Metascore
41

Generally unfavorable reviews - based on 5 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 5
  2. Negative: 2 out of 5
Buy On
  1. Dec 13, 2019
    65
    Overall, Narcos: Rise of the Cartels offers some unique strategy mechanics to help distract you from the game’s slow nature.
  2. Nov 25, 2019
    50
    Narcos: Rise of the Cartels was shaping up to be a fascinating advert for Netflix’s hit series, but the overall quid pro quo bend of strategy ultimately makes it the shallowest of tie-ins. This is one Search Bloc party that you can count me out for.
  3. Nov 22, 2019
    50
    Considering how integral the back-and-forth tussle between El Patron and DEA is to the show, recreating such a violent game of chess in 'tactics' form seems like a match made in heaven. But even with some welcome gameplay twists – namely those real-time Kill Shots and Counteractions – the slow nature of its single-unit turn mechanic and the totally unremarkable AI makes this generous offering of missions far less exciting than it should be. As a genre, a turn-based tactics setup really suits the cat and mouse nature of this real-life-inspired cartel war; it's just a shame certain elements let it down.
  4. Dec 14, 2019
    20
    The only silver lining of Narcos: Rise of the Cartels is that the game itself is such a disappointment in what it sets out to do that few people will play it in the first place.
  5. 20
    There's simply no reason to play something so utterly bereft of thought as Narcos.
User Score
2.8

Generally unfavorable reviews- based on 8 Ratings

User score distribution:
  1. Positive: 1 out of 8
  2. Negative: 6 out of 8
  1. Nov 21, 2019
    4
    After playing for several hours, I want to ask a couple of questions. Serious questions.

    For example, why when my commando shoots
    After playing for several hours, I want to ask a couple of questions. Serious questions.

    For example, why when my commando shoots point-blank from an automat at an unprotected enemy (he only has trousers and a Hawaiian on him) he receives the maximum available damage 3-4, rather than instantly dying (6 dammage)?

    Why do soldiers sometimes run through walls?

    Why is there such a strange balance in the game? For example, a shot from a grenade launcher directly at the enemy does as much damage as a shot from a automat. Once again, a grenade crashes into an adversary in a Hawaiian shirt, immediately explodes, and he does not care - he continues the battle, losing about 2/3 of his health. But a shot from a shotgun point-blank - deals damage more than a direct hit by a grenade. Why am I firing form grenade launcher at opponents hiding behind a car, and the car doesn't explosion?

    Or a wonderful decision in mechanics that one soldier from my squad walks, and then one enemy soldier. Sometimes it turns out that the same soldiers move 5-6 in a row.

    And there are a lot of such trifles in the game. Problems with balance and elaboration of details, problems with mechanics and so on.

    I cannot say that the game is bad, but it cannot be called good either. She is nothing
    Full Review »
  2. Jan 7, 2020
    0
    sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
  3. Nov 25, 2019
    7
    In a nutshell, XCOM with a Latin American drug war wrapper.

    Pros: 1. Graphically, it's pretty solid. 3D isometric with rotatable field
    In a nutshell, XCOM with a Latin American drug war wrapper.

    Pros:
    1. Graphically, it's pretty solid. 3D isometric with rotatable field of view during the combat phase, and the story interludes are interesting enough to sit through and watch instead of skipping ahead.

    2. Sound. Again solid. Latin American background music plays during the combat phase. The voice acting is pretty decent.

    3. Play. It plays similar to other X-Com games with some notable exceptions (below). You either are a fan of the play style or not.

    Cons:

    1. Lack of 2 player competitive - DEA agents vs. Narcos seems to be tailored towards 2 player competitive action.

    2. Lack of destructible backgrounds (building walls, etc.) is disappointing.

    3. Unlike other X-Com style games (Mario vs. Rabbids, Mutant Year Zero), in this game each turn only allows one character to perform an action (unless a character ability is used to grant additional actions). It makes sense from a game balance sense - a squad of 5 characters all having first action has a massive advantage when they are first to act.

    The problem is strategically it makes sense (for the player) to probe and retreat using one or two team members leaving the others behind. There is no overriding sense of team strategy. This can make for prolonged (though successful) missions. A time / turn limit on mission objectives would speed up the action (see Mario vs. Rabbids) by forcing the player to engage on multiple fronts to finish a mission.

    Though I agree that movement / firing should be restricted to one player per turn from a game play balance standpoint, I don't understand why the other characters aren't able to heal / reload weapons / activate special abilities / or just plain rest when they are not moving / firing. Again, this would speed up the action.

    Final thoughts:

    In the vast wasteland of real time strategy games for the Switch, this stacks up pretty well with the other two titles I mentioned above (Mario vs. Rabbids, Mutant Year Zero). The game action does play slower than the other two and so the score reflects that.
    Full Review »