There’s very little to criticize about Super UFO Fighter. It’s a game that’s easy to learn and challenging to master. With campaign mode, a versus mode, and a “hot potato” mode, there’s plenty to keep players entertained. While it may seem simple on the surface, Super UFO Fighter is incredibly entertaining and only gets more challenging the longer you play it. If you’re looking for a new party game to play alone or with a friend, I definitely recommend giving this game a shot. I don’t think you’ll be disappointed.
Super UFO Fighter is enjoyable for a short while, but in testing this with my family we’d had our fill after about a half hour. The gameplay got stale quickly, and every match started to feel the same. The single player mode exhausts its ideas equally quickly, and while I appreciate that there is an online multiplayer mode here, I wasn’t able to find a single opponent in all of my attempts. I didn’t have a bad time playing the game, but it’s all just too thin to recommend regardless of whether you mean to play alone or with others.
Super UFO Fighter is neither super nor a fighter. It’s a perfectly fine game that could entertain for a little bit on your own or with a friend, but a party game this is certainly not, and neither is its difficulty finely tuned enough to feel engrossing on either end of the difficulty spectrum.
Super UFO Fighter could have been a great, fun sandbox in the vein of Stick Fight, Duck Game, or BombSquad. Using a tractor beam and weird objects to accomplish varied tasks? Yeah, great! But as it is, the game lacks the creativity to try anything other than its one trophy grab idea. (Actually, there’s a hot potato mode too, but it’s very easy to break and not worth discussing.) Committing to one game type can work too, right? But that one mode has to be full of nuance and competitive depth. And this game simply doesn’t have that either.