User Score
8.0

Generally favorable reviews- based on 2096 Ratings

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  1. Apr 19, 2019
    0
    The crappy camera will kill you a lot. Its a small game, demo size. About a quarter of the length of Dark Souls. Bad sound. Low frame rate. No environmental variety. Terrible game.
  2. Mar 23, 2019
    7
    WARNING: DO NOT EVEN TOUCH THIS GAME IF YOU CAN BARELY SOLO "BLOODBORNE" IN THE HARDEST DIFFICULTY.
    This game is awfully hard. Perhaps one of the hardest games of the decade. You need ALOT of dying and practicing and positioning to learn the pattern of the enemies, and it takes forever to bring down a foe while they can simply crush you like a poorly built sand castle. Accompanied by
    WARNING: DO NOT EVEN TOUCH THIS GAME IF YOU CAN BARELY SOLO "BLOODBORNE" IN THE HARDEST DIFFICULTY.
    This game is awfully hard. Perhaps one of the hardest games of the decade. You need ALOT of dying and practicing and positioning to learn the pattern of the enemies, and it takes forever to bring down a foe while they can simply crush you like a poorly built sand castle. Accompanied by the speedy combat system, you are going to experience waves of stomach hurting and hair pulling situations. In exchange, the sense of accomplishment is immeasurable when you beat a boss.

    So is this game FUN? Generally, because of the punishing difficulty, NOT REALLY.
    BUT, the combat itself is superbly entertaining and you will find your self sweating your hands over hours after playing SEKIRO. If you are a die hard Action Gamer that like to play any game from the hardest difficulty, this IS your Game. Else, Just skip this for your own sake.
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  3. Mar 27, 2019
    1
    Я бы хотел поставить хорошую оценку, хотел бы посоветовать в нее поиграть, но только не на пс4, особенно если у вас не пс4 про.
    Это просто ужасно, речь идет даже не о 30 фпс, а скорее о 20, а если говорить о битвах с боссами, то это просто не играбельно. Вы просто не можете нормально играть, потому что игра не отзывается на управление так, как нужно, инпут лаг доходит до половины секунды,
    Я бы хотел поставить хорошую оценку, хотел бы посоветовать в нее поиграть, но только не на пс4, особенно если у вас не пс4 про.
    Это просто ужасно, речь идет даже не о 30 фпс, а скорее о 20, а если говорить о битвах с боссами, то это просто не играбельно. Вы просто не можете нормально играть, потому что игра не отзывается на управление так, как нужно, инпут лаг доходит до половины секунды, не смотря на то, что вы видите атаку противника, вы знаете что с ней делать, но вы просто ничего не можете предпринять, потому что игра лагает. Если вы раздумываете брать игру или нет, и у вас есть выбор пс4 или ПК, то не задумывайтесь, берите на ПК, ведь требования для нее очень низкие.
    Очень жаль, не так часто выходит игра, которая так затягивает, надеюсь в будущем хоть как то починят патчами, а пока что только 4/10, только за ужасную оптимизацию под пс4.

    UPD: Прошла неделя, и в игре где довольно много багов и ужасная оптимизация ноль патчей, НОЛЬ, я повторю, ноль. По этому меняю оценку на 1/10. Я разочаровался в from software. Не думаю, что буду покупать их продукты в будущем.
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  4. Mar 26, 2019
    2
    Bad physics. Sub par graphics. Gameplay that's way too niche with an equally niche difficulty to boot. A big nope from me.
  5. May 10, 2019
    0
    I was anticipating a sneak/attack game with the fighting refinement that has become synonymous with From Soft. Ultimately, I am disappointed with the lazy level design, the fighting system that completely breaks down during two or three boss battles and the complete disregard for balance. It will be the first From Soft game I sell back because of one simple concept - games should be fun.I was anticipating a sneak/attack game with the fighting refinement that has become synonymous with From Soft. Ultimately, I am disappointed with the lazy level design, the fighting system that completely breaks down during two or three boss battles and the complete disregard for balance. It will be the first From Soft game I sell back because of one simple concept - games should be fun. It plays like the developers are trying to one-up themselves and instead of making a hard, but awesome game, they make an easy game with a couple of extra hard choke points to stall players... If they wanted to frustrate players, well done. If they wanted to make a game that would get rave reviews because of a polished and relatively accessible first few hours of game-play, well done. If they wanted to recreate the magic of DS, they failed. If they wanted to make a fun game, they failed. Expand
  6. Apr 25, 2019
    3
    Extremely disapointed. Its a repetitive boss grind game with a boring character and a boring lore in a boring world. How could From Software gone so wrong after all those lovely souls games? I wanted to love it but im shocked of this failure. Its a game for masochists not for people who love fun games.
  7. Mar 24, 2019
    5
    es una mierda no me lo puedo pasar, podria haber sido un buen juego si hubieran puesto la opcion de elegir la dificultad porque no todo el mundo es buenisimo jugando videojuegos y este juego es muy dificil, una pena porque me gusta la jugabilidad, pero la dificultad no me gusta nada y eso le quita muchos puntos - it's crap I can not pass it, it could have been a good game if they had putes una mierda no me lo puedo pasar, podria haber sido un buen juego si hubieran puesto la opcion de elegir la dificultad porque no todo el mundo es buenisimo jugando videojuegos y este juego es muy dificil, una pena porque me gusta la jugabilidad, pero la dificultad no me gusta nada y eso le quita muchos puntos - it's crap I can not pass it, it could have been a good game if they had put the option to choose the difficulty because not everyone is great playing video games and this game is very difficult, a pity because I like the gameplay, but the difficulty I do not like anything and that takes away many points Expand
  8. Apr 10, 2019
    4
    Ridiculous difficultly. Not as in " you need to practice to get better" difficulty, but the "you must memorize poorly constructed button inputs" difficult that makes the game less fun.
  9. Mar 29, 2019
    0
    Game feels half cooked in the stealth department. No wall animations for stealth kills just the drop down and behind the back

    There is not a new item in this game not talking about prosthetics that improves the stealth aspect
  10. Apr 22, 2019
    0
    I don't know how to begin First of all I am playing this game because I shelled out $60 and is was From Software. I have played all their games since Demon Souls. This new game, Sekiro, is so ridiculous. The deflect does NOT work on PS4. Every time I try I get killed. The merchants are always sold out. Stingy much? I can't talk to a merchant or npc because I get killed.I don't know how to begin First of all I am playing this game because I shelled out $60 and is was From Software. I have played all their games since Demon Souls. This new game, Sekiro, is so ridiculous. The deflect does NOT work on PS4. Every time I try I get killed. The merchants are always sold out. Stingy much? I can't talk to a merchant or npc because I get killed. Sometimes when I used the death blow, I get attacked by another enemy. The mini bosses are boring, and a repeat of the mini boss that came before it. I have to die 100 times to learn a cheese, or master AI. I have to go on the internet, which never happened in the souls or Bloodbourne series. My husband has to kill all my bosses. This game is sexist, and not meant for women or people with physical disabilities to play. I am not an 18 year old boy with incredible reflexes. The Owl boss is way to long. In other words this game is NOT fun. Too many overpowered bosses, to little healing wares. The world is fun to explore, but I dread the boss fights. I don't feel confident going in to them. I always enjoyed the bosses in the souls game. They were at least fair. This game is a step backwards for From and I am totally disappointed. From needs to rethink this game and its difficulty. They are going to lose their loyal fan base. I am really upset because I was looking forward to another From game. I am telling all my friends to stay away from this one. I am rating it a O Please pass this along to someone who will be concerned about the people who buy their games. We al want a DS4 game. Expand
  11. Mar 23, 2019
    7
    So my review is to be seen from the standpoint of somebody who sunk well over a thousand hours into dark souls and still gets chills when he hears the opening music of dark souls 3.
    Here i am in the prologue scene of sekiro and everything looks butt ugly, and i already have to reason with myself that this has to be a good game somewhere, it´s from software we are talking about after all.
    So my review is to be seen from the standpoint of somebody who sunk well over a thousand hours into dark souls and still gets chills when he hears the opening music of dark souls 3.
    Here i am in the prologue scene of sekiro and everything looks butt ugly, and i already have to reason with myself that this has to be a good game somewhere, it´s from software we are talking about after all.
    fast forward to the first couple of fights and i really don´t like the fight mechanics. remember that a parrying in dark souls is something very rewarding and takes very good timing and enemy observing, and is always a kind of a risky maneuver. this seems to be dumbed down to suit a faster combat style, but for me this got old very soon.
    verticality in this game was very promising, but works far worse than the grapling hook in the batman franchise. often times you simply won´t find a spot to graple out of danger, and even if you know where the spot is supposed to be, you sometimes can´t hit it properly.
    it´s a good game i guess, but it has nothing in common with the things i love about dark souls. the prosthetic arm is boring so far, i´m sick of the swords moveset already, and the lore doesn´t interest me so far.
    i remember when i played dark souls 1 and i was intrigued by everything, and oh man ds3 was the pinnacle. everything is so friggin mysterious, i don´t know where to start.
    sekiro on the other hand is so goddamn generic,
    you have your liege, he is some kind of dragonborn...i don´t care, been there done that man...next.

    to put this in perspective again, this is an allright game. but everybody who´s hyping it seems kinda silly to me.
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  12. Mar 26, 2019
    0
    I can't tell you how disappointed I am in this game. Yes, the graphics, music etc is very nice. I was not expecting another DS Bloodbourne game. But, I can't believe From went in this direction. First of all, there is no fun in this game. Remember how we all laughed when an invader fell off a bridge trying to kill you. I have seen some many streamers doing interesting thing in DS toI can't tell you how disappointed I am in this game. Yes, the graphics, music etc is very nice. I was not expecting another DS Bloodbourne game. But, I can't believe From went in this direction. First of all, there is no fun in this game. Remember how we all laughed when an invader fell off a bridge trying to kill you. I have seen some many streamers doing interesting thing in DS to entertain their followers. I loved the coop, playing with friends, and making new friends. I am a girl, and I loved the fashions, the atmosphere of the soulsborne games. I like creating characters, and trying out new weapons. I went platinum in every soulsborne game excep Demon Souls because I got to that game too late. Sure would like to see that game remasted.

    From has made me feel like I can't even play video games with this game. It is just too difficult. Please bring back Bloodborne, or DS for more fun. THAT is the reason we buy from From. We get quality along with fun. Where oh where did you go wrong.
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  13. Mar 22, 2019
    10
    This review contains spoilers, click expand to view. Es un juego no apto para calvos y mancos de nintendo, su dificultad y graficos lo hacen uma delicia kkkk, as que disfrutenla en su mejor version que es PS4 Pro. Expand
  14. Mar 24, 2019
    6
    This review contains spoilers, click expand to view. i was amped for this game. Never played dark souls or bloodborne, but saw the preview at E3 and wanted to get into it.

    What the first fight was a terrible glimpse into what became the complete opposite of what i wanted and thought the game was. Going into the first boss fight, I had the combat down and most of the timings. Im about 15% through the game and I really dont want to spend to much time on it as its just.....Repetitive (to much for a open world game).
    Forget the fact if you die, you lose half you gold and whatever else (it's pretty meaningless) but if you go rest after a tough fight, enemies respawn (besides bosses). Why developers did that is a question I guess is a continuation from past games.

    The game looks good (Graphics are a bit poorer than i expected) but it is a open world game and the story is somewhat worth following. I wish they had a bit more "lead me to my next goal" type of thing and more weapons to choose from (Maybe i'm too early to change mu Katina) but its not a bad game.
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  15. Mar 29, 2019
    2
    another soul more obviously driven by the hide of a genre that together with the sambox or the battleroyale is very fashionable in the last decade the stamina bar has been changed for the defense, in addition to being imitated in a bad way to tenchu stealth because it had much more variety of deaths for enemies and we are talking about an old game and if it is difficult any soul is theanother soul more obviously driven by the hide of a genre that together with the sambox or the battleroyale is very fashionable in the last decade the stamina bar has been changed for the defense, in addition to being imitated in a bad way to tenchu stealth because it had much more variety of deaths for enemies and we are talking about an old game and if it is difficult any soul is the graphics are normal for the generation its animations are sharp and orthopedic the story is interesting but nothing memorable in these games the important thing is the challenge there is no variety of weapons or armor things that made more dynamic the previous games I see the scores of the specialized press and I see that they give an 8 or more in serious innovation hahahaha good joke if it looks like a nioh half without his character customization and without weapons variety only the katana and a pair of ninja magics that do not finish me combencer play bloodborne and I loved playing io nioh and I really liked this sekiro not so much Expand
  16. May 18, 2019
    2
    Shameful clone of Nioh.

    They even copy the overall musical theme (yeah saying that they're japanese tune is not an excuse). They clone the design, locations, literally everything. You would not be able to distinguish the two games if they were not set in two slightly different japanese periods, so the overall architecture is just slightly different. The only difference is that combat
    Shameful clone of Nioh.

    They even copy the overall musical theme (yeah saying that they're japanese tune is not an excuse). They clone the design, locations, literally everything. You would not be able to distinguish the two games if they were not set in two slightly different japanese periods, so the overall architecture is just slightly different.
    The only difference is that combat in Nioh is thousands of times better than this mess.

    However, given the big name of From Software, they're able to get away with it just fine. Very, very shameful to do something like that in my opinion.

    The game itself has literally nothing. It's just a bad version of Bloodborne, with even less weapons (i.e. no weapons at all), armors (no armors at all), and items (no items at all).

    Most likely this took like 2 weeks for From Software to develop, they just stripped Bloodborne to the bare minimum to call it a game, reskinned it after the success of Nioh (deserved success, it's a masterpiece) and put it on the market.

    I really don't understand the high scores...don't waste your money like I did. It's a very bad game, filled with the usual From Software bugs, which here are even more extreme. There are countless instances of enemies standing in front of a wall doing nothing.

    The game is to be played stealthy, in theory. In practice most enemies can see you through walls, breaking your stealth.

    The combat, as pointed out by many many users, feels random at best. Forget the strategy and rewarding gameplay of Dark Souls. This is something inbetween Lord Of The Fallen and The Surge. Sometimes something happens, you have no idea why. You acquire new skills, they're completely useless against enemies.

    Nothing does any damage at all. Shuriken? No damage (in Nioh you could do a ninja build killing a boss only with shurikens). Axe? No damage (I hit a boss in the face with the axe, no damage at all). The fire crap? No damage.
    Basically the shinobi arm is just a gimmick that you will soon forget about, because it's completely useless against bosses and mini-bosses, no item you can ever mount there will do any sort of damage.
    Of course there's no healing and each and every boss and miniboss will always oneshoot you, no matter what.

    Deflecting simply does not work, it requires timings so precise that it's impossible to achieve with the absurd amount of input lag the game suffers from. You have L1 pressed, you release it, you press R1, the game acts as you pressed R1+L1. This is the first time ever I see this in a game.

    The only strategy that works for bosses and mini-bosses is to look up online what is the trick to cheese them, because most of them are vulnerable to some sort of buggy AI behavior. You need to execute exactly the outlined movements, always the same, always in the same exact way. Just hitting the boss with your sword won't do any damage.

    Where's the fun in that? It's not even a matter of difficulty (I can go over Dark Souls 1/2/3 and Bloodborne easily), it's just too much repetitive. If you played Lords Of The Fallen, you know what I mean.

    What a wasted opportunity.
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  17. Apr 5, 2019
    0
    DO NOT BUY THIS GAME!!!, it doesn't when to stop being difficult you could be able to at the end of game and be able to one shot stuff but can still get destroyed in 2 hits plus the bosses are just awful they just don't know when to stop attacking and don't give you any chance to deal actual damage because from soft wants you to deal posture dmg which takes 50 hits for every health bar aDO NOT BUY THIS GAME!!!, it doesn't when to stop being difficult you could be able to at the end of game and be able to one shot stuff but can still get destroyed in 2 hits plus the bosses are just awful they just don't know when to stop attacking and don't give you any chance to deal actual damage because from soft wants you to deal posture dmg which takes 50 hits for every health bar a boss has so unless you are a god at timing, deflecting and dodging attacks then you can't beat this game, so do not buy this game no matter how many positive reviews are out there do not trust them!!! Expand
  18. Mar 25, 2019
    0
    Muito desbalanceado para um hack n slash e muitas partes injustas ._.Para jogadores casuais nao recomendado
  19. Apr 15, 2019
    3
    Signed up just to review this and do my part. Please people, heed my warning. This game is NOT what you are expecting if you are a fan of FromSoftware's previous famous titles. I cannot believe the sheer volume of perfect 10s this game is recieving. Over-zealous fanboys/girls are really doing a disservice to this company by blindly praising this game. Yes the gameplay is quite different toSigned up just to review this and do my part. Please people, heed my warning. This game is NOT what you are expecting if you are a fan of FromSoftware's previous famous titles. I cannot believe the sheer volume of perfect 10s this game is recieving. Over-zealous fanboys/girls are really doing a disservice to this company by blindly praising this game. Yes the gameplay is quite different to souls, but in a really bad, unfair, not fun way (unless you belong to the small population of super-elite gamers who have no other life and spend all waking hours playing this and poo pooing everyone else)

    I gave this a three only because I really did like the beautiful environments, sound effects and music. The option to have the dialogue in Japanese with subtitles also adds to the experience. Unfortunately for me and many others, this is where the positives end.

    Having soloed all the other souls/borne games and many other souls-like games from other developers and loving them, I was excited to say the least when this was announced. The way it was advertised made it look like a souls game set in medieval Japan with added gameplay mechanics (grappling hook, jumping, limited on-the-spot death revival, etc.) and sped up combat. This couldn't be any further from the truth. In reality this game is far closer to Ninja Gaiden or fighting games due to the reflex-based combat but far harder and not fun. Let me explain.

    The combat is so unbelievably fast and twitch-reflex based that is it just obnoxious. Playing this like a souls game will get you killed in seconds and that's fine, it's not Dark Souls, BUT, even playing this game as it was intended requires either unaturally high level of reflex or literally life-consuming levels of practice to build up super fine tuned muscle memory. Strategising, carefulness and character building have been thrown out the window. Most people who have an actual life do not want to spend their free time playing a game that requires weeks or months of slogging to grasp the basics. The previous FromSoftware games did require learning and implemented a steep learning curve but even still, were more forgiving than this. They also offered large amounts of variety and reward for overcoming that curve which leads me to my next point.

    Sekiro's offers absolutely no gameplay variety, particularly for bosses. You are stuck with one main, unalterable weapon and NO armor options for the whole game. Sure there are prosthetics, but they are few and far between and largely not necessary. More importantly there is no variation in play style. You have to rely almost solely on deflecting (parrying) and countering. For bosses you have to learn when exactly to hit the deflect button, the dodge button, the jump button, or the attack button. Failure to do so EXACTLY as the devs intended results in death. In this way I felt like I was playing guitar hero but where one wrong button-push resulted in a complete start over. I was locked into a precise pattern of unfairly fast reflex button pushing. These decisions have to be made in
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  20. Mar 23, 2019
    0
    They tried to rip -off Nioh and failed at every corner. You can clearly tell things were ripped out of the game as well.
  21. Apr 29, 2019
    0
    Another repitive boring game fromsoftware. I still don't understand how gamers can find these types of games fun. barely any cutscenes or story. unnecessary difficult settings. just pure trash!
  22. Mar 24, 2019
    0
    ds and bb felt fair but this **** is not, your recovery after death is at random chance... WHY IS THAT?
  23. Mar 27, 2019
    0
    I was so looking forward to this game and even pre ordered it. What a waste. I’m a casual gamer and not skilled enough or patient enough to get past first mini boss . Loved everything else FromSoftware has put out since Demons’ Souls. Don’t understand who their audience for this game is or what the point is.
  24. Apr 27, 2019
    3
    This review contains spoilers, click expand to view. After having had this game for a few days I think it is vastly overrated. It's certainly not bad, but the way it's been talked up is ridiculous. I've gotten part of the way through it and decided to sell it without finishing. I'm all for difficult games that present a challenge and are rewarding, but the difficulty of Sekiro is just wasted. The bosses have too much health, take too little damage, and can wipe the player with a chained attack. If the combat and game mechanics were better then grinding through overpowered bosses wouldn't be so annoying. But the player goes straight from mounted samurai at Ashina Outskirts to Brazen Bull to Seven Spear guy guarding an empty temple to other samurai guarding Ashina Gate with riflemen. There's no breathing room between them and little satisfaction in beating them because the combat is unfulfilling. The story to the point which I progressed was fairly empty and the characters totally flat. That would be fine if the rest of the game were good. But I do no want to grand through a clunky frustratingly difficult game with a poor layout, no payoffs for overcoming bosses, and no story or characters to drive me forward. It really doesn't have much of anything going for it. Expand
  25. Aug 23, 2019
    0
    "Hey, I got you a video game" "Cool! Is it Tenchu?" "Nope." "Is it Dark Souls?" "Not quite." "Is it Ninja Gaiden?" "You wish." "Is it Prince of Persia?" "In your dreams. It's Sekiro: Shadows Die Twice" "What?"

    Hearing this game was originally going to be a Tenchu reboot, I was curious and extremely interested, which lead me to a huge letdown. This game tries to be all of those games
    "Hey, I got you a video game" "Cool! Is it Tenchu?" "Nope." "Is it Dark Souls?" "Not quite." "Is it Ninja Gaiden?" "You wish." "Is it Prince of Persia?" "In your dreams. It's Sekiro: Shadows Die Twice" "What?"

    Hearing this game was originally going to be a Tenchu reboot, I was curious and extremely interested, which lead me to a huge letdown. This game tries to be all of those games mentioned above, and pulls off almost none of it, save for maybe the slow, boring, Simon Says-like pattern combat of Dark Souls. It has some climbing and parkour-esque parts like Prince of Persia, but not nearly as creative or interesting. It has stealth kills like Tenchu, but you don't need them, so you may as well be playing Metal Gear Rising. The game just outright does not deliver on any front. The main character is about as much of a ninja as Raiden or Yaiba Kamikaze... I'm glad this was a free rental and not a purchase, or I would have died inside twice.

    Also, if you understand defensive options you have in video games, this game is not hard at all. Oh, and one button combat, lmfao.
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  26. Mar 23, 2019
    0
    No tiene PVP, cero contenido online, no hay motivacion para rejugarlo despues de terminarte su hitoria la cual dura poco, por el mismo hecho de que no tiene sistema de niveles, nada de personalizacion, le puedes hacer instakills a los enemigos mas fuertes, basicamente el juego se basa en hacer parries

    Mal juego, muy sobrevalorado y nada dificil, debieron dedicarse a bloodborne 2
  27. Mar 22, 2019
    6
    Poor graphics, poor performance, normal game-play. Boring fight same as dark-souls. Still turn round combat, it’s not an acting game. It’s not difficult, it just need you to adjust the game itself, then it’s easy. The level-design was still on top level, but the fight/combat? Who can explain why they make game in 16G not 40G or 50G? Only 30+FPS on PS4 pro /1080p with such poor graphics. IPoor graphics, poor performance, normal game-play. Boring fight same as dark-souls. Still turn round combat, it’s not an acting game. It’s not difficult, it just need you to adjust the game itself, then it’s easy. The level-design was still on top level, but the fight/combat? Who can explain why they make game in 16G not 40G or 50G? Only 30+FPS on PS4 pro /1080p with such poor graphics. I have played rune classic 2 months ago, it looks very poor graphics on today, but the game is amazing. I mean I don’t care about the graphics, but I can’t accept poor performance with this graphics today. Expand
  28. Mar 29, 2019
    0
    Usan la excusa del "Prepare to die" para hacerse los interesantes con esa dificultad y la han elevado a la enésima potencia. Basan la jugabilidad en el "parry" haciéndola tediosa, repetitiva y aburrida. Miyazaki debería recibir un toque de atención y replantearse algunas cosas sobre sus juegos.
  29. May 21, 2019
    6
    This is the first game i play from From Software. The aesthetic and the setting of this game drew me to it so i decided to give a shot.

    Unfortunately, i lost interest in the game after about 15 hours. It felt like the game boiled down to simply memorizing attack patterns for bosses. Once you understand the parry system and that almost ANYTHING can be parried no matter the size of enemy.
    This is the first game i play from From Software. The aesthetic and the setting of this game drew me to it so i decided to give a shot.

    Unfortunately, i lost interest in the game after about 15 hours. It felt like the game boiled down to simply memorizing attack patterns for bosses. Once you understand the parry system and that almost ANYTHING can be parried no matter the size of enemy. Trash mobs become a joke. Bosses mostly felt like a chore. If you're like me and have a very limited amount of time to play video games, you will likely not want to spend hours on a single boss and then you will cheese the encounter just to repeat the pattern. Due to the extreme difficulty though, it felt pretty good to beat the bosses.

    The progression doesn't feel worth it. You get some new attacks, but your mostly good with your first spinning attack combat art that you unlock. Many skills are just passives that make you deal more posture damage or the ability to carry more spirit emblems. It just doesn't feel worth it. Don't get me wrong, they're super useful, it's just boring. Of the skills you do get that alter the way you play, only mikiri counter and chasing slice. Honestly I am tired to death of the sound effect for executions without even completing the game.

    The threat of losing XP and money wasn't even tangible when I played, since you can just farm an area until you get a skill point, buy stuff for your hard earned money and then carry on without losing anything if you die. And there's the supposed "punishment" for dying which will lower your unseen aid. You will never have a use for unseen aid even if you keep your dragon rot at bay.

    The prosthetic tools are fun, but the "loaded" upgrades you get are simply not useful because you will very rarely get the breathing room to use them. The game also tells you very little about what uses many of the tools have and you will simply have to try them out while you die over and over. Some prosthetic tools do massive posture damage to bosses when you have the right upgrade, but good luck finding out how to do it. I'm amazed by how some players first though of some of the things, it's just convoluted.

    The different areas are varying, but the level design is not impressive. It is extremely linear with some verticality and often there are not many more ways to approach a situation than head on.

    Story wise, it is pretty amazing, which makes me sad to abandon it. I will probably just watch a recap.
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  30. Aug 2, 2019
    5
    This review contains spoilers, click expand to view. Sekiro is great in terms of graphics, animation, world design and atmosphere. It makes you want to keep playing more. What ruins it for me is gameplay mechanics and pacing. What happens is there is some short stealth gameplay before each boss. Then there is a boss- miniboss, which you will lose to(for sure) x times before you learn how he moves.
    You can basically lose to the boss as fast as seconds. Then u have to replay the stealth level to get to the boss. So it turns out to be like: Stealth (fun for the first couple of times, tedious after), boss- die x times in a matter of secs- repeat the process x times until you learn move set of the boss. That happens every 5-15 mins.
    There are points where you have to fight like 4-5 bosses/minibosses in a row (ashina castle). So final feeling is as if I am playing super meat boy where I fail to time botton press correctly,die, repeat for gazillion times until you do it. It is basically a boss fight game.
    Even if I really want to play, I can't after some point, as I know that every time I'll be playing the same boss over and over again until I meet the next one after a few minutes. You can easily get stuck for days in each of these bosses, and lose like 30-40 times easily.
    Fights are not fun as they usually end in a matter of seconds. You learn through endless repetition, instead of long epic fights.
    Fights are based on timing, and give no 2nd chances if you miss.
    Game is nearly unplayable for casual players.
    Game is completely unplayable for chilled players. You have to be on edge through the whole fight, to time every block and recognize each move.
    For souls fans, it is like there is a nameless king level fight, every 5 minutes.
    So even if I really wanted to like the game, it drives me away because when I turn on the ps4, I know that possibly tonight I' ll be playing a boss fight 30-40 times and then quit. Or maybe I win this one fast, but the next boss is after....2 mins!!! And then another!! I prefer to have fun with games. I don't have the need to prove to myself sth over masochistic repetition. Sekiro is coated in an atmospheric / immersing design, but plays out like super meat boy eventually, having an arcade like feeling at the end, where every atmospheric element is dispelled after you lose 5 times to the same boss (again saying this happens every 5-15 mins at best).
    So to close, pace is interrupted very very frequently by boss fights (ultimately a boss fight game), which require accurate flawless timing or endless repetition to overcome. Not my kind of fun, sorry.
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  31. Jul 31, 2019
    4
    I have not finished the game and don't intend to. Having beaten all the Demons Souls, Dark Souls and Bloodborne, this is finally the From Software game that beats me to a point I don't want to even try anymore. The difficulty is just too much - for me.

    My main complaint is that if you're used to Dark Souls games, the level design is quite different here. With Dark Souls you could
    I have not finished the game and don't intend to. Having beaten all the Demons Souls, Dark Souls and Bloodborne, this is finally the From Software game that beats me to a point I don't want to even try anymore. The difficulty is just too much - for me.

    My main complaint is that if you're used to Dark Souls games, the level design is quite different here. With Dark Souls you could usually clear out the areas once to find all the loot and then - if you die - run to the boss in less than a minute. This made the experience tolerable, as you had to only engage repeatedly in what you failed at - the boss.

    But in Sekiro, you'll find many areas with mini bosses ("stronger enemies") embedded within a mob of normal enemies. To engage these mini bosses - who at least in the beginning are very strong compared to you (I haven't progressed very far) - you need to first clear out the entire area of normal enemies, or you'll soon find yourself against a mob and a mini boss. This means 5-10 minutes of meticulous sneaking and clearing out the area so you can try again. And die. And then do the same thing again. It's rather frustrating.

    In Souls games, you could level up to get stronger and try again. No such mechanism here. You can only level up through prayer beads that you get by killing mini bosses. You need four of them for an upgrade to vitality or posture. Too bad if you have hard time beating the first four...
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  32. Mar 30, 2019
    10
    Sekiro feels like Souls without a lot of the RPG elements, and then stealth thrown in, in its place. You can count on the same clean, crisp controls and graphic-style, etc. combat is different but with some similar elements like guarding, parrying (deflecting), etc.

    Combat is brutal and unforgiving. Each enemy often takes a whole new approach on combat, so be prepared for frustration
    Sekiro feels like Souls without a lot of the RPG elements, and then stealth thrown in, in its place. You can count on the same clean, crisp controls and graphic-style, etc. combat is different but with some similar elements like guarding, parrying (deflecting), etc.

    Combat is brutal and unforgiving. Each enemy often takes a whole new approach on combat, so be prepared for frustration and learning.

    I love it and couldn't point out any glaring flaws, but the difficulty is extreme, even for the seasoned gamer or Souls player. Wouldn't recommend this to a casual gamer who doesn't like a challenge.
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  33. Mar 28, 2019
    10
    Amazing game, challenging but very satisfying, masterpiece, to enjoy hours and hours
  34. Apr 7, 2019
    8
    This is my 3rd From Software game. I've played in PS4 DK3, Bloodborne and now Sekiro. I must also say I've also played Nioh. Sekiro has an unique mechanic for the From Software genre, it has a nice story, around 50 bosses if you count with mini bosses, great sword fighting moments. The most impressive is the way Sekiro style moves through the history, it begins as a Medieval Japan in War,This is my 3rd From Software game. I've played in PS4 DK3, Bloodborne and now Sekiro. I must also say I've also played Nioh. Sekiro has an unique mechanic for the From Software genre, it has a nice story, around 50 bosses if you count with mini bosses, great sword fighting moments. The most impressive is the way Sekiro style moves through the history, it begins as a Medieval Japan in War, shifts from beautiful gardens to deep valleys, and depending on the history you choose, evolves to a Mythical genre, of which I enjoy more. I find hard to review this game because I enjoyed the gameplay, mechanics, however the difficulty is not always fair, especially through mini bosses. Anyway, I found it better than Bloodborne, but Dark Souls 3 and Nioh are still better games. In the end, if it comes a new Sekiro game, I shall also play, but I hope From Software evolve in the graphics/visual thing, as it seems the same from the last 3 games. Expand
  35. Mar 28, 2019
    10
    Ragey bois need to put the controllers down and find other ways to vent than bashing on another FS masterpiece. No it's not DS. No it's not BB. This is Sekiro and no matter how much of a GOD you were at the former, you'll need to rethink your strategy and get good (absolutely no pun intended) because right now you are not.
    To others; NO the gameplay is not clunky, NO the graphics aren't
    Ragey bois need to put the controllers down and find other ways to vent than bashing on another FS masterpiece. No it's not DS. No it's not BB. This is Sekiro and no matter how much of a GOD you were at the former, you'll need to rethink your strategy and get good (absolutely no pun intended) because right now you are not.
    To others; NO the gameplay is not clunky, NO the graphics aren't inferior to prior FS titles (they have slightly improved) and don't be mistaken because apart from the "Japanese" levels you'll definitely encounter some truly nightmarish Soulsborney areas you wish you hadn't. Enjoy !
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  36. May 26, 2019
    5
    First things' first - do not let anyone fool you - Sekiro is a mechanically streamlined Soulsborne game, with unforgiving difficulty. That's not inherently a bad thing; it just so happens that in this case - it is. It looks, moves and plays like a Soulsborne game, but lacks in every single departments when stacked against its superior brethren.

    Combat focuses on deflection more than
    First things' first - do not let anyone fool you - Sekiro is a mechanically streamlined Soulsborne game, with unforgiving difficulty. That's not inherently a bad thing; it just so happens that in this case - it is. It looks, moves and plays like a Soulsborne game, but lacks in every single departments when stacked against its superior brethren.

    Combat focuses on deflection more than even Bloodborne did, and where Posture used to diminish a Stamina bar that also managed strikes and running, Posture is now the only game in town. This means that managing your own Posture is extremely easy, whilst breaking the enemy's is extremely effective, significantly diminishing threats to your person if you are prepared. That, in turn, removes a lot of the excitement of meeting new foes - they will rarely surprise you, and often, their dull moveset will only vary in timing.

    Structurally, Sekiro does a lot less than Soulsborne games. By removing the outrageous fantasy settings of its older, wiser siblings, Sekiro is now a game of very few visual themes - everything is a goddamn Pagoda in a forest, be it dark, well lit, partially underwater or covered in Sakura blossom. It's all the same design. Gone are the fantastic sprawls, the magnificent views, the disjointed hellscapes - it's all Pagodas, making exploration dull and uninspiring. What's jarring is that this is still a fantasy game, but with barely a smidgen of imagination and complex design of other Soulsborne games. 90% of the time, you are in or on a pagoda. 75% of the enemies are a human with a sword. All caves are caves, all ravines are ravines - maybe toss in a Buddha statue to give it some diversity. In Sekiro there is nothing quite imaginative, twisted or whimsical - like Dark Souls 2's fixation on castles and knights were somewhat overbearing, Sekiro crushes overbearing by cranking up pagodas, bland ravines and samurais to 11.

    What Sekiro lacks in twisted dark and macabre level design, it tries to make up with Spider-Man style swinging. Given how clunky movement is in these games, it's surprisingly functional, and makes traversal a breeze... but is that a good thing? I remember how, when the truly fantastic Enslaved: Odyssey to the West came out, it was panned for the climbing sections being on-rails and sticky, unlike other games with climbing mechanics at the time (Uncharted, Tomb Raider etc.), removing a sense of urgency and risk. I think this critique applies equally to Sekiro - traversal is no longer a challenge, no longer engaging the player, with hook points popping up on the HUD to prompt a button press to zoom out to the next area. It does give a sense of verticality, but that does not make for good or challenging level design. Players just zoom around until the next action segment without a second thought to their unimpactful environment, which played such a massive role in previous games.

    There isn't much to say about steath. It often feels like cheating by how much easier it makes certain segments, but is another point to make towards calling Sekiro a Soulsborne game - the AI is so absurdly Soulsborne by how awful and plain it is in its very core, that stealth segments are a bit of a joke, and simply a mechanic that does not work.

    Finally - the paper thin plot is again, that of breaking immortality. I don't mind hearing this story told over and over in Soulsborne games, where the world is rich and the details are oozing from everything - but the more Sekiro tries to tell its bland story, the more it becomes a cringy, lightweight retread.

    And finally - the bosses and minibosses in Sekiro are just awful. Prepare to fight each mini-boss three times or more, and some major bosses, too. Huge life bars make for annoying, boring trial-and-error driven combat that provides no breaks to players. Combine that with a lack of flexibility, lack of leveling-up, lack of robust abilities, lack of multiplayer, and that leaves you with simply beating these highly specific and incredibly boring skill-checks that are there to prevent you from breezing through the easy main game by challenging you to memorize their moveset, rather than improvise, adapt and beat them by using raw skill, luck, overall preparedness or a well-rounded character. If you do not rehearse Sekiro's battles, you will fail - full stop. That's not fun, that's just repetition.

    I ended up beating Sekiro twice, and enjoying my second playthrough more once I got over all that disappointment. It is not a particularly bad game. But it looks, plays and has the same pedigree as truly great games, which is why Sekiro being so medicore in every single aspect brings such shame upon it. Am I angry Sekiro is "Not a Soulsborne game"? No - I would love to see From try their hand at other games. But Sekiro IS a Soulsborne game - a bland, uneven, uninspired, unimaginative, slightly boring, frustrating, repetitive and downgraded Soulsborne game with an automatic hookshot. And that just sucks.
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  37. Apr 1, 2019
    8
    Sekiro is a disjointed experience. It clings to the structure and elements of the SoulsBorne games but desperately wants to be something different. Namely, an action sword-fighting game in the vein of Ninja Gaiden. The stealth and grapple mechanics make adventuring through the world much less threatening and more accessible, while they've made the bosses so impenetrably difficult as toSekiro is a disjointed experience. It clings to the structure and elements of the SoulsBorne games but desperately wants to be something different. Namely, an action sword-fighting game in the vein of Ninja Gaiden. The stealth and grapple mechanics make adventuring through the world much less threatening and more accessible, while they've made the bosses so impenetrably difficult as to alienate anyone that isn't a "git gud" snob. It's not particularly immersive as an adventure and it's often frustrating and time-consuming in its action. The pieces didn't gel for me, and the experience ultimately boiled down to a long list of hard, punitive bosses that made the game difficult to enjoy... but admittedly, I couldn't put it down.

    At the surface, Sekiro appears to be a spiritual continuation of Dark Souls and Bloodborne. You explore an interconnected dark fantasy world, collect items to help in battle, grow stronger, and fight a horde of monsters and villains. However, I'd strongly suggest you leave your expectations at the door as this is a totally different beast.

    From an adventure or exploration standpoint, Sekiro falters a bit. It differs by introducing stealth and a grapple hook, both resembling those of Batman Arkham and other AAA games. These mechanics work just fine but neither offers a ton of depth or skill and both of them trivialize the exploration. The grapple has also caused the levels to become more linear, just hiding usable items in every corner that you'll never use. Sprinting (or grappling!) past enemies is more effective than ever, with little incentive to fight them as the leveling system has been nerfed into a perk-system, most of which you'll never use. Stealth can be abused to defeat enemies one-by-one and even if you go in guns blazing, most standard enemies can be defeated by mashing the attack button all the way up to the last area. As hard as this game's bosses are, it's shockingly easy to get around the world and kill grunt enemies. Hence, the experience is a bit disjointed. Combine all that with the by-the-numbers Sengoku Japan storyline and the fact that there are only 8 linear levels and Sekiro fails to offer a substantial or immersive adventure for the player.

    The real meat of Sekiro comes in its combat and specifically its bosses. There are over 50 bosses and mini-bosses, making for a daunting quest. I lost count of how many of these I had to fight 5+ times, with the final boss taking me 30-50 tries over 3-4 hours. Sekiro is not for the faint of heart, approach with caution. This is substantially harder than Dark Souls and Bloodborne and they've removed leveling and summoning, which effectively served as those games' difficulty-select. You simply have to play these fights over and over until you've learned their patterns and can parry and punish appropriately. It's basically a rhythm game where you need to respond to each attack with one of a handful of actions. It's challenging and can be rewarding but it's far from the ground-breaking combat system it's being praised as. The "git gud" hype behind this game implies there to be a large component of skill but I found it to be much more a matter of trial-and-error. I don't care how "gud" you are, some of these bosses will wreck you on your first couple tries due to how fast and unpredictable they are. Also, many of the bosses can be more easily and safely defeated by running in circles and poking when open, making the core mechanics pointless.

    Unfortunately, Sekiro can't leave well enough alone, and feels the need to up the ante with extraneous difficulty at every turn. Like Dark Souls 2, you start with 1 healing item and almost no health, making the early-game unnecessarily difficult and sure to make many quit in frustration. In spite of its focus on action, Sekiro retains the bonfires and running back to bosses after death from Dark Souls. I think proper checkpoints would have better meshed with the trial-and-error combat here. Some mini-bosses can be stealth killed too, requiring some elaborate setup, meaning you'll have to redo that too every time you die. The die-twice mechanic gives you one extra screw-up but From seems to have used this as an excuse to push extra-hard rather than it being a tool for success. And lastly, a couple end-game bosses have 3+ phases and feel like complete overkill.

    Due to all this exacerbating what is already a demanding combat system, I found Sekiro to be immensely frustrating for about 50% of my playthrough. Every time I'd fight a fair, rewarding boss, it would throw me another that would twist my arm in painful, unexpected ways. If challenge for the sake of challenge is your thing, by all means have a blast! For everyone else, approach with caution. Sekiro lacks the immersive appeal of SoulsBorne, while offering a brutal combat experience that can be more frustrating and time-consuming than it is rewarding.
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  38. Mar 29, 2019
    10
    1000/10 This game is a masterpiece

    The visuals are breathtaking, the combat is the best I've ever played in any game.
    From Software doing it again with their masterpieces
  39. Apr 6, 2019
    10
    Fantastico juego que demuestra que From Software puede hacer cosas distintas a los Souls sin perder calidad.
  40. Jul 15, 2019
    7
    I thought that I was in for something incredible since this was the first From Software's game that looked and felt so polished and finished. But then I started to slowly realize that one of the main aspects that makes a souls-like game great, the different approaches you can have in combat are all gone, and you are left alone with a sword and parrying mechanics. So if you're not good atI thought that I was in for something incredible since this was the first From Software's game that looked and felt so polished and finished. But then I started to slowly realize that one of the main aspects that makes a souls-like game great, the different approaches you can have in combat are all gone, and you are left alone with a sword and parrying mechanics. So if you're not good at that, avoid this game if you don't want to get too frustrated. Otherwise, the game's really good in almost every aspect. Expand
  41. Apr 7, 2019
    10
    Este juego va a ser el GOTY o al menos un gran candidato.

    Les recomiendo MUCHO MUCHO esta versión de PlayStation 4 si tienen esta consola claro está. Los jefes son unos cabrones, nunca los dejarán descansar ni un segundo. Esto es una prueba más de que los estudios japoneses son calidad pura, sobretodo si es para consolas de alta tecnología. Olvídense de juegos aburridos como pokemon
    Este juego va a ser el GOTY o al menos un gran candidato.

    Les recomiendo MUCHO MUCHO esta versión de PlayStation 4 si tienen esta consola claro está. Los jefes son unos cabrones, nunca los dejarán descansar ni un segundo. Esto es una prueba más de que los estudios japoneses son calidad pura, sobretodo si es para consolas de alta tecnología. Olvídense de juegos aburridos como pokemon donde solo son batallas lentas por turnos donde capturas monstruos sin sentido alguno, la acción en vivo y real es lo que de verdad te va a garantizar diversión infinita, yo trasnoché jugando con Sekiro y te aseguro que tú también lo harás.
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  42. Mar 27, 2019
    10
    Very much a 10/10 for this. The game is visually appealing, nice environments and ambiance with a real attention to detail.

    The trademark fromsoft story and cryptic world building is present. The combat system will challenge you even if you are a souls veteran and will force you to take risks. The feeling of overcoming the bosses comes second to none. Contrary to what others have
    Very much a 10/10 for this. The game is visually appealing, nice environments and ambiance with a real attention to detail.

    The trademark fromsoft story and cryptic world building is present.

    The combat system will challenge you even if you are a souls veteran and will force you to take risks. The feeling of overcoming the bosses comes second to none.

    Contrary to what others have said the game is not cheap or poorly balanced, on the contrary, It is however very hard to grasp and has a steep learning curve.

    If you enjoy reaction based combat, feudal japan, ninjas, and if you liked games like ninja gaiden where the only block is your lack of skill to kill this boss, then this is the game for you.

    If however you played souls for coop, leveling, and liked to powerlevel to pass bosses then you will probably struggle in Sekiro and this might not be your type of game.
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  43. Apr 4, 2019
    8
    As a from software game it was challenging and hard so if you're looking for a hard game you will have much fun with Sekiro.
    As for the story. The story was good enough to not hate or dislike it. It was good...But still not on the level of The Witcher 3 or God Of War for example.
    The World was big with different kinds of enemies and Mini bosses which were as if not more challenging than
    As a from software game it was challenging and hard so if you're looking for a hard game you will have much fun with Sekiro.
    As for the story. The story was good enough to not hate or dislike it. It was good...But still not on the level of The Witcher 3 or God Of War for example.
    The World was big with different kinds of enemies and Mini bosses which were as if not more challenging than some bosses.

    The fighting mechanics are really fun to use because of the prosthetic hand.
    The combat is FAR different than Dark souls combat.
    Each boss requires not only a different strategy but a different fighting style.

    Sekiro himself is a bland character but you don't really Dislike him.

    The final score I'd give this game is 8.5/10
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  44. May 23, 2019
    5
    Oh dear From Software, you made a bit of a boring and repetitive game didn't you? What a shame you didn't double down and actually make a different style of game altogether - whereas in reality, it's pretty much a watered down Dark Souls experience.
    Sure, you stripped out the online fun and the character-creator and the in depth RPG mechanics and various upgrade systems and numerous ways
    Oh dear From Software, you made a bit of a boring and repetitive game didn't you? What a shame you didn't double down and actually make a different style of game altogether - whereas in reality, it's pretty much a watered down Dark Souls experience.
    Sure, you stripped out the online fun and the character-creator and the in depth RPG mechanics and various upgrade systems and numerous ways to fight and explore the world.
    And sadly replaced it with a dull protagonist, and even duller story and lots and lots of interchangeable bosses that you can parry and counter to death.
    Well done From Software, well the f@*k done.
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  45. Mar 30, 2019
    10
    I just want to start off this review by saying that Sekiro may be the hardest game I have ever played, and I love it. I've played all the Soul's games including Bloodborne and have never struggled quite as much as I have with Sekiro. The bosses are very tough and unique, and the games overall story is actually quite compelling and I'm excited to see how it continues to progress (I'm aboutI just want to start off this review by saying that Sekiro may be the hardest game I have ever played, and I love it. I've played all the Soul's games including Bloodborne and have never struggled quite as much as I have with Sekiro. The bosses are very tough and unique, and the games overall story is actually quite compelling and I'm excited to see how it continues to progress (I'm about 4 bosses in). This is a great addition to the From Software repertoire, but I can tell you that while this is similar to DS and Bloodborne, it is not the same. There is a very steep learning curve to this game, and I would implore you to stick with it and not rage after the first few parts of the game because it is a truly fantastic game. Expand
  46. Apr 26, 2019
    5
    Sekiro shadows die twice it's very bad game.Because it's very hard and yes I kasual.
  47. Aug 24, 2019
    4
    Poor game, but as a dark soul or bloodborne challenge it is ok, nothing else, I do not recommend ....
  48. Apr 5, 2019
    10
    From Software brought to us a NEW type of stealth, prosthetic and posture battle that i had ever seen on games. Congratulations !!! What a SUCH GOOD GAME!
  49. Mar 29, 2019
    10
    This game IS hard but practice makes perfect. I am an casual player but im loving the heck out of this. Already beat Lady Butterfly its hard but its a really fun fight
  50. Apr 1, 2019
    10
    Just got Platinum trophy and Im really struggling to make a valid statement about the game. But im gonna try and convince all of you who havent played it yet and have doughts about buying it.

    What do you want? Good story? It might be one of the best well-executed story tellings in the history of gaming. Ιts not only about the cutscenes or the in-game dialogues or the plot twists. Its
    Just got Platinum trophy and Im really struggling to make a valid statement about the game. But im gonna try and convince all of you who havent played it yet and have doughts about buying it.

    What do you want? Good story? It might be one of the best well-executed story tellings in the history of gaming. Ιts not only about the cutscenes or the in-game dialogues or the plot twists. Its all about the great voice acting ( I played both in Japanese and English language ), the tiny riddles and the hidden clues that you gonna have to solve throughout the game presented by Npc dialogues, Boss Lore and motives, item descriptions and World structure.

    What do you want? A fair challenge? I struggled in every boss and mini boss in the game and even after dying a hundread times I never got upset or angry about the game, simply because the fights are fair, well-designed and most of all cinematic. And by cinematic I mean it feels like you are watching a action movie scene. On the last boss I died 100++ times and I enjoyed every single death.

    What do you want? A fast pace combat like bloodborne thats gonna raise your andrenaline, raise your heart pulse and make your hands wet? Well in this game you will experience something even better. Heres why: you gonna have to stand face to face on your opponent and pressure him until either one of you dies. Attack - deflect - counterattack. The dodge button is only usefull for gap closing and escape in case you need to heal.

    What else do you want? Atmosphere? Classic soulsborne music and world design with the exception that this time is a bit less Dark.

    How about some improvements? Fall damage is not insta death anymore. Frame rates are 95% normal. And even when they are not, it doesnt affect your gameplay.( I played on PS4 classic not pro)

    Overall, a once in a lifetime experience. Trully innovative gameplay and absulutely must-have for hardcore gamers.

    Case closed.
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  51. Mar 27, 2019
    10
    This is not for lazy gamers kicked back on the couch with greasy pizza hands. If you are low effort or energy look elsewhere. The game deploys the best action game combat system ever conceived. It took me a few hours to get the hang of it. It is immensely satisfying once you learn it. Combat aside it feels like another souls game. Excellent world and level design. If you aren'tThis is not for lazy gamers kicked back on the couch with greasy pizza hands. If you are low effort or energy look elsewhere. The game deploys the best action game combat system ever conceived. It took me a few hours to get the hang of it. It is immensely satisfying once you learn it. Combat aside it feels like another souls game. Excellent world and level design. If you aren't willing to dedicate the time or effort to learn the game don't buy it and stuff your negative review. Masterpiece. Expand
  52. Mar 27, 2019
    10
    best fighting system in gaming history 10/10
    literally superior in every aspect.
  53. Mar 28, 2019
    10
    Gra wymagająca oraz bardzo dająca bardzo satysfakcji z grania osoby które lubią gry FROMSOFTWARE napewno odnajdą się w klimacie gry.
  54. Mar 28, 2019
    8
    This game is pretty fun so far in a lot of ways. I agree with some people saying that it used aspects of dark souls but left out things that make dark souls games fun. But that aside my biggest problem with the game is that when you get to a boss/miniboss you want to clear all the enemies around the boss first before engaging the boss and of course you're probably going to die a few timesThis game is pretty fun so far in a lot of ways. I agree with some people saying that it used aspects of dark souls but left out things that make dark souls games fun. But that aside my biggest problem with the game is that when you get to a boss/miniboss you want to clear all the enemies around the boss first before engaging the boss and of course you're probably going to die a few times before beating the boss. So this means you're going to have to go through getting rid of the trash enemies around the boss over and over again which is tedious. In my opinion they should've left the other enemies separate from the boss battles like dark souls does. The other thing is that when you get to a boss/mini boss if you want to do the smart thing and do a stealth hit on it first to take half the health away you often have to go face the boss to wake it up basically then run away, wait for it to chill out, then sneak back to the boss and do a stealth hit. I think this is stupid because once again when you're facing bosses that you are probably going to die a few times before defeating you have to repeat this technique over and over. In dark souls there is no gimmick like that so it worked. You could run past all the weak enemies and enter the boss and the smoke wall would keep the other enemies out. It's just you and the boss and no repetitive busy work before you face it. Other than this problem it's a good game but not as good as any of the dark souls in my opinion. Combat wise, customization wise and considering what I've just talked about. Expand
  55. Mar 28, 2019
    8
    I really wanted to give this a 9 or even a 10, but I had to be fair to myself and my expectations. I, like so many others, struggled to enjoy Sekiro at first. I blame this on my expectations to play like Dark Souls/Bloodborne.

    Combat, was by far the most difficult transition. I just couldn't get into playing the game in its intended way; dangerously. Eventually I learnt it was less
    I really wanted to give this a 9 or even a 10, but I had to be fair to myself and my expectations. I, like so many others, struggled to enjoy Sekiro at first. I blame this on my expectations to play like Dark Souls/Bloodborne.

    Combat, was by far the most difficult transition. I just couldn't get into playing the game in its intended way; dangerously. Eventually I learnt it was less about dodges and jumps, instead focusing on close quarters vis-a-vis parries and split second openings to strike.

    Since then, I have found battle -- in particular (mini) boss battles -- enjoyable and intense. Patience and concentration is required. But I can't help but feel that I'd finally learnt how to fight - properly - way too late on in the game.

    Sekiro presents itself as visually polished, with beautiful vistas and an environment that's second to none. The frantic open exploration really compliments this and is most highlighted when making a leap of faith off a ledge to grapple-hook away from a tense fight, unsure as to whether you'll make it.

    A variety of endings gives longevity but nothing next to the experience of character builds and customisation that adds to a more traditional Soulsborne experience. This is where Sekiro misses a trick, but it's more than made up for with the a library of skills to learn and shinobi tools to boot.

    The positives far outweigh the negatives and this game is happily recommend. An easy 8/10 if not a 9.
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  56. Mar 28, 2019
    10
    Being a veteran souls player I have to say this is another masterpiece from the great mind of Miyazaki. Also the most difficult of all from soft games( the bosses are insane), the monsters are pretty easy though due to the stealth mechanic. Going through the different areas and stages you can see the great amount of work that was poured into it, from majestic buildings to deadly cavernsBeing a veteran souls player I have to say this is another masterpiece from the great mind of Miyazaki. Also the most difficult of all from soft games( the bosses are insane), the monsters are pretty easy though due to the stealth mechanic. Going through the different areas and stages you can see the great amount of work that was poured into it, from majestic buildings to deadly caverns you have everything. I recently finished the game and all I can say the sense of accomplishment is one that I haven't had since beating bloodborne, I am excited to play again on new game plus. I have noticed many people complaining of the difficulty or saying it's not a soul's borne game, but people have been approaching the game incorrectly. This is a whole new type of gameplay, that Miyazaki wants us to learn, you still have dodging and blocking but now its more focused on blocking on the right moment, remembering certain patterns of enemies and bosses to build the posture bar so you can finally deal the finishing blow. you need to dodge at the right time and attack in the right moments. This game requires skillful play and I understand many people might not be for that but people need to understand that is the basis of from software games. To learn to adapt and conquer the challenges in front of you, and then feel great accomplishment from your efforts. It emulates real-life situations where difficult hurdles are thrown at you and the losers are the ones who give up but the winners are the few that endure and develop their senses to overcome the odds. This is what this game feels like, so I implore all of you to not give up and keep trying because eventually, you will get it. Especially those who hate on the game there is no need to give a masterpiece like this a bad review just because you couldn't get over the challenge, just move on with your life or keep trying until you get it. Heck, there are many out there willing to help also, just ask me and I can give you tips. But all in all, this is one of the best games I have ever played. I rarely enjoy many types of video games. The only few are probably battle royal games like apex legends. Yet, nothing can compare to the games from software makes. Miyazaki and his team have been saving the video game industry from dying out and I am really honored to be a part of the experience. Thank you for reading this review :). Expand
  57. Mar 29, 2019
    10
    Masterpiece. It's not that hard if you really play it, not in a way of playing COD.
  58. Mar 29, 2019
    10
    after dark souls this is rly good (only played ds 2 and 3) i could say it's like nioh but it's not ( i haven't even played nioh) this game is very cinematic. i think that it was a good idea to do something new. it's still a hard game and sometimes i want to brake my keyboard but still the feeling of success after beating the boss is worth it. just play this game for the final boss i wontafter dark souls this is rly good (only played ds 2 and 3) i could say it's like nioh but it's not ( i haven't even played nioh) this game is very cinematic. i think that it was a good idea to do something new. it's still a hard game and sometimes i want to brake my keyboard but still the feeling of success after beating the boss is worth it. just play this game for the final boss i wont spoil it but the final boss is amazing just get your asses ready (it has 4 phases i wish u luck) Expand
  59. Mar 30, 2019
    10
    Game play and Combat i cannot say anything about it. It was really perfect. . the story was much better than Soulsborn, and it was clear to you that you could understand. Bosses were all perfectly worked out, and some of them were also good forever.
  60. Mar 30, 2019
    8
    I find a From game that doesn't pander to hardcore Souls players refreshing personally. Once you've become acclimated to the play style of the Soulsborne games, you find that subsequent entries don't offer the same risk and reward as they once did. Sekiro has completely broken that mold and done something innovative that provides a new challenge to new players and veterans of traditionalI find a From game that doesn't pander to hardcore Souls players refreshing personally. Once you've become acclimated to the play style of the Soulsborne games, you find that subsequent entries don't offer the same risk and reward as they once did. Sekiro has completely broken that mold and done something innovative that provides a new challenge to new players and veterans of traditional Souls games.

    In fact I'd just say straight up, there's no need to come up with a new moniker like Soulskiroborne or Soulsborniro because Sekiro doesn't really fit in that box at all. From did a great job of creating a game that appeals to it's fan base while giving them a completely new experience.

    One of my favorite aspects of the game is there's no cheese to be found here. In a Souls game, if you're having difficulty with a boss you can just grind levels, change your stat build, change your equipment, and come back with a completely different strategy. Sekiro strips all that away and forces you to rely solely on your own personal ability and reflexive skill. There's no cheese, no grinding, just sink or swim, and while I understand how this can be off-putting to some people, it's so much more rewarding when the flow of battle finally clicks and you come away with a victory against a boss that has been giving you trouble. You own your victories.

    There do seem to be occasional screen freezes in the PS4 version, though it hasn't happened in a crucial time or during combat (so far).

    My only real complaint beyond that is that the streamlining of Sekiro and the lack of a stat build or equipment changes doesn't lend itself to replayability, which is a major facet of the previous From games. I can see myself playing it once more just to see how far I've come but beyond that, the lack of avenues and styles in which you can play the game really damper any need to give it more than a few playthroughs.
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  61. Mar 31, 2019
    10
    FromSoftware never fails to make a game as challenging as it is fun and satisfying. Boss fights, music, skills, an amazing world, characters and an actual understandable and coherent story. FromSoft has made a game worthy of Game of the Year.
  62. Apr 1, 2019
    10
    Normally you buy a game on the assumption that you can play it through. You want to be entertained by the story and enjoy good gameplay. It should be challenging in a way, but fair at all times and you should never feel that the game is unfair.

    Developers have in the past gone over to adjusting the level of difficulty without the player's knowledge and during the game if you fail too
    Normally you buy a game on the assumption that you can play it through. You want to be entertained by the story and enjoy good gameplay. It should be challenging in a way, but fair at all times and you should never feel that the game is unfair.

    Developers have in the past gone over to adjusting the level of difficulty without the player's knowledge and during the game if you fail too often. If you don't make a section again and again, the enemies are suddenly weakened quantitatively and qualitatively. This is called "adaptive difficulty" in technical jargon. It should guarantee that the player remains "in the flow" and constantly experiences success without weakening his ego. The player usually doesn't notice this at all, he is happy about his success and the fun of the game remains. If an average player fails too often on an average difficulty level at a certain point, the developer has done something wrong at exactly this point. At least that's the current theory and prevailing opinion among developers.

    Well, and then From Software came around the corner... with a "slightly" different approach. Different levels of difficulty? There isn't. There is only one: ultra-heavy. You really have to train to master the fighting system thoroughly if you want to get ahead here. And you have to understand the world and how it works. In Sekiro we are talking about a wonderfully designed world which has a story to tell. In this world we play our protagonist, who has to keep his honor and would do anything for it, no matter how difficult and hopeless the situation looks. The protagonist would sacrifice everything for it and he has to train hard and develop further if he wants to master the challenges he faces. Nothing more this game demands from the player himself: Develop yourself further, train yourself and face the challenges. An important prerequisite for such a challenging game is extremely good control and a perfect fighting system. Sekiro delivers both.

    We have to explore this fantastic world and conquer the enormous dangers. Either we master this challenge with virtuosity, or we fail grandiosely. In between there is nothing at all. If we meet a boss in Sekiro and he turns out to be a true master of sword art, then this opponent can only be defeated if we become the better master. And that requires a lot of hard work. And it requires one thing above all else: before we defeat our opponents, we must defeat ourselves. We have to learn that failure is not frustrating. Failure is training. Failure is instructive. The game does not give us a sense of achievement, we have to work it out for ourselves. That's exactly what many players don't like. But in a certain way Sekiro not only makes us a better player with this approach, but also a better person. Because here you learn something incredibly important, which also has an enormous relevance in real life: The world doesn't owe us that it's fair and just. Why should it? If we want to achieve something, we have to work hard. And it's a lot of fun when the hard work pays off.

    At the end of the game you actually feel like you've gone through a development. You understand that it wasn't just a game, it was an important experience and a lesson. Hence 10/10 - The best game of the year.
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  63. Apr 3, 2019
    10
    One of the most precise and sincerely fascinating videogame of the second decade of this century. A masterpiece that will be forever remembered; the attention and love of the developers (From Soft. & Activision) truly gave us something that rarely we can appreciate, especially in the last, crude, gray years of commercial standars that evermost put blatantly focus of the economic aspect ofOne of the most precise and sincerely fascinating videogame of the second decade of this century. A masterpiece that will be forever remembered; the attention and love of the developers (From Soft. & Activision) truly gave us something that rarely we can appreciate, especially in the last, crude, gray years of commercial standars that evermost put blatantly focus of the economic aspect of the business.

    Through this game H. Miyazaki confirmed that videogames making, nowdays, require first of all one of the most basic yet largely ignored feature, love.
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  64. Apr 3, 2019
    10
    Sekiro is really a bold decision to make for From since they chose to depart from the famed Soulsborne series which has proved to be quite a genre of its own. Because of this decision, many (not all) long time fans of the series felt that they are betrayed. As a fan of the series, I do understand their frustration as Sekiro does not share many characteristics that Soulsborne games do. ForSekiro is really a bold decision to make for From since they chose to depart from the famed Soulsborne series which has proved to be quite a genre of its own. Because of this decision, many (not all) long time fans of the series felt that they are betrayed. As a fan of the series, I do understand their frustration as Sekiro does not share many characteristics that Soulsborne games do. For example, customization, pvp, stamina, dodging, or personally for me, the really, I mean really epic bosses. Although Sekiro's bosses are also really great, and I do feel the joy when I finally triumphed over them over like 50 tries, I still found my fights versus the Nameless King, Gael, or Friede in DS3, and Kos, Ludwig, or Gehrman had greater emotional aspects. Other issues such as no primary weapon variety or no pvp also disappoint some fans.

    HOWEVER, I do believe that this departure from Soulsborne a necessary move. Some people do expect, and love the idea that, any From game should be the same as any other games that they have played. But you know, let's leave that for Bloodborne 2 (yeah I know, I'm excited about this too). That's to say, Sekiro should be treated as a game of its own kind. I see people claimed that they did not expect Sekiro to be another Soulsborne game but at the same time criticized From for taking a different approach. This does not make any sense. Sekiro is made to be a solid game of its own and From should be proud because they made a game like this. I'm not telling people hating on Sekiro need to "git gud" because I understand that this is not really a reason for all the hates. But I don't really feel like this game deserves to be hated that much from the many loyal fans of From. So please give the game another chance in case you decided to throw it away before and appreciate Sekiro for its own mechanics. Maybe it's not as disappointing as you think. Best of luck and die more.
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  65. May 3, 2019
    6
    This review contains spoilers, click expand to view. ı buyed bloodborn once and there is nearly same.ı cant see emotions(yeah they get anger,smile or else but)ı cant feel it because the story is horrible.Trying to save a useless f****ing kid.story is THIS.so ı think its just a sword fight game.Go and play SEGA SHİNOBİ same game almostly Expand
  66. Apr 5, 2019
    10
    This is an amazing game, yet hard as nails and will punish you for not paying attention and/or playing sloppy. Fromsoft really pushed the boat out with this one, and everything from the visuals, worldbuilding, level design and combat mechanics are top notch. Highly recommended, ONLY if you enjoy tough challenges. Even if you are a souls vet, this game will chew you up and spit you out. GitThis is an amazing game, yet hard as nails and will punish you for not paying attention and/or playing sloppy. Fromsoft really pushed the boat out with this one, and everything from the visuals, worldbuilding, level design and combat mechanics are top notch. Highly recommended, ONLY if you enjoy tough challenges. Even if you are a souls vet, this game will chew you up and spit you out. Git Gud will be your god damn mantra in Sekiro. Expand
  67. Apr 5, 2019
    9
    its all about learning your opponents moves, especially boss or mini bosses tactics. the core mechanics of the game is totally different than previous games from software. i did the same mistake as trying to play it as previous titles from software and was kick hard most of the times. spent time to learn it and enjoy it for what it is. on a final note, this is "easier" than souls series,its all about learning your opponents moves, especially boss or mini bosses tactics. the core mechanics of the game is totally different than previous games from software. i did the same mistake as trying to play it as previous titles from software and was kick hard most of the times. spent time to learn it and enjoy it for what it is. on a final note, this is "easier" than souls series, thus you don't need to ask from outside help for bosses! Expand
  68. Apr 5, 2019
    10
    Definitely one of the best games in the early 2019. Indeed this game is hard or even punishable when you death. But as long as you familiar with the combat or action mechanism, you will experience the true beauty of Sekiro.
  69. Apr 7, 2019
    8
    A breath of fresh air for a longtime dark souls and bloodborne fan. The combat is a lot more refined, the story and the narrative are a lot more cohesive without losing the air of familiar intrigue. Each and every boss will test your understanding of the game's new and intricate mechanics and won't let you through until you master them.

    Unlike soulsborne the same strategy will not work
    A breath of fresh air for a longtime dark souls and bloodborne fan. The combat is a lot more refined, the story and the narrative are a lot more cohesive without losing the air of familiar intrigue. Each and every boss will test your understanding of the game's new and intricate mechanics and won't let you through until you master them.

    Unlike soulsborne the same strategy will not work on every encounter i.e hit dodge/block then hit again. Most fights feel like actual battles to the death as you read your opponent's move and counter attack accordingly. It's exciting and fresh because i don't have a stamina meter to babysit all the time and can focus entirely on finding my adversarie's weakness and exploiting it, y'know like an actual sword fight.

    But then again there is no multiplayer so you can't call for help if you're stuck which i understand can lead to fraustration. Also you can't farm souls to become overpowered becuase you get experince instead that you use to unlock cool skills to utilise in combat. But honestly? The basic sword parry and the mikiri counter will be what you will be using all the time but you can use the skills if you want to look cool and spice it up from time to time.

    Also yeah i know f@#$ me for being a filthy console peasant but at least optimise the framerate a little bit so i don't fall to my death.
    Also the stealth gameplay is awsome and very useful in a lot of situations but it's a bit... wonky. Sometime the enemies can't detect you when you're running around right under their nose, other times they immediatly know your exact location because your a$$ hair was poking out of cover a bit.

    One last thing i loved about this game is the breathtaking world design! Except this time you can freely climb and jump around most of it thanks to the brilliant grapple hook mechanic. The soubdtrack is also as good as the soulsborne series, nuff said.

    Overall, fantastic game. Not flawless but well worth the money and time. Not exactly a soulsborne sequel but it doesn't have to be. Dark souls and bloodborne are not going anywhere, you can play them as much as you like. It was a good desicion for Fromsoft to try their hands at something new and fresh for a change, and diehard fans like me are better off for it.
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  70. Apr 7, 2019
    9
    The highlight of Sekiro is it's combat and vast amount of challenging and creative enemies. This games fighting system of parrying and blocking might only use two buttons, but once you get good at it you'll see an incredible ammount of depth behind it. The story is also quite interesting considering how much of a backseat it takes and the visuals and sound design fit the game well. IThe highlight of Sekiro is it's combat and vast amount of challenging and creative enemies. This games fighting system of parrying and blocking might only use two buttons, but once you get good at it you'll see an incredible ammount of depth behind it. The story is also quite interesting considering how much of a backseat it takes and the visuals and sound design fit the game well. I highly recomend this game to anyone who can learn how to overcome it and not just hate it immediately for it's difficulty. Expand
  71. Apr 7, 2019
    9
    I'm giving it a 9 but I' rounding up from 8.5. I'm admittedly a FromSoft fanboy and this is an incredible game so it paints me to not give a perfect score, but the game has some flaws.

    First off, it's too hard. I beat it so I can say that. Beating certain bosses involves a lot of what some people would call "practice" and "skill" but what I call "memorizing attack patterns". It's hard
    I'm giving it a 9 but I' rounding up from 8.5. I'm admittedly a FromSoft fanboy and this is an incredible game so it paints me to not give a perfect score, but the game has some flaws.

    First off, it's too hard. I beat it so I can say that. Beating certain bosses involves a lot of what some people would call "practice" and "skill" but what I call "memorizing attack patterns". It's hard in ways that seem unfair too like enemies just one or two-shotting you despite having all the health power-ups you can find, or hitboxes not being accurate.

    One problem I have with the combat, which arguably is my own problem and not the game's is that there are multiple types of unblockable attacks that have different ways of defending against, but they all flash the same red symbol on top of the enemy. You're supposed to react by reading the enemy attack animation, but now there is a big bright red symbol to distract you from what you're supposed to be looking at. That symbol more often than not just caused me to panic and press the wrong button knowing that the game doesn't give you a much time to react. And if you respond too early, like after seeing the symbol but before the right time in the animation, it can cause you to run right into the enemy's weapon.

    Another unreasonable thing I find about the difficulty is that some fights are more about inventory management and knowing how and when to use certain items than they are about practicing and refining your skill. There is a mechanic called "Terror" which builds up like poison or burn, but instead of draining your health when your meter is full, you just die no matter how much health you have. Certain enemy attacks will take a lot of your health and most of your terror meter, so if you get hit twice and don't heal as well as sedate yourself in between, that's game over. And if the boss uses terror attacks, there's a good chance you'll need another special item to do a significant amount of damage to them, and it's still going to be a tough fight. That means you'll probably have to farm items once you've died enough times.

    Enemy AI is pretty bad. They don't notice bodies on the floor, and they completely forget about you once you've left their field of vision for a few seconds. This is how a lot of stealth games work, but it feels out of place here where everything else is so difficult. I suspect they had to dumb down the AI or the game would have just been impossible. Maybe if it weren't so hard to begin with then the stealth could have been balanced better. This is all just speculation. Maybe AI just is bad because this style game is completely uncharted territory for FromSoft. There are also parts where enemies will fight each other, which is really entertaining, but you can wander into areas where they are standing right beside each other and haven't seen each other yet. The AI is probably the most objectively flawed thing in the game whereas other things are perhaps just sour grapes from the difficulty.

    Traversal is fun but also feels unpolished at times. There are areas where you're supposed to access, and areas you're not, and it's hard to distinguish between them other than to just realize that your double jump or ledge grab isn't working. Sometimes you can reach areas you shouldn't which leads to other problems. Other time's you can't grab ledges that seem like the perfect thing to grab. I'm being a bit fickle here but I'm just trying to get all the bad stuff out of the way.

    As is to be expected from this developer the level design is unparalleled. Adding stealth mechanics to such a well thought out world is a brilliant combination. There is something very rewarding about finding the optimal path to take, and there is usually multiple ways to traverse.

    The storytelling is fantastic, all the bits of lore hidden and sprinkled throughout are so rewarding to discover. FromSoft knows they are good storytellers because they have you explore and complete quests, and reward you with items that do nothing more than unlock new dialogue from certain characters that provide a bit more insight into the story. Any other game you'd expect some weapon upgrade for your efforts, but Sekiro pulls it off because it is so immersive and wrapped in mystery that you want information more than anything.

    I know I had some bad things to say about the combat, but the posture system really is a creative approach and the timing based combat is really fun and rewarding to get good at, though not for the faint of heart or someone without a lot of time and energy to devote. There's a lot of really cool enemies with unique fighting styles. And there's a lot of fighting styles you can learn too. Fine upgrade content with the prosthetic arm as well.

    Visually, the game is breathtaking. The boss battles are so diverse and creative though i still have ptsd from some. The voice acting is really great too. This game should be an 11 out of 10 but the flaws I mentioned add up.
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  72. Apr 7, 2019
    10
    Absolutely loved Sekiro. In the from soft pantheon, I would it put it behind Bloodborne and Dark souls 1, but that is likely based on nostalgia. I truly enjoyed how this game forced me to learn. There are no summons, no over powering your character, and no obvious methods of cheesing tough encounters (they are definitely still there if you look though). I haven't felt this kind ofAbsolutely loved Sekiro. In the from soft pantheon, I would it put it behind Bloodborne and Dark souls 1, but that is likely based on nostalgia. I truly enjoyed how this game forced me to learn. There are no summons, no over powering your character, and no obvious methods of cheesing tough encounters (they are definitely still there if you look though). I haven't felt this kind of personal progression since my first encounter with dark souls 1. Expand
  73. Apr 23, 2019
    10
    Absolute MASTERPIECE! One of the best games I've ever played in my life! Amazing combat, amazing exploration, amazing aesthetics, amazing boss fights, perfect difficulty and overall a fantastic product! All true gamers should buy and play this amazing game!
  74. May 15, 2019
    7
    As someone that is not a Souls-Borne veteran (but wants to try them eventually).. I came into this game knowing it would be difficult and defeating - but OH MAN.. I've played plenty of games that left me scratching my head and admitting defeat but this game was different.. At a certain point its just not that much fun to replay the same boss that many times and the payoff when you finallyAs someone that is not a Souls-Borne veteran (but wants to try them eventually).. I came into this game knowing it would be difficult and defeating - but OH MAN.. I've played plenty of games that left me scratching my head and admitting defeat but this game was different.. At a certain point its just not that much fun to replay the same boss that many times and the payoff when you finally do is short-lived since there are 4 more in the next area.
    Overall, I had fun.. the story is interesting, the environments are cool, and the game play is rewarding for people that spend the time to learn it.. but I'm never going to look back at this game and say.. "Ya, i'm going to replay this game because I enjoyed screaming at the top of my lungs every few minutes while waking up my son in the middle of the night.. "
    Good game for hardcore gamers that like the challenge but probably not for people with high blood pressure that just want to be a damn ninja.
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  75. May 18, 2019
    6
    I love the souls games and bloodborne is possibly my favourite ps4 game but this just seems over the top grinding and not alot of fun was really looking forward to it aswell but oh well time to trade it in.
  76. May 24, 2019
    7
    Однообразные мобы. Незапоминающиеся боссы.. Отсутствие вещей и оружие.Дибильный протез,вернее задумка интересная, но по большому счёту кроме крюка, практической пользы мало. Как любителю соулс серии игра не зашла.
  77. Jul 8, 2019
    7
    Overall decent game, with some gripes.
    Gameplay is fluid, fast, and satisfying (most of the time).
    The atmosphere, setting, music, and lore are amazing --beautiful. Combat is where the game seems to struggle. Deflecting is key to combat, however the game does a poor job of enforcing that early on. Dodging is a poor defensive choice mid/late game, serving mostly as repositioning and
    Overall decent game, with some gripes.
    Gameplay is fluid, fast, and satisfying (most of the time).
    The atmosphere, setting, music, and lore are amazing --beautiful.
    Combat is where the game seems to struggle.
    Deflecting is key to combat, however the game does a poor job of enforcing that early on. Dodging is a poor defensive choice mid/late game, serving mostly as repositioning and less as an actual evasion for enemy attacks, many of which are very fast with heavy tracking.
    Generally once you figure out the game's tricks it stops being a challenge outside of bosses, becoming tedious and frustrating due to the limited methods of improving yourself.
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  78. Jul 30, 2019
    2
    Leider haben die Entwickler es mit dem Schwierigkeitsgrad übertrieben...Ich habe alle Souls-Spiele und auch Bloodborne gesuchtet und mehrmals durchgespielt. Aber dieses Spiel ist Mist.
    Seid Wochen versuche ich einen Boss zu legen und trotz verschiedener Herangehensweisen bin und bleibe ich Chancenlos. An dieser Stelle muss ich jetzt aufgeben und spiele lieber andere Games.
  79. Aug 12, 2019
    4
    First of all, I'd like to say that despite my rating of just 4/10 I do not think Sekiro is necessarily a bad game. My rating indicates my PERSONAL enjoyment of the game, which was poor. I'm a huge fan of the Souls series and perfectly comfortable with a "difficult" game, but Sekiro simply plays so fast that my reflexes could not keep up with it. FROM Software's head-scratching designFirst of all, I'd like to say that despite my rating of just 4/10 I do not think Sekiro is necessarily a bad game. My rating indicates my PERSONAL enjoyment of the game, which was poor. I'm a huge fan of the Souls series and perfectly comfortable with a "difficult" game, but Sekiro simply plays so fast that my reflexes could not keep up with it. FROM Software's head-scratching design decisions probably solidified my poor review, as you are also prevented from farming up more health or damage in order to ease the difficulty. As a result, an otherwise huge fan of their games did not enjoy Sekiro very much at all. If you liked the game, more power to you, but for many players (including myself) the game is simply more frustration than fun. Frankly, with my experience, a 4/10 is pretty generous. Expand
  80. Aug 27, 2019
    0
    The worst game ever, ZERO fun to play, bad combat mechanics, worst game of the year
  81. Sep 6, 2019
    2
    Es un genero de acción de aventura, pero la historia aburre esta muy enfocada a japon, no es para todos los jugadores tienes que amar a japon para aguantar su historia, lastima porque el gameplay estaba bien pero las historia es aburrida.
  82. Sep 27, 2019
    10
    From Soft have done it again, with new IP they have brought in new take on the souls like. Sekiro is very different from souls like game. First time, the game has story which every one can understand. The combat is completely different from other games, the enemy health bar is smaller but the posture bar is bigger and in your face to tell you that its the most important feature of combat.From Soft have done it again, with new IP they have brought in new take on the souls like. Sekiro is very different from souls like game. First time, the game has story which every one can understand. The combat is completely different from other games, the enemy health bar is smaller but the posture bar is bigger and in your face to tell you that its the most important feature of combat. There is a single weapon in game. There are now skills passive and active which you unlock via skill points. You earn skill points only by killing enemies and bosses. If you die, you loose half of XP earned. There is also currency now from which you can buy items. There is no other weapon but the prosthetic arm does the role of secondary weapon. There are different types and which can also be upgraded by collecting crafting materials. The bosses are all human level except for few bigger ones. Overall the game is not for everyone, if you can parry then this game is easy else its makes boss fight tough since you need to learn boss moves and see for a opening. Definitely this game is 10 of 10. Expand
  83. Apr 20, 2019
    10
    When I first played Dark Souls, it took me a while to figure it out - to 'git gud,' if you will. I was immediately enamored by its atmosphere and by the cathartic joy of overcoming its brutal yet fair (mostly) difficulty. Playing Sekiro: Shadows Die Twice is much like how I felt playing Dark Souls for the first time. This isn't something I can say for the sequels, Bloodborne, Demon's SoulsWhen I first played Dark Souls, it took me a while to figure it out - to 'git gud,' if you will. I was immediately enamored by its atmosphere and by the cathartic joy of overcoming its brutal yet fair (mostly) difficulty. Playing Sekiro: Shadows Die Twice is much like how I felt playing Dark Souls for the first time. This isn't something I can say for the sequels, Bloodborne, Demon's Souls (which I played after Dark Souls), or any other 'Soulslike' game out there. All of those games play, in some way or another, like how Dark Souls plays. Sekiro, with a few exceptions, does not play like a 'Soulslike.' While this was somewhat daunting, it was just as rewarding as it was to discover how to survive in Dark Souls when I played it for the first time about 8 years ago.

    Even with the incorporation of super direct tutorial prompts, getting into the rhythm and maneuverability of Sekiro's control scheme is a challenge in it's own right - especially if you're accustomed to the Soulsborne games. Also, if you're like me, you sort of glaze over wordy instructions and just go with the gist of it. I probably missed some key details that I later learned on my own through trial and error, but, even so, this process was very rewarding. Having certain mechanics click in my head, developing strategies on how to approach enemies or bosses, making split second decisions that could mean life or death -- incredible.

    I like the skill tree system they have - it's pretty concise and to the point. Kills give you experience points that increase a blue bar in the upper right of the HUD. Each time that blue bar is filled, you get a Skill Point which can be applied to any number of skills - including special attacks, counters, abilities, and item effectiveness/quantity. Getting every skill takes a long time - as some skills cost multiple Skill Points and - as you progress the trees - Skill Points cost more experience to earn. Deviating from From Soft's Soulsborne titles, dying only takes away half of your experience currently in the Skill Point bar (but you don't lose Skill Points themselves).

    Dying also makes you lose half your sen, which is the game's currency. I was iffy with the idea of having both experience and currency separate (since in the Soulsborne franchise Souls/Blood Echoes were both experience and currency) but they do a good job balancing it out.

    My first playthrough was incredible. Subsequent playthroughs, while still a blast, suffer in a similar light to how most of From Soft’s games do - in that you sort of just rush past a good deal of the world to get to checkpoints or bosses. Having played through Sekiro a few times, I can confidently say it’s the shortest From Software game I’ve played. This could be due to the huge amount of freedom you have in controlling your character; there’s no stamina bar, so you can dash, dodge, attack, jump, and grapple everywhere to your heart’s content. There are also significant skips that are really easy to pull off, but even without those it’s a game that a moderately skilled player could beat in about an hour. In its own way, this is still a good deal of fun, but I’m a From addict and I want more.

    I can’t wait for DLC… God, I hope there’s DLC.

    Sekiro: Shadows Die Twice is damn near perfect, and even with what flaws there are, its greatness is so damn great, it supersedes the bad.
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  84. Apr 22, 2019
    9
    The difficulty of this game is like having a ninja adventure, but the second you get in an actual sword fight; it's like it turns into Mike Tyson's Punch-Out. Figuring out the rhythm to your opponent's attacks is crucial since the game's main gimmick for defeating enemies is parrying, without a stamina bar; the worst an opponent can do is stagger you (literally just two seconds of stayingThe difficulty of this game is like having a ninja adventure, but the second you get in an actual sword fight; it's like it turns into Mike Tyson's Punch-Out. Figuring out the rhythm to your opponent's attacks is crucial since the game's main gimmick for defeating enemies is parrying, without a stamina bar; the worst an opponent can do is stagger you (literally just two seconds of staying still). The best part is if you feel overwhelmed, the game does not punish you in any way for retreating and coming back with a better strategy. One of the best ways to learn how to "GIT GUD" is with the help of an undying soldier who lets you practice your Ninja techniques on him, giving you more then enough tips on fighting your foes. This game is yet another fantastic From Software game that captures the spirit of the original Tenchu games, 9/10! Expand
  85. Apr 2, 2019
    8
    Despite what some reviewers have said, this is a SoulsBorne game in many important ways. However there's a very good reason why FromSoft specifically stated that Sekiro is unrelated to previous titles, and that reason is why there are so many negative reviews of this game right now: The combat is even more different than it seems at face value. Meaning SoulsBorne fans are picking up theDespite what some reviewers have said, this is a SoulsBorne game in many important ways. However there's a very good reason why FromSoft specifically stated that Sekiro is unrelated to previous titles, and that reason is why there are so many negative reviews of this game right now: The combat is even more different than it seems at face value. Meaning SoulsBorne fans are picking up the game, being familiar with everything and feeling right at home, then playing the completely wrong way and getting frustrated. That's also why the game has so many tutorial pop-ups even hours into the game, to introduce every new mechanic in detail, but if you skim read these then you will miss out on critical information which makes the game no more difficult than DS3 or BB.

    There is no parry in this game, it's called deflect and it's a different mechanic. In the DS titles you had to choose between blocking and parrying, it was a risk, but in Sekiro you can deflect while blocking by pulsing the button in rhythm to your opponent's attacks. This makes blocking more important than it was in any SoulsBorne game including Demon's. Moreover, because the posture bar for your block/deflect replaces the stamina meter, your ability to dodge and run is not hindered by how much you block.

    In other words, you can pressure with R1 while blocking all damage (as long as you don't try to attack when you should be blocking or vice versa), while at the same time deflecting, while also being able to run away forever at any time. The Perilous Attacks, the big red letter attacks that some people are complaining about, are perilous specifically because they are attacks that can't be blocked/deflected and have to be dealt with using your other options, which is why they are very obvious and telegraphed.

    Well, FromSoft tried to warn us. Sekiro has all of the design elements that made Dark Souls great, it just presents them in different ways. Aside from all that, the level design is top tier as it is in every FromSoft game. Exploration is a joy. I also think this game is noteworthy for a reason that no one else is talking about. Team Ninja tried to make a Soulslike game with Nioh. Sekiro is FromSoft's way of thumbing their nose at Team Ninja, by making a better feudal Japan action game than Nioh in response.
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  86. Mar 27, 2019
    10
    From Software has outdone themselves and created the best melee combat system ever. The responsiveness, flow and spectacle of the combat is something to behold and a joy to master. No game has made me feel the exaltation that overcoming bosses does in this game.
  87. Apr 27, 2019
    9
    I loved almost everything about this game. The only thing that bugged me is repeating mini-bosses (which is shame), but all bosses are very impressive and remain in the memory for a long time. Especially nice is new exploration mechanics, which weren't as wide and open in previous From titles due to new mechanichs (jumping and swimming).
  88. Apr 12, 2019
    10
    I have never been a hardcore gamer wanted to play on the hardest difficulty and do all what game have to offer. Played 4/5 Bloodborne, Finished Dark Souls 1 & 2 with a little grinding and work. Sekiro has changed my mind. Satisfaction, when I defeat a boss or hard sub-boss in Sekiro, is gratifying. Gives me a feeling of achievement and satisfaction. Even the mobs or when methodically II have never been a hardcore gamer wanted to play on the hardest difficulty and do all what game have to offer. Played 4/5 Bloodborne, Finished Dark Souls 1 & 2 with a little grinding and work. Sekiro has changed my mind. Satisfaction, when I defeat a boss or hard sub-boss in Sekiro, is gratifying. Gives me a feeling of achievement and satisfaction. Even the mobs or when methodically I pick and deathblow enemies one by one. Do not watch videos just play the game. The game is surprising, enemies inventive and requires thinking and strategy. If you can't beat some boss or enemy...try harder there is always the way and you got means to do that. Sekiro is all about skill, practice and finding the right way to do it. Gameplay is almost perfect and satisfying, the world is fantastic, graphics are excellent and perfectly accompanies atmosphere and tone of the game. The sound is brilliant and you can even relly to time deflect or attack on sound alone. As a seasoned player with playing games on a daily basis from 1986 (i know I am 47 old gamer and hope it will continue to be :) ) Sekiro has brought me to another level and made me the person that wants to hone skills until I am a Master of Sekiro. Hands down FromSoft - Sekiro for me is masterpiece! Expand
  89. Sep 11, 2019
    6
    Didn't enjoy this game. Died too easily. Combat felt like a chore. Too many enemies. Wasn't having fun.
  90. May 13, 2019
    10
    Just play this game, its THAT good. Ignore the haters and easymode askers. Game is a great challenge and completely beatable.
  91. Sep 20, 2019
    10
    Punishing, gorgeous, and profound. Miyazaki and team managed to create another unique non-Souls masterpiece to stand alongside Bloodborne. I played this game four times through and yearn to jump right back in.
  92. May 14, 2019
    9
    Another amazing game made by Fromsoft. If you think this is a Dark Souls game you are wrong. It's a different combat system that is demanding. I struggled at first and it took me a day or two to "get it" once it clicks though it is very satisfying. If you are having trouble then go explore another path. You can always come back. It can feel very demanding at times but if I can beat theAnother amazing game made by Fromsoft. If you think this is a Dark Souls game you are wrong. It's a different combat system that is demanding. I struggled at first and it took me a day or two to "get it" once it clicks though it is very satisfying. If you are having trouble then go explore another path. You can always come back. It can feel very demanding at times but if I can beat the game then so can you. Expand
  93. May 13, 2019
    10
    FromSoft you did it again im so glad to about this HARD game.
    it has more advanced battle system than Darksouls series.
    most slow physical users will telling dissatisfaction coz of this Great game is So Hard.
    If YOU go to get through it SEKIRO is Best of Best game
  94. Apr 11, 2019
    9
    People who buy this need to understand that it's a story-driven action game, not an rpg. It's a story about a shinobi with the power of resurrection, saving his master. That means there is no character creation, no character builds, and you must play as one person in the same clothes all game. Imagine ninja gaiden iwith a souls twist. Blocking, while it works, is much less effective thanPeople who buy this need to understand that it's a story-driven action game, not an rpg. It's a story about a shinobi with the power of resurrection, saving his master. That means there is no character creation, no character builds, and you must play as one person in the same clothes all game. Imagine ninja gaiden iwith a souls twist. Blocking, while it works, is much less effective than parrying, LIKE AN ACTION GAME WOULD DO. This is an action game. not an rpg. You get permanent damage buffs when you beat main bosses, so don't worry about dying. Your healing flasks are permanant so don't worry about dying. Your skill points and money that level up skill trees can be grinded back in 5 minutes SO THERE IS NO REAL PENALTY FOR DYING. you know why? BECAUSE IT'S AN ACTION GAME. LIKE NINJA GAIDEN. IF YOU GOT YOUR BUTT KICKED IN NINJA GAIDEN THEN YOU DO THE RUN AGAIN. yes, this game is an endurance test. like ninja gaiden. the action game. Expand
  95. Apr 17, 2019
    9
    The game is great.
    The only problem is that you have no option of weapons, builds, etc. So if you don't like parry mechanic (deflect) bad for you, cause there is no other gameplay option here. If you like it (I do!) then it feels really good to play!

    A lot of butthurts wanted this game to be another darksouls ¬¬'
  96. Apr 9, 2019
    10
    Another home run from From Software. Some of these negative reviews are absurd. One person complained that there are no "wall stealth kills" and rated the game a 0. There ARE wall stealth kills. You have to hug the wall and wait for the exact moment the red dot flashes.
  97. May 1, 2019
    10
    One of the best games I have ever played. I finished it last week through all endings and I am on my way to platinum the game through NG+. From the creators of the Souls and Bloodborne shows an epic tale of japan in the 16 century. A young Shinobi named Seikro is tasked by his foster father to protect a young boy who serves as an integral part of the story. The game introduces a newOne of the best games I have ever played. I finished it last week through all endings and I am on my way to platinum the game through NG+. From the creators of the Souls and Bloodborne shows an epic tale of japan in the 16 century. A young Shinobi named Seikro is tasked by his foster father to protect a young boy who serves as an integral part of the story. The game introduces a new gameplay mechanic unlike any that has been done by the souls series or bloodborne. If you play the game like those games then you will have a hard time completing the game. Whatever those game taught should be best forgotten because in this game enemies here will frustrate you hard and their attacks are stronger since this game does not have an upgrade in defense mechanic. The gameplay mechanic relies on attacking and deflection with those two on hand will help you win the battle easily and should be timed fast to counter your enemies. Your main character has a great speed movement with unlimited stamina which can be an advantage. People who will play the game as souls games must understand that your main focus is vitality and postures not stamina. Use prosthetics equipment overcome enemies and you will best bosses using those techniques. Expand
  98. Apr 15, 2019
    9
    after playing the game for over 30 plus hours I can safely say that i am absolutely in love with the game. you HAVE to go with an open mind (ive payed all souls borne games) the mechanics is completely different. however the satisfaction you get by breaking the posture of a difficult enemy is the same as killing Father Gasoline or defeating the nameless king.
    There will be a point when
    after playing the game for over 30 plus hours I can safely say that i am absolutely in love with the game. you HAVE to go with an open mind (ive payed all souls borne games) the mechanics is completely different. however the satisfaction you get by breaking the posture of a difficult enemy is the same as killing Father Gasoline or defeating the nameless king.
    There will be a point when you will "get it" it all about perseverance and the rewards are there to be reaped
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  99. May 31, 2019
    10
    Only for those that are strong, Sekiro has a very steep learning curve but once you get it, the combats and explorations are unique.
  100. Sep 14, 2019
    9
    Los nuevo de From Software llega con un tono diferente pero familiar.

    Se abandona la personalización de personajes para ofrecernos una historia más desarrollada con nombres y apellidos. La primera toma de contacto es asequible, pero poco a poco todo se complica por la exigencia de entender el combate y como funciona este. Bloqueo, deflect, ataque imbloqueable, estocada, mekiri,
    Los nuevo de From Software llega con un tono diferente pero familiar.

    Se abandona la personalización de personajes para ofrecernos una historia más desarrollada con nombres y apellidos.

    La primera toma de contacto es asequible, pero poco a poco todo se complica por la exigencia de entender el combate y como funciona este. Bloqueo, deflect, ataque imbloqueable, estocada, mekiri, barrido, agarre,..
    Entender todo esto de primeras es abrumador, pero cuanto mas juegues mas entenderas y más disfrutaras el combate. El cual es muy satisfactorio y mucho más directo que en los Souls.

    Los escenarios pueden pecar de falta de originalidad al encontrase todos en una misma región, y el ligero folclore que se añade tampoco llega a crear una gran diferencia.

    Posiblemente sea el juego más exigente del estudio. Aunque no creo que sea necesariamente el mejor.
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  101. Mar 25, 2019
    9
    For me, this game is a love letter for adult gamers.
    From Software got the essence of video games with this gem, and made it for the real gamers. Those who put hours on developing skills and trying to overcame what the game offers to you. It is a very HARD game, maybe the hardest I ever played, but is possible to beat it, you just gotta put some heart in it, and the game will stick with
    For me, this game is a love letter for adult gamers.
    From Software got the essence of video games with this gem, and made it for the real gamers. Those who put hours on developing skills and trying to overcame what the game offers to you. It is a very HARD game, maybe the hardest I ever played, but is possible to beat it, you just gotta put some heart in it, and the game will stick with you for a very long time. Mark my words: the game will go how in history as a classic. Thank you From Software! You guys have courage, and we salute you!
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Metascore
90

Universal acclaim - based on 76 Critics

Critic score distribution:
  1. Positive: 75 out of 76
  2. Mixed: 0 out of 76
  3. Negative: 1 out of 76
  1. May 15, 2019
    90
    Sekiro: Shadows Die Twice is an enjoyable, yet deeply challenging game. It's not really a Dark Souls with samurais game, but whether or not you enjoyed the difficulty level of the battles in Dark Souls will be a good benchmark in gauging how much you'll like Sekiro. If you're persistent, up for a challenge, and don't become frustrated easily, then Sekiro: Shadows Die Twice is an easy game to recommend.
  2. Apr 28, 2019
    100
    Though Sekiro feels impossibly hard at times, the level of euphoria you experience when delivering a death blow to a tricky boss or when you finally clear a castle grounds of all enemies is almost unparalleled.
  3. Apr 27, 2019
    78
    Sekiro: Shadows Die Twice succeeds in its incredibly visceral combat and stealth all while being set in an engaging game world. However, its linear character growth options and repetitive combat begin to dull the experience after you get over the initial hump.