Directed by ex-Cave dev Daisuke Koizumi, who worked on Deathsmiles 2 and Dondonpachi, amongst other great entries in the genre, Rolling Gunner has pedigree, and it shows; this is one of the most addictive, accessible and downright fun shmups currently available on Nintendo’s system. It plays beautifully, looks amazing and is overall one of the most engaging side-scrolling shmups released in recent memory. Kudos to Mebius for creating an entry in the genre that does so much to welcome newcomers into the fold whilst at the same time offering a blisteringly difficult challenge with plenty of hidden depth to hardened warriors looking for their next shooter addiction.
Don’t let its somewhat drab exterior fool you, Rolling Gunner is worth a look for genre professionals and up-and-comers alike. Its the kind of game that, despite only being six stages long, I can see myself returning to for a long time coming.
Though there’s a surprisingly large field of competitors on the platform, Rolling Gunner ends up as the best scrolling shooter available on the Switch. While it clearly embraces the traditions of its arcade-oriented predecessors, Koizumi’s work serves as both as a solid introduction to the genre as well as a satisfying deep-dive for veterans.
SummaryWith its reliance on BAC, humanity had forgotten how to operate even basic transportation, let alone weapons.
After the attacks from BAC and the subsequent social chaos,
the human population was reduced by half.
However, there was a group within Lerman Matsunaga that foresaw the dangers
of a dependence on Buster Engines ...