For children of the 80’s there’s a lot of familiarity here and that does mean there’s a lot to love. It is a roguelike so if you get frustrated by dying and having to restart at the beginning, it’s likely not for you. If you like a challenge and your retinas can stand an onslaught of bright neon colours with 80’s references and an environmental message then this might just be your can of 7up… so don your powerglove, put on your acid wash jeans and get ready for some new retro gaming.
An engaging 80's world is the playground for a romp through a procedurally generated dungeon crawl. But it's not really the changing landscape that spices up the experience, its the wildly shifting abilities earned via in-game mutations that drastically alter one run to the next. The package oozes style and has enough substance to back it up. I just find it lacking that last little bit of polish to help me decide how I want to play, not how the random number generator is going to direct me.
Another classic game from Double Fine! It’s so colorful and original the music is also really retro and nostalgic In a way. I love the fighting and overall just a lot of fun !
And that's the key to RAD: the unknown. The player's powers are randomly-generated, and so is the world they step in to. But each is beautifully animated and exciting to use and explore. You'll die A LOT, but the game gives you so much each playthrough that you can feel forward progress. Your bank account will grow, allowing you to purchase new items. You'll get stronger, more aware of enemy attacks. You'll get radder.
Double Fine enters the roguelike genre proposing an experience that, although is dazzling at an artistic level, it presents some frictions in its gameplay. The limited variety of skills and objects that you can use and a series of shallow combat systems end up creating a title that, despite being a worthy product, fails to meet the expectations it generates in the first minutes of the game.
It’s the kind of game that, if players are willing to look past its rougher edges, can provide hours of entertainment, and give them an experience both familiar and entirely off the beaten path.
RAD, synonymous with "cool" in the 80s in English, is really not the appropriate title for this new Double Fine production. Difficult to understand the very proposition of this title, a rogue-like relatively tasteless while the market abounds with very successful productions of the same kind, that the 80's aesthetic worn until disgusting in recent years fails to save.
I have been playing RAD for 13+ hours, and it has kept me the most entertained than any new game of late. Is the game hard? For new to the rogue-like genre, yes. However, as you learn different enemy types and encounter new mutations on every run: I feel like the game opens up and you do make progress. For veterans, I can see why it might not be appealing; a bit too samey compared to other games in the genre, and you'll probably have some skill coming into the game. But the visuals and feel while playing, make it stand out to me. I continue to enjoy it and would recommend to give it a go. The only issue is the hub, as it feels a bit under-used, but hoping that changes in a future update.
Decent but basic rogue like that was only able to keep my interest for 5 hours or so. Doesn't really have any of the Double Fine charm I was hoping for and gameplay is super generic. Some more variety and ranged weapon mutations would have added more to the experience.
On paper, the game seems amazing and checks all the boxes of what I like in games, roguelite, procedural generation and a bunch of random abilities.
Started the game and got pretty far but it never ended, another boss another damage upgrade to my power another health upgrade, again killing the same mobs without many strategies, just circling around, it was just so monotone and boring and that was only on my first run, I beat a couple of stages but why is the game repeats itself every stage, it seems diverse but it really isn't.
the game would have been better if it was shorter like a 30 mins average run....there is not enough diversity for making every floor so big.
made me feel like I was wasting my time.
SummaryRAD – a 3D action rogue-like set in a post-post-apocalyptic world, where humanity has faced armageddon not once, but twice.
Playing as a teenage protagonist, you must venture into the Fallow — an ever-changing, radioactive wasteland filled with unknown and unspeakable creatures. It is here that you will find the solution to heal the w...