Necromunda: Hired Gun has some jank and some odd qualities, but when tearing your way through hordes of cyborgs is this much fun, I don't really mind so much.
A game that will please every Warhammer 40K fan with its narrative and gameplay mechanics, but can be a bit shallow for everyone else. And the team still has to do plenty of optimization to make the game work well on most on the platforms where it's available.
Necromunda: Hired Gun does have redeeming qualities. The movement is great, the gunplay feels good, and the environmental design is stellar. There's simply a legion of issues on both the design and technical fronts working overtime to hold it back. If you are willing to overlook Hired Gun's many problems and massive amounts of jank you'll likely have a great time blasting gangers to bloody bits. But, I won't fault you for waiting on a sale or sequel instead.
Necromunda often oscillates between a brilliant indie gem and a frustrating mid-tier game. Some moments, it’s the best Warhammer 40,000 action game – as you mow down enemies and watch their skulls explode to its rocking tunes, and look stylish doing it as you chain grappling hook shots and double-jumps. Other times, you miss a major story beat because an important character’s audio mix was too low, or feel like you’re pixel-hunting for enemies like it’s Warzone.
Necromunda: Hired Gun is a frenetic fps without a moment of pause, but various technical problems, a forgettable story and a gunplay with too many ups and downs put some excellent ideas in the background.
+ level art style and setting
+ gun play
+ music
- unbalanced and boring bosses. I played on hard mode and it was not very difficult. but bosses who need more ammo than tou have are impossible for me.
- sometimes it is difficult to understand where should you go
- stupid side missions. I recommend to skip them
First of all, NHG is an arena shooter; some may like it, some may not (I don't).
While the game is very likeable, IMO, it has some very annoying flaws:
- it's buggy: there are clipping issues; sometimes, the player inadvertly gets out of the level boundaries, and they will be unable to get back in, necessarily losing a life
- occasional "find the exit" mechanics: in an action game, such mechanics are not appropriate; it's out of place to figure out silly puzzles about finding how to escape
- side missions are somewhat miscalibrated; it's hard to finish them before some levelling up; and again, some "find the exit" objectives are very annoying
- glory kills are too slow - they really break the flow - and they're also not very clear as in Doom
- at times, it's unclear if the objective is to escape an arena or keep killing enemies (and in the first case, one ends up wasting time)
- at least one boss in the first half of the game is a silly bullet-sponge enemy; it takes something like 15/20 minutes of almost continued shooting, to the point that it's not clear if there's some other objective that one should pursue.
It's a big shame, because the world is fantastic IMO.
I really don't know what a audience of those singleplayer loot shoters. Simply can not understand what a point to run same locations to trying to find some more virtual numbers on loot.
Graphics is dicent but cmon locations' geometry is terrible. Just symetric boxes with corridors on both sides.
If you finish a first mission you can say that you get whole game content. After this you wont find anything new.
Also i'm not familiar with necromenda lore, so all dialoges and plot sudenly became poinles for me. Just don;t know what characters talking about. Boring. Not fun.
SummaryBecome a Hired Gun. The money’s good, the dog’s loyal, and the gun’s reliable. Embark on an indie fast-paced, violent, and thrilling FPS set in the darkest reaches of Warhammer 40,000’s most infamous hive city.