Metascore
77

Generally favorable reviews - based on 22 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 22
  2. Negative: 0 out of 22
  1. Sep 5, 2020
    90
    Othercide is a fantastic rogue-like-Xcom-like turn based strategy game with an awesome Noire-Gothic design. The initiative feature is a fresh twist to this genre and the soul-crushing sacrificing of the Daughters are the morbid features that make this game shine. This game will keep you stuck to the screen until you win.
  2. Playstation Official Magazine UK
    Aug 22, 2020
    90
    Difficulty spikes are common and may be off-putting to some players, but the addictive nature of what is a seriously smart battle system will usually see you determined to persevere, just as the Mother did in times gone by. After all, like Mother, like Daughter. [Issue#179, p.72]
  3. Aug 7, 2020
    90
    Othercide does not want you to fail. It wants you to learn, to accept loss, to make bold sacrifices. Lightbulb Crew has designed a beautiful game with truly stunning imagery. But just as striking is the attention to detail in its gameplay. This dark, broken world is meant to be tamed by players who seek out the boldest strategies to purge evil forces. Caring for the Daughters, understanding their quirks and randomly generated names and looks will create an inseparable bond that lasts not only for the first run but every subsequent one. There are several secrets to unfold in Othercide but it’s little secret that it is one of the best strategy games to have graced us in years.
  4. Aug 3, 2020
    90
    Bolstered by sensuous visuals and melodic, elegant heavy metal tunes, Othercide is definitely not the case of style over substance. Both sides of the game support each other in the eternal battle between good and evil. Any fan of tactical combat and challenge should break on through to Othercide!
  5. Jul 28, 2020
    86
    Othercide is a menagerie of morose beauty and slick turn-based action. You will feel both vulnerable and powerful at any given stage, which is indicative of the dynamic RPG and roguelite elements. And with an unforgettable artistic flair and engulfing atmosphere, you won't want to give up, no matter how crushing the difficulty can become.
  6. 85
    Othercide provides a challenge without breaking the player’s spirit. It hits on all the right notes of an engaging turn-based game, accentuated by the integrated roguelike elements, and an artistic beauty. Add in the lore and you have a pretty solid title worth checking out.
  7. 85
    Othercide is the most pristine AA game I have played. Its haunting world and grotesque creature design cement themselves as some of the best in gothic horror, whilst the unique, timeline-based combat provides a twist on traditional tactical games. Othercide is far more than just a striking art style and everyone should give one of the most unique games of the year a shot.
  8. Nov 23, 2020
    80
    The game stands out among the crowd with its immediately eye-catching aesthetic and its roguelike mixture of tactics and horror. It’s an oppressive game that teaches the player through repeated failure, granting new insight to use in future encounters. The game’s mechanics may seem simple, but there is a beautifully crafted battle system with all the tools needed to beat the nightmarish enemies and bosses at their own game. While the roguelike elements add in some repetition and grind, I highly recommend Othercide to tactics fans looking for something different. If given proper time and attention, Othercide is an incredibly rewarding tactical RPG that will push players to their limits. It’s difficult and frustrating at times, but it all pays off in the end.
  9. Aug 23, 2020
    80
    Despite those unfortunate technical issues, Othercide is still a great tactics game. The variety of classes and abilities make for a wide range of strategies, but no matter your team composition, the Daughters work together beautifully to take down their enemies. Boss fights are by far the most memorable and really showcase the reaction and combo system, but they also feed into the game's unique and engrossing story. While Othercide's maps and missions leave something to be desired, it's still a blast to cut your way through hordes of Others and pull off deadly combos that look cool as hell. With an exceptional story, atmospheric horror visuals, and tense, rewarding combat, Othercide offers a challenge you'll want to rise to, again and again.
  10. Edge Magazine
    Aug 13, 2020
    80
    One of the year's finest grid-based strategy games, a steely and engrossing work of calculation. [Issue#349, p.102]
  11. Jul 31, 2020
    80
    Overall, Othercide is a solid remix of the tactical turn-based genre. The early game will feel repetitive, and I wish there was more dynamics to the maps to compensate for the lack of cover, explosions and sightlines the XCOM games use. There are also only a few mission types: escort, survive and hunt. But despite the limited mission set, the visuals, weird world, and ramp up nature do much to carry the game forward. If you’re looking for a fresh take and aren’t afraid of a punishing difficulty, then come along for the ride. Just be prepared to die. A lot.
  12. Jul 28, 2020
    80
    An impressively original take on XCOM style turn-based strategy that gains in depth and versatility what it loses in accessibility, with some of the best boss encounters of the year.
  13. Jul 27, 2020
    80
    While they share plenty of the same DNA, Othercide is much more than simply XCOM in eyeliner. Sacrificing warriors to boost the stats of other units proves a compelling and flexible mechanic, while the combat encounters ramp up in difficulty at mostly the right pace. A stunning aesthetic and perfectly complementary soundtrack are the icing on the cake, only occasionally marred by unfortunate technical difficulties.
  14. Aug 3, 2020
    79
    Othercide is a wonderfully imperfect game: you can't overlook the lack of class balance, nor the exasperation of its roguelike nature. This one, above all, is capable of inflicting hits of great playful frustration before the experience and skills acquired begin to shyly overlook your endless ordeals. The game doesn't come to terms with anyone, it proudly writes its rules and dictates its own inflexible laws. Getting in tune with this type of gameplay can provide a unique and rewarding experience. If, however, the roguelike have tired you out or have never given you a particular attraction, Othercide is certainly not the game that will change your mind.
  15. Aug 7, 2020
    70
    While not as deep and challenging as the Darkest Dungeon, nor as strategic and methodical as XCOM 2, Othercide excels in fast paced, visceral turn-based combat delivered in an appealing graphical presentation.
  16. 70
    Othercide brings some great ideas to the table to differentiate it from similar titles. Unfortunately what content is here gets repetetive quite quickly. It does have its moments, such as the boss battles, so fans of the genre should give it a try.
  17. Jul 28, 2020
    70
    Othercide is a tactical game with a lot of new and interesting ideas. The grinding involved is unfortunately too much and not always fair; together with the badly designed UI makes for a very stressing and fatiguing experience.
  18. Oct 19, 2020
    60
    The problems with Othercide are mainly some lack of polish, some pacing issues and the repetitious grind that is going to hit hard. The novelty of the game is surprising, and the quality is actually good. Some choices, like practically requiring soldier sacrifice, are going to be off-putting, along with the colour scheme and dark tones and story. Beyond this, the progress run to run feels too slow and may be off-putting on an otherwise unique game.
  19. Aug 5, 2020
    60
    Othercide does not skimp on the hours it will take to complete, and the interruption mechanics are rewarding, but without any characters, hook or impetus to work through the difficulty, it became little more than a sequence of creepy battles, that are going to be far too hard for most people to progress through.
  20. 60
    The real issue that Othercide isn't technical, it's thematic: this is a game that is at odds with itself. Nothing about it suggests that it needed to be difficult like a Darkest Dungeon or Bloodborne... indeed its narrative and themes would have better lent themselves to a much more condensed, intense, and high-impact experience. But that would have also made the game shorter, and so once again we have a casualty of developer obsession to preference content over cohesion. Othercide had all the elements it needed to become something truly powerful. Sadly, it tries to stretch that material too far and forces players into too much repetition, eventually diluting the game's impact and leaving it as something which, as vivid and entertaining as it is, is also just a game.
  21. Jul 28, 2020
    60
    The game shows too quickly what it has to offer and struggles to infuse the feeling of progression essential in this type of register, due to a slightly unbalanced structure.
  22. Aug 31, 2020
    50
    A better version of Othercide exists in another universe, one that doesn’t take the least interesting aspects of roguelikes and runs them into the ground. At its core is an interesting tactics game, but its constant need to repeat itself does it no favors. While not a long game, Othercide drags out what little there is to it and then does it all over again. The progression proceeds linearly, throwing few curve balls. The ones it does throw soon become routine, like everything else, as the same missions are repeated on the trip back to the boss. Like the Daughters themselves, players are forced to fight the same battles again and again in the hope that maybe, this time, things will be different.
User Score
7.4

Mixed or average reviews- based on 19 Ratings

User score distribution:
  1. Positive: 13 out of 19
  2. Negative: 4 out of 19
  1. Aug 4, 2020
    7
    It takes quite a while to get up and running in this game and the first era is rather boring in my opinion. After that things start takingIt takes quite a while to get up and running in this game and the first era is rather boring in my opinion. After that things start taking shape and you can actively manage your inventory of daughters and it feels a lot more fun. The boss mechanics are wonderfully difficult - most of the regular mob quests however are pretty simple and honestly kind of a dull grind. High points for atmosphere, lore, art, etc. The game play mechanics wise is a bit clunky, but they've already patched out a few weird things, and I expect more goodness to come in that variety. I think this is a proper $20-30 game but the $40 price tag feels high for what it is. Overall it's fun and worth a try if you like the art and turn-based games or rogue-likes in general, but if you don't like those 3 things I'd definitely avoid it. Full Review »
  2. Aug 1, 2020
    7
    The game has great style and concept, but needs more improvement in the gameplay department.

    For a tactics game, the title does a sub par
    The game has great style and concept, but needs more improvement in the gameplay department.

    For a tactics game, the title does a sub par job in relaying you the required information to build strategies. For instance, you can view enemy movement range, but you cannot lock it so that it remains displayed. This coupled with the black and white art style makes it really hard to determine where the enemy will finish the movement and in turn, to place your daughter in the correct spot. You can view enemy information such as attack values and skills, but there isn't even a highlight to show you your cursor placement. At first I thought you could not access enemy skill page, but it turns out that you can, you just can't see your selections while moving through the positions.

    Enemies also have attack patterns which are described in the codex, but you better remember what you read, since during the battle there is no way to bring up that information. What's more, there is no visual indication for the enemies which unit will they attack if they use such pattern. If the scavenger enemy should attack the daughter that is 'the furthest away' why isn't there any indication which daughter will it be? After shuffling their positions you can lose track which character is to be attacked. This leads to a lot of guesswork which should not have place in a tactical game that gives you info on enemy attack preferences.
    Additionally, while your characters have to use AP to both move and attack it is not clear how this works with the enemies. They do not have AP bars nor any values to their attacks so again, some enemies will not attack while they use their full movement, while others will use their full movement range and then blast of all of their skills.
    Lastly, the skill descriptions, I don't who was responsible for them, but good lord, some of them are downright confusing and it makes it really hard to decide with which of the two skills to go with.

    The stability is ok and I have not encountered any crashes but there are obviously bugs to be found I think biggest of which is that I constantly get only hunt missions instead of getting a normal mix of all the 4 types of missions but I don't know, that may be by design.

    With all the negatives I still really enjoy the game, which to me shows it has a lot of potential. The core concepts are really strong but I feel they are bogged down by minor issues, which when pilled up, cause harm to the enjoyment. I hope that the devs patch the game up because then the game will truly shine.
    Full Review »
  3. May 11, 2021
    8
    I almost quit it, it took a while for me to understand the rhythm and playstyle necessary to be successful. Once you sort of "get it", andI almost quit it, it took a while for me to understand the rhythm and playstyle necessary to be successful. Once you sort of "get it", and have a few mid level characters, it starts to feel pretty fun. Full Review »