Although Dragon Ball: The Breakers is actually a good idea, it is an experience that I can only recommend to anime fans due to its flaws in the implementation part, the gacha system and the luck-based gameplay that gets boring after a while with bad teammates.
DRAGON BALL: The Breakers is a good idea held back by Pay-to-Win practices and outdated design decisions. While the game could have a bright future ahead of it, it has a long way to go before it can be considered a truly great title, and really ought to sort out it’s current issues before the developers look ahead to Seasons 2 and beyond. The fundamentals are there, and the gameplay is solid; if these can be polished and modernised, then Breakers would easily go from a niche oddity to a raging blast.
Dragon Ball: The Breakers is the latest game to cash in on the cat-and-mouse multiplayer boom. Unfortunately, it does so without any of the mechanical depth that makes those games great.
Dragon Ball: The Breakers is a crude and poor video game, but it is not lacking in inventiveness. What I’m wondering is if, unlike other similar multiplayer titles, it will have time to evolve and improve over time, or if Bandai Namco will put an end to its service before the game formula is refined and enriched as it needs to be.
Dragon Ball: The Breakers will probably live or die based on its initial release window. It is a game of growing pains so severe that it might scare off much of the audience. What that could leave is akin to a late-stage fighting game: the only players left are very good, forcing away even more newcomers. If players can get over this hurdle, and the one that simply playing the game provides, there's a depth to the mechanics that are satisfying to master. It is a game that offers a bit more complexity than competitor Dead By Daylight, but would have to sustain a player base to truly match it. Failing that, it could end another Friday The 13th; a totally fine game that can only be enjoyed with friends. As it stands now, though, a private game cannot exist without a full lobby of eight players, so even that might not be a realistic option. In a world with a glut of this genre, it doesn't do quite enough to require your time.
Fleeing from Cell, Frieza, or Majin Buu's sadistic assaults has its moments of brilliance. But the often tedious exploration, subpar combat system, and intrusive gacha mechanics keep the game from being anything more than a curiosity.
Despite efforts to include a vast collection of Dragon Ball characters and references in The Breakers, going as far as to provide a somewhat logical explanation of why it is possible for dead villains and normal civilians being able to transform into your favorite heroes, the game is ultimately let down by its poor mechanics and systems. Instead of giving players a chance to sink their teeth into a new way to enjoy the storied franchise, Dragon Ball: The Breakers will only be consigned to the place of a bad memory, much like a poor filler episode of an anime.
SummaryCaught out by an unexpected temporal phenomenon, seven ordinary citizens find themselves stranded in a Temporal Seam; they share their imprisonment with a Raider, a menacing enemy from another timeline with overwhelming power.
Their only hope for survival is to break out of the Temporal Seam with the Super Time Machine but the Raider is...