All in all, yes the game is very limited. And yes, it’s unlikely to keep most people interested after a few days. But we have to acknowledge the intention here: this isn’t a game to make money, it's not a system seller, and it’s not even a game that we can honestly say you have to download. As a free product, though, it does exactly what you’d need it to do: get you up on your feet a bit more during difficult times, and maybe even put a smile on your face too. Hey, turns out that wasn’t so tough after all.
Para ser un juego gratuito por parte de Nintendo es genial. Aunque no es tan preciso en los saltos, con que uno ponga sus rutinas propias, ya sea de tiempo o cantidad de saltos, te ayudarán a liberar algo de estrés y mantenerte ejercitado diariamente.
For what jump rope challenge is, a free game about jumping a virtual rope using the joy-con, it is a nice little exercise game that doesn’t need to exist but does. If Nintendo didn’t make this, no one would care. But since this exists, it is just a funny little game on the es hop to get you moving. And that’s why my review of Jump Rope Challenge on the Nintendo Switch is 10/10 and definitely should win game of the year.
You get what you pay for, and this game is free. That said, it's perfectly fine and accomplishes exactly what it sets out to do: it gives you a reason to get your heart rate up by jumping in place to move a cartoon rabbit. Just don't play this if you live above the ground floor in a multi-story apartment building.
A minimalistic fitness game where, well, you jump rope. It's as barebones as they get, and the tracking is all wrong–expect it to multiply your jumps by a factor of 3 or 4, so it only takes about 30 jumps to record the default daily dose of 100. That being said, it's fun, simple, and it does the job. If you don't care about precise tracking or fancy features, and just want that little extra motivation to get a bit more exercise… well, this isn't Ring Fit Adventure by any stretch, but it's a nice free game.
As an advocate for positive mental and physical health, I am delighted to see well-meaning, non-marketed, promotion of healthy lifestyles. Nintendo is one of few large companies I don’t scoff or become enraged at when they promote health and physical activity through their games. I too laughed when I first saw the bulky controller for Ring Fit Adventure. But if this is what it takes to get people up and moving, their gateway to understanding the importance of exercise for one’s health, then I’m more than happy to stand aside and let people have their fun.
Last night, Nintendo was promoting their new, free-to-play game at the top of my news feed. Jump Rope Challenge is a game where you detach your Joy Cons and jump rope along with a cute bunny avatar. I immediately downloaded it and the next day, uninstalled it.
I will spare you, dear reader, from breaking down my hours of research on the benefits of exercise for your mental and psychical health. Along with what jumping rope does to our cardiovascular system and why you should consider incorporating it into your cardio routine. Instead I will admit that I am willing to trade in my cruddy Planet Fitness membership for a pole to dance on while building strength, and a copy of Ring Fit or some other Switch game that has some good cardio exercises.
The “limitedly-available” for free Jump Rope Challenge is not that game. To cut the **** here’s why you probably shouldn’t download this even though it is completely free: The tracking is god awful!
For a free-to-play game from Nintendo, I don’t expect much. I enjoy and encourage the simple graphics, odd cat theme, and readily available outfits. But for a game where you jump an invisible rope in time with your bunny avatar, the numbers of times skipped skyrocketed.
I’ve had to mandatorily jump rope before. I’m use to counting my jumps aloud or in my head. I will admit I’m speedy at the activity, but it isn’t a fun one I enjoy doing often, especially in the summer heat.
Upon playing Jump Rope Challenge I was blown away at how bad the tracking was. I had counted up to 50 before becoming out of breath and stopping out of bewilderment. My little bunny avatar was at 300 jumps! When I stood in place and swung my controllers, the character continued to jump at ridiculous speeds. Sometimes it wasn’t one skip per swish, but three or, dare I say, more!
I had played all but a literal minute and 17 seconds and was greatly soured and disappointed at this experience.
I confess that I expected more. What I hoped for was a game mode where you can jump rope endlessly. And a mode where the game ends once you trip on a rope. But what I most anticipated was, well, a challenge. And that’s not good when the word is in the title.
Instead, you receive a poorly made game that was probably finished in a week. Where the tracking that Nintendo heavily emphasized in presentations and their 1-2-Switch Party Game, make the very same motion controls seem to be in their infant beta stages.
It’s the motion controls that are supposed to make this game worth playing and downloading. If they were spot on and accurate I would’ve come back the next day and done more to see if I could get a higher score. However due to the inferiority of the controls, I hate to say it, but this is just pathetic.
And I don’t want to say that about Nintendo! I don’t want this out-of-the-blue, random ass game, to be dismissed as “weird” and lost to time. Ring Fit Adventure was a weird game with a weird concept. But it proved itself to be a true challenge that anyone can pick up and get some exercise with while learning the importance of exercise as a key for good health.
However, what makes Ring Fit work so well for many is the tracking! Ring Fit appears to work smoothly because the game is able to keep in pace with you. Pacing and form is key to good exercise! Form reduces the chance of injury during activity and maximum output for the benefits of our exercise. Believe me when I say I have awful form sometimes and my soreness the next day was unbearable. Pacing helps us keep track of and maintain our goals. You can’t do three hours of strength training daily in one go and believe your body will improve overnight. That is only hurting oneself mental and physically in the short term, but will probably increase chances of injury and knocking you out for three weeks.
I do believe that it is very noble and honourable for Nintendo to drop and promote a fitness game the myst **** pandemic. While many continue to feel the straining effects of confinement, we need more kind strangers to teach us how to make the most out of such a time. I’m grateful to Nintendo for promoting games like Fitness Boxing much as I am the people online teaching and inspiring others to bake bread and take up Yoga.
However, Jump Rope challenge is not a game you should give a second thought about.
SummaryJump rope virtually and watch the on-screen counter increase with each successful hop! Another player can join in on the fun with another Joy-Con™ controller as you strive for a high score. This game is available FREE through Sept. 30, 2020.
By using a pair of Joy-Con controllers and imagining them as the handles of a jump rope, playe...