For those who have any love for the series, and appreciation for the era of the arcade, you absolutely can't go wrong with this one. I prolonged this review longer than necessary because I just wasn't done playing it – and I'm still not. It's a winner.
There's only so much to add to an addicting gameplay loop of shooting, warping and surviving. Tempest 4000 does enough for fans of the original game to scratch that itch of a solid arcade classic. At certain points you enter a great flow state the games like Tetris, Rez or Lumnies are often known for. These are the best moments of Tempest 4000; enjoying the colors, the music and most importantly the solid gameplay. The game is just as good as the original and best of all it never gets old.
The price is no doubt Atari’s doing but it makes recommending the game a lot harder than it used to be. And yet when the bad guys are falling like skittles, as you skid past one and quickly jump back to explode him and his cohorts, any qualifications about the game being too retro, too familiar, or too expensive fall away. But it is frustrating that the game’s most important talking point has become how much it costs and not how it plays.
Fans of Tempest are sure to enjoy this latest installment in the long-running series. I definitely did. That being said, it doesn't quite feel like the next evolution of the classic formula. Here's hoping Tempest 5000 offers a more innovative take on the franchise.
It's quite the barebones package, despite being an uproarious amount of fun in small doses. Some small control tweaks, additional content, and other changes might make this the best Tempest out of the rest, but for now it's still a great diversion and addition to the series' portfolio.
For fans of Tempest and previous Minter games, Tempest 4000 is more of what they love. For those wanting precise arcade action or something new from this creator, it’s a flashing, overwhelming disappointment.