Destiny 2 - Expansion I - Curse of Osiris is a good addition to the Destiny 2 package. It brings a lot of grind to the players, but the rewards are nice and intriguing. It adds more depth and fun to the PvP portion of the game, which I think needed it, and provides some new strikes to keep the fun moving forward. I hope in the coming months with the coming changes to the game that there is more added to this first expansion, but as it stands it is worthy of your time and money.
The Raid Lair was a great improvement for a quicker completion. Story is lame but the prophecy weapons were great. The Dawning event & the continuation of crucible maps were wonderful.
The story continuation and the introduction of Saint 14 is a beuatifully polished cliffhanger.
I understand many have an intolerable dislike for bungies bugs and humorous mishaps. While I am enjoying the mishaps as great events of gameplay.
No other game I know of where I can manuever dodge duck with 2 side arms and sleep on a sniper for long range.
The raid lair hasn't been released yet, so I can't fully rate this, but my friends and I had a really great time playing through the campaign. There were some bosses with more interesting mechanics than previous bullet sponges, and the story was solid. Mostly, I enjoyed it because I know how to do this really great thing called managing my expectations. I don't expect a full COD game length story campaign for 15 bucks. And i'm looking forward to the new post campaign grind where they have finally added powerful gear for doing heroic story missions daily and 3 strikes per week. And just like Mario which has a 97 on here despite literally the same story they've been doing for 30 years, it's the crispy and solid gameplay with good friends that always puts destiny at the top of what i want to play.
Curse of Osiris has some beautiful locations, but it doesn't really expand the game. After finishing the DLC, you will have nothing more to do in Destiny 2.
With so little actual new content on display here and a story that ends up being little more than a fart in the wind in terms of the Destiny mythology, there’s little to recommend here even for players desperate for reasons to jump back into the game.
Curse of Osiris doesn't really do anything to enhance the Destiny 2 experience, aside from the new raid and some nice quality of life upgrades. The campaign portion is tedious and doesn't live up to its potential in the slightest. There's also an annoying reliance on the Eververse system for obtaining the expansion's new gear, to the point where it feels straight up player hostile. For hardcore Guardians, Curse of Osiris is a necessity to keep up-to-date with the latest gear and power level increases, but for everyone else, this is not a meaningful addition to the core game.
In almost every respect, Curse of Osiris doesn't elevate Destiny 2 beyond what it was at launch. Especially for lapsed players, the same old activities reskinned for an unremarkable new setting make them feel more like chores than ever, and the interesting ideas in the Infinite Forest aren't at all used to their potential. There's still some fun to be had in finding new weapons and maybe tackling the Raid Lair, but reaching that point is so tedious that it hardly feels worth doing.
Unless you’ve already bought this as part of a season pass, don’t waste your money on Curse of Osiris until Bungie actually changes direction, and I’m not talking about executing their proposed changes which painfully miss the mark yet again. The base game of Destiny 2 is a great shooter for 50-60 hours of solid content on your first play through of a redemptive story. But there is no endgame to keep going beyond that and there isn’t anything packaged into this DLC than enhances that initial experience. At this point, if you’re desperate for a looter/shooter then either fire up Destiny 1 again, watch Anthem videos on YouTube and hope for a brighter Q4 2018, or else maybe go give the Division a chance. It had a dumpster fire launch but can be had on the cheap now and I hear it’s become a very good game in its current state.
It's a best DLC EVER! holy gosh! It's like osiris, and some vex, old vex and dis girl gost... 10/10! rly! enjoy to pay money for dis! and most important, now i can waste my time just for get light! get dis 330-335 light and enjoy it!
Apesar de conter uma história muito boa, a jogatina é fraca e muito vazia. Curse of Osiris não trouxe praticamente nada de novidades para o jogo, a campanha é pequena e os novos cenários são minúsculos, me decepcionei um pouco.
D2: Curse of Osiris is good. The story won’t blow your mind and the level design leaves a lot to be desired. The story campaign is short, which is actually a good thing because if you’re playing any permutation of Destiny 1 or 2 because you like the story then you just don’t like stories. You hate them. Great story telling is not what Bungie is about in the Destiny Franchise. Complaining about the narrative length or quality is a bit like whining that the Saw movies are crappy rom coms. I know we all wanted it to be Halo set in another universe but I’m sorry, dear reader, Bungie went in another direction. Destiny is far more akin to Borderlands than Halo, and I’m okay with that because I loved me some Borderlands.
So, is Curse of Osiris is worth playing? Yes. Why? Because it does more of what Destiny does well: Skin soldiers in weird robo-samuri costumes and toss them into a world where lasers, rockets, flaming hammers, lightening grenades, swords (with ammo!) and shield tosses a la Captain America all coexist beautifully for a single noble purpose: Make stuff explode... to save the universe. Or something. Curse of Osiris gives me more shiny skins and expody tools with all the amazing sounds and animations to go with them. Mercury is pretty. You should go there. Vex trampolines are the best. Like Moana’s dad says, “It’s all you need.”
Do I wish it had a better story? Sure. Do I think Bungie could be more creative with their settings? You bet. I really, truly, deeply believe that Bungie has twice now blown the opportunity to really make planets unique by introducing differing gravity effects. Maybe the atmosphere amplifies or nerfs specific weapon types. How about weather variations? Or parts of the planet are only accessible during specific times of day due to hazardous solar flairs or raining sulfur or carnivorous plants or it’s closed for a Vex renovation. Whatever. I just feel like all the planets were built by KB Homes but had different interior decorators.
Despite it’s apparent failings, D2 and by extension Curse of Osiris is still worth playing and will likely hoard hours of your life that could have been spent with your children, which makes it a good game but bad parenting. As for story, in a world with Nuclear Korean dictators, tweeting presidents, lechorous Hollywood sex hounds, hurricaines, fires, and MSG I’ll gladly plop down $20 to make the universe a safer place by making stuff explode.
What a good game developer would do in a situation like this would assess extensively the criticism and backlash the vanilla received and postpone DLC plans indefinitely until the game came to a state acceptable to the playerbase. We're talking about Bungo and Activision here though. This DLC dropped just months after D2s release, still suffering from all the same issues plaguing the game, in addition to a lackluster campaign, no significant content or end game added. Not acceptable, but they already had everyone's expansion pass purchases so no loss to them. That's why you don't pre-order people
Curse of Osiris is beautiful with a amazing art design and a different kind of story. However where all that success. All else fails. The new crucible maps are boring. Then new guns are bad. The patrol area is one big circle. Bother Vance is a joke. The new adventures are boring and half of them is the same just on hard difficulty and the new strike is just a repeat story mission. Get it for the story. Nothing else.
SummaryDestiny 2 – Expansion I: Curse of Osiris, takes place after the conclusion of the Destiny 2 campaign where you are dispatched to Mercury on a quest to find Osiris, the most powerful Warlock to have ever lived, to discover the answers humanity needs to fight back against the Vex. Curse of Osiris adds a new chapter to the world of Destiny ...