device like in Dead Space to show me where I should be going beyond climbing up. In Dead Space and Metro games bringing up that device caused me to want to explore. I would see "Hey, I need to go here. There is a strong chance that I might not be able to return to this area, so let me explore the other doors." However, in Remember Me, the game although forcibly shows you where to go when climbing, it does not allow to check where your current objective is. There has been multiple times where I have forgone exploring another doorway because I thought it may be where I should go. Turns out it was not and whenever I went through the other doorway, I could not return to the previous location.
The game was alright, but not worth the $50. I would really wait until the game is on sale.… Expand
Nov 17, 2013This game is It is incredibly liner and the game play is exactly like enslaved. Today i bought it for £20 and tomorrow im getting rid of it.This game is It is incredibly liner and the game play is exactly like enslaved. Today i bought it for £20 and tomorrow im getting rid of it. Worst game i have ever played!… Expand