The one letdown has to do with Colossus Down’s two-player mode. Rope in another player and you can dial up the fun by fighting alongside them, you as MechaNika, them as The Great Bleeding Pig (don’t ask). But if you’re playing on Switch, even though you only use one analogue stick and four buttons, you can’t have one player per Joy-Con; instead, you have to get another set of Joy-Cons or another controller. It’s a frustrating oversight, especially since Colossus Down begs to be shared. Still, it’s a real treat solo and if you’ve got a twisted sense of humour and a taste for side-scrolling punch ’em ups, you can’t go wrong with Colossus Down.
Colossus Down offers an interesting art style and comedic writing, that all fit well in the wider context of the game. Sadly, it just isn’t enough to carry you through the repetitive and uninspired gameplay. Making it difficult to recommend to newcomers, and established fans alike.
Colossus Down features a grating protagonist going on a childish, fury-fuelled rampage, one with a wide set of levels that don’t have any throughline other than her being inconvenienced. The neat aesthetic can’t cover for shoddy-feeling combat and ill-instructed puzzle segments that sadly are further bogged-down by an endless stream of blathering by Nika, who has an infinite store of smugness. With so many great brawlers on Switch old and new that include sound fighting, killer soundtracks, and charming characters and worlds, Colossus Down should stay in the scrap pile.
With a bit more variation to its gameplay, Colossus Down could have been an easy recommendation. Despite its unlikeable main protagonist, there’s a heap of potential here that could well be realised if the developer decides to go for a sequel. As it is, it’s a great looking game that unfortunately falls foul to repetitive and shallow gameplay.
SummaryJoin forces with Nika, MechaNika, Agatha and the Great Bleeding Pig in this peculiar and crazy mission of destruction of everything that isn't cool.