Shadow of the Tomb Raider is the best game in this trilogy and was well worth the wait. I've been trying to hold myself back with gushing about all the things so I don't spoil it for everyone, but seriously this game is a masterpiece. Yes, there are some things which bothered me while playing but overall the experience was magnificent and should not be missed.
Exciting from the title screen to the closing credits, Shadow of the Tomb Raider is a tremendous thrill ride. It’s the definitive final chapter for story threads we’ve been following since 2013’s game, but also leaves the door open for more adventures in the future. We’ve got our fingers crossed that this isn’t Lara’s last hurrah. It doesn’t matter where she travels. Lara is going to be involved in some precarious predicaments, and we want to be there with her.
no soy muy jugador y me lo he pasado entero,gráficos espectaculares, divertido y grandes escenas de acción ,muy recomendable, jugado en series s gracias a Gamepass
In love with LARA CROFT! <3Shadow of the Tomb Raider is an absolute must for every Tomb Raider fan. My favorite game of all time!I can't believe how it pulls me in. As a big Lara Croft fan, I can only recommend everyone to play it.A perfect Tomb Raider part 10/10!
Shadow of the Tomb Raider delivers a great new adventure. However, the closure of the trilogy does not stand its ground with enough courage in order to try and provide remarkable new elements, which in the end leaves us with a bittersweet feeling.
With Shadow of the Tomb Raider, we get one of the best episodes of the whole franchise. It doesn't intend to revolutionize the formula the reboot put in place in 2013, but it has a quite interesting story and a dashing setting, offers a well balanced experience, and has a huge amount of challenges that will surely please plenty of virtual explorers.
As a Tomb Raider game, as a coherent game in general, and as a narrative experience, Shadow of the Tomb Raider is a startling fall from grace. A severe disappointment in a series that was previously going strong, and a sign that this version of Lara Croft might need to retire.
The best Tomb Raider game in the last...10 years.
A great history with big second characters, puzzles hard, exploration...
The perfect Tomb Raider game.
Abysmal ending to the series, with boring, lifeless plot from the new author, and long, draw-out, and surface-level hub city content and "characters". And the gameplay? I lost count of the number of times I'd uttered the phrase "What do you want from me, game?", my hands splayed in exasperated bewilderment, at the nonsensical (and I'm **** convinced, **unfinished**) puzzles, entirely eaten up with tedious, mechanic-contradicting precision, and moon-logic.
Rise had some of the same tedious ****, and a disappointingly mediocre script and story following the extremely promising reboot in 2014, but anything bad it did utterly pales in comparison to the consistently infuriating nonsense this game is built around.
Yes, the jungles are beautiful, and the idea of making a humanizing story around a vanishing native Peruvian population is interesting in theory, but it was apparently one of the most expensive games in history, yet climactic moments are marred by ridiculous texture seams and PS2-quality textures on closeups, and Lara's "experimental next gen face technology" continues to make her look, not just nothing like her 2014 reboot self, but overall like an uncanny-valley oatmeal-filled bag of clay with dry, lifeless makeup textures in anything but the best cinematic lighting with wet shader effects. The vast majority of outfits were also ugly and boring, which had me consistently switching back to the canvas oxford shirt. Probably why that's what's on the extremely cool-looking main menu. ~~It's almost like someone *knew* what they were making looked like ****.~~
As far as combat, the series suffers a continuation of infuriatingly bad close-quarters battle, with zero indication you're getting flanked, and Skyrim-level "Oh, you dodged before the attack hit? Sorry, you're getting hit anyway", and confusticating aim-swerving, where it just decides to knock your aim to the left after you aim directly at something.
The "cataclysm" playable cutscenes should have just been made into regular cutscenes. The amount of frustration because of bad grip/jump point programming, and absolutely ridiculously unrealistic jump distances with super-wide FOV making it impossible to judge distance or timing result in a completely experience-ruining number of pointless, stupid deaths, time and again. These are QTEs--they're just *invisible* QTEs, and it's an awful, proscriptive game design trend that needs to die, yesterday.
That's why, despite merely "bland" combat and mechanics, the game absolutely deserves a place in hell of a "4" rating, due to how much it disrespected my time with incompetent and awful, lazy, unfinished game design, and how much pointless frustration it caused, killing my immersion at key points in the story, to where I didn't care whether someone lived or died.
SummaryExperience Lara Croft's defining moment as she becomes the Tomb Raider. In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will ultimately be forged into the Tomb Raider she is destined to be.
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