Fitness Boxing 2 is a decent fitness game that will get you to sweat, provided you can muster up the discipline. The game provides a good variety of exercises and incentives to come back each day. The best and worst part of Fitness Boxing is that it doesn't need any additional hardware but instead relies on joy-con movement, which isn't always very accurate. Fitness Boxing 2 is a good alternative to Ring Fit Adventure if you don't want any additional equipment.
Very fun game. To all the people complaining that punches don't register...I had the same problem until I realized it will count your punches as misses if you don't keep your hands up and and bring your hands back quickly after punching. Which makes perfect sense since that's exactly what they teach you in real boxing. I make sure I do those two things and I very rarely have missed punches anymore.
It's really good. Works you up at a nice pace... I suggest getting some weighted gloves after a couple weeks to increase the difficulty. The licensed music is appreciated. I enjoy doing this every day for 30 mins and I'm feeling a lot better.
It’s a better Wii Fit, in the sense that Fitness Boxing 2 trims the fat (ha!) that were the slow exercises and loading times. But much like Wii Fit, I cannot guarantee that it will maintain your interest for long or present enough new features over time. At the very least, you won’t have to stow away a balance board in a closet somewhere after punching out.
This sequel doesn’t really bring any new features to the formula. However, it still works as a workout companion for those looking a lower-intensity training they can do at home, or to complement their workouts.
Fitness Boxing 2 isn’t a bad way to keep your body energised, but the few improvements it has loaded into its gloves can’t hide its flawed punching technique or its disappointing lack of beats to bounce around to between uppercuts.
With something like Ring Fit Adventure, the variety of exercises and madcap storyline drew me back in time and time again, and in comparison Fitness Boxing 2 just feels flat. Even the budget RRP of £39.99 feels far too much to pay. Given that we’re all mostly housebound at the moment, it feels like there might have been an opportunity to do something more interesting with the concept.
Excellent game if you had a bit boxing/kickboxing training. The trainings are quite hard if you punch with good technique.
The biggest issue is the panels of marks are at the same side as the hands. In boxing, the punchs need to cross the central line, which means left hand should punch to right and right hand to left. Easy fix: change the joy cons to opposite sides.
It's a good concept, but done poorly. It doesn't actually matter what punches you throw. As long as it registers some sort of punch, it'll consider it done. I also find it fairly inconsistent in actually registering punches.
My cousin has been a boxer since he was 12 and he played a couple of levels when he visited. So here's where the major issues lie. This is essentially shadow boxing. And as long as you're not throwing much power into your punches, you'll likely be ok. But the moment you add any actual power, you're injuring joints. If you're able to consistently control your punches, it's not too bad. But throw too much power and you risk injury. And once you start getting fatigued, control suffers and you're more likely to get sloppy. The second time I played, I was a bit sloppy on a punch and I strained my shoulder. Sure, if you're young and made of rubber and magic, then I'm sure you'll be ok. But for anyone else, this is probably a good way to hurt yourself.
They also made zero effort with the warm-ups and cooldowns. Warm-ups are ok but not enough to be properly warmed up. But cool down is just a repeat of warm up. They didn't even bother to stop calling it warm-up when you're cooling down.
And I really found it pretty dull. I don't find myself wanting to fire it up.
Okay game if you're willing to slog through hours of boring, slow lessons, before you unlock actual fun lessons. Never understood that in fitness/music/arcade/fun games. Just give me all content, I don't want to sit through your boring lessons where there is a punch only every 7 seconds.
That every lesson begins with about 30 seconds of meaningless talk from the trainer should tell you enough about the slowness of this game.
The game idea is great. I was exited to get some good exercise and burn some calories. But after playing the first time I noticed how bad it was in terms of registering your punches. I quickly figured out that for the game to register a perfect score you would have to punch earlier. In general that would not be an inconvenience if you don’t care about getting a good score and just want to sweat a little. Also wouldn’t generally be a problem if you naturally don’t care much about rhythm in general. But when you hear the beat and try punching with it you get a missed you start to get frustrated. I tried ignoring it and just focus on burning some calories. But the further you advance the more noticeable this problem becomes. The more combos you want to make the more you miss if you are one ti fall into the music rhythm. Then it just becomes confusing and stressing. It gets frustrating pretty quick after that. After trying a second time I just realized I had wasted my money with this game. It ended up being more frustrating than enjoyable. And there is no way one can focus on exercise if you are feeling frustrated constantly. I have read reviews of people who say this problem won’t happen if you play it on table top mode. Well now I’ll have to wear my glasses to throw some punches because otherwise it won’t register on time? Maybe if you think you’ll be ok with it, I’m glad for you. But it is just too annoying for me that after paying $50 you also have to deal with these things. If you want to buy it, I would recommend you check out the demo version first. And if you think something is inconvenient or uncomfortable, just know, this won’t be fixed on the full version. The discomfort is just going to get worse.
SummaryWork out at home and punch to the beat. Jab, uppercut, dodge, and more to catchy pop tunes in this rhythmic boxing game. Pass a Joy-Con™ controller to an exercise buddy and box to the beat together. Customize your workout with the help of a virtual instructor. Choose from nine virtual instructors, select a challenge level from light to h...