Universal acclaim - based on 121 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 121
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  1. Jun 22, 2020
    The narrative, the bread and butter of The Last of Us, is a mixed bag. On the one hand, it has powerful moments that only the boldest studios can create, massive cliffhangers and it’s vicious towards the game’s main characters. Some scenes even caused internal conflict within me. Yet at the same time, Druckmann’s story is rife with plot holes, contrivances, teleporting characters and inexplicable behavior — dramatic tension takes precedence over structure and logic, and it looks very jarring at times.
  2. Jul 1, 2020
    I finished The Last Of Us Part II feeling depressed, but not for the reasons the developer might have intended — Naughty Dog is an immensely talented studio with resources that many devs can only dream of, yet their achievements in presentation are held back by a lack of mechanical evolution and uninspired gameplay. The Last Of Us Part II is a journey worth tolerating for the sake of what it gets right, but when it comes down to it, I feel exactly the same way about it as I did about the first one — I wish it was a book.
  3. Jun 29, 2020
    Some odd priorities, excruciating pacing, and weak character writing keep this intriguing game from being excellent, even if its gameplay and presentation have received large improvements.
  4. Jun 24, 2020
    The dystopian world created by the Naughty Dog team is one that I enjoy exploring and surviving in. For everything that The Last of Us: Part II gets right, though, I can’t help but feel like I just played through an extension of the same game from 2013. That’s not necessarily a bad thing, and like Ellie with Joel, I'm trying to accept the game as it is. Considering the impact that The Last of Us had on gaming, I guess I just expected to be blown away all over again.
  5. Jun 12, 2020
    This excessive padding and theoretically noble attempt to dive into deeper subjects also negatively impacts the gameplay, too, as even its ace combat mechanics can’t quite stay fresh and exciting when repeated that often over the span of 30 hours. What’s left is a Bloater that’s forsaken enough of its soul to only just barely still be recognizable in its current form, shuffling around and proving that, unlike Ellie, it is not immune to devolving into a lesser form of itself.
  6. Jun 12, 2020
    As a video game sequel, it ticks all the boxes of being bigger and better with more to say. But as a story, as an experience following one of the most critically acclaimed tales ever told in this medium, it sits uncomfortably on a knife's edge, waiting for the passage of time to pull it one way or the other.
  7. Jun 12, 2020
    The Last of Us Part II tries too hard to differentiate itself from its predecessor. While astonishing cityscapes and more varied combat options are great evolutions, Part II lacks the poetic serenity that made the original road-movie-like epic such a masterpiece. On top of that, uninteresting new characters burden the story, making Ellie's journey feel conventional and not nearly as captivating as the original.
  8. Jun 21, 2020
    In trying to subvert expectations, The Last of Us Part II discards the best aspects of its predecessor to provide a rote revenge tale that is ill-considered, ending on a note that makes everything — all the violence, all the loss, all the struggle — feel utterly, hopelessly pointless.
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  1. Jun 12, 2020
    Trying to extend the story of The Last of Us in a meaningful way was always going to be an uphill battle. What’s so frustrating about Part 2 is that the game seems to have all the pieces necessary to do just that. But those pieces end up getting lost as the game also tries to tell an entirely new story, one that tries to expand the Last of Us world into a generalized setting for an anthology of loosely connected stories. The end result never comes together in a satisfying way.
  2. Jun 12, 2020
    So as the credits roll on my second playthrough I consider going back for a third, because this wonderful story does feels so good to play. It’s a game that’s never held down by the weight of its predecessor’s importance. Its writing and its performances feel pitch-perfect throughout, driven by the fact no movie or book or soon-to-follow HBO TV show could properly replicate the story it tells. It’s a video game and it could only exist as such. Now, just be sure you see it through to its incredible end.
  3. Jun 12, 2020
    But it's not fair to appraise Last of Us Part 2 as some kind of futuristic hybrid. It is a game -- a thrilling, harrowing and thoughtful one. Prepare to be riveted, surprised and, yes, traumatized.
  4. Jun 12, 2020
    Can a slick, mainstream action game really reckon with the violence that drives it? The answer is yes - messily, but powerfully. [Eurogamer Essential]
  5. Jun 12, 2020
    The first game’s story was polarizing; this one’s will clearly be as well. So many people worked on this game for so long, and at such cost, that I want The Last Of Us II to be more than the experience I had. It’s a visually beautiful game that feels distinct to play, and the story it tells and how it tells it, at the most basic level, certainly pushes the edges of what games have done before. None of those accomplishments elevated or redeemed it for me. Like the nature consuming Seattle, or the outbreak consuming humanity, its ugliness overshadowed everything else.
  6. Jun 12, 2020
    The Last of Us Part 2 depicts individual people who are instead ruthless, capable, yet self-absorbed, and whose perception of violence is limited to how it affects them and their chosen family members. They are almost unbelievably unable to see the bigger picture. Part 2 ends up feeling needlessly bleak, at a time when a nihilistic worldview has perhaps never been less attractive. Its characters are surviving, but they’re not learning, and they’re certainly not making anything better. Maybe the most surprising thing that The Last of Us Part 2 offered me was the surety that, while the game was made with great skill and craft, we are actually much, much better than Naughty Dog thinks we are.
  7. Jun 16, 2020
    This sequel has more false stops than Return Of The King, and by its operatic and downright biblical finale, it begins to flirt heavily with pure bombast, with a self-seriousness as overgrown as any Bloater. But it’s usually smart to bet on Naughty Dog sticking the landing, and Part II invests so heavily in these characters—new but especially old—that by the time the actual ending finally arrives, it’s gutting in a wholly different way than the original’s.
  8. Jun 25, 2020
    It's decent. It's a good little game...The violence is inherently fun... I don't think I've seen a bigger gap between promise and reality since I played Fable 3. [7.5 out of 10 "if I were doing review scores still..."]
  9. Jun 12, 2020
    Yet, I’m glad I pushed through — because those dark, disturbing moments are what make The Last of Us Part II so powerful. It’s not just a game about violence. It’s one that grapples with the impact of that violence and shows players the consequences.
  10. Jun 12, 2020
    While the violence of the first game served a compelling moral tale, the over-the-top bloodshed of Part II is all in service of a rather clichéd and tiresome lesson about the endless cycle of revenge. The banter that elevated the first game above mere dystopian fantasy is gone too, as Ellie often navigates this ultra-violent world on her own. It makes for a lonely, depressing experience at a moment when many of us are already feeling lonely and depressed...Still, it’s a rare AAA video game that will take any sort of risk — and Naughty Dog takes a lot of risks.
  11. Jun 12, 2020
    The Last of Us Part II feels complacent, yet also preoccupied with its predecessor. Every facet of the original game has been expanded and enlarged in the sequel, but not actually improved. It is as if its only inspiration is the original game, and the well of pop culture it was drawing from. There is practically nothing here we haven’t seen and done repeatedly throughout previous Naughty Dog games. It sets out to surpass its predecessor, but the only meaningful contrast between them is in its even more oppressive bleakness and violence. It digs two graves, fills them with blood, and then just fu.king wallows in them.
User Score

Mixed or average reviews- based on 159220 Ratings

User score distribution:
  1. Jun 19, 2020
    My disappointment is immeasurable, and my day is ruined.
    I waited 5 years to play this
    And they gave me a horrible intro and **** ending I
    My disappointment is immeasurable, and my day is ruined.
    I waited 5 years to play this
    And they gave me a horrible intro and **** ending
    I just want to forget about this game.
    Full Review »
  2. Jun 19, 2020
    It breaks my heart to write this, but I really did not expect such a poor story after all these years of waiting. While there were a fewIt breaks my heart to write this, but I really did not expect such a poor story after all these years of waiting. While there were a few genuinely good moments, majority of game filled up with plot holes. It just took elements of what worked for the first game without understanding what made them compelling. It seems like this game was done by other studio, but its not!!. The basic gameplay has stayed the same (for better or worse), environment puzzles are almost gone. So remove story from the table and you are left with the shallow gameplay that will have you looking for some other game. Full Review »
  3. Jun 19, 2020
    This review contains spoilers, click full review link to view. Stunning game, excellent storytelling that builds upon the unforgiving apocalypse. Top notch gameplay for its genre. Another masterpiece by Naughty Dog Full Review »