The Friends of Ringo Ishikawa might look like an old-fashioned belt-scroller, but it is actually an open-world game full of life and… well, philosophy! There’s plenty of dialogue, and the way the story is told through everyday life events at school and in your neighborhood feels like real life. The game’s systems aren’t well explained, which will catch many gamers off-guard at first, but its climax has a lasting impact that is worth experiencing.
Screenshots really don’t do The friends of Ringo Ishikawa justice. What looks like a traditional side-scrolling brawler is actually something far more intricate. It’s more of a teenage simulator than anything, and with some really well-written dialogue (filled with the kind of malaise and sense of directionless rebellion we all experienced in our formative years) there’s a really interesting story to be found. Its everyday activities will remind you more of Bully or Shenmue than Street Gangs/River City Ransom, just don’t expect to have your hand held as you head out into the world to discover them.
The combat, too, can get a little confusing when a bunch of characters are on-screen. You'll end up hitting the wrong foe, which then allows your intended target to get some free hits on you. The abundance of techniques doesn't add much, either, as the basic punch and kick combos do fine against everyone. I know this isn't meant to be specifically a beat-'em-up, but the gameplay feels a little basic.
The Friends of Ringo Ishikawa is quite weak in its pure playful proposal but has a real personality that could well embark you, if you are sensitive to this typical Japanese atmosphere carried by hip hop melodies and retro graphics successful in this small city, free to live the existence often in slow motion of a rascal high school and his friends. In this, again, the fact of being able to play in a nomadic way with the Switch is a plus.
While the concept of an open world beat ‘em up set in high-school sounds interesting, the way it was executed is far from perfect. Furthermore, the entire world feels meaningless, as there is no way to easily tell what time your classes begin, and where they are. It is also difficult to know where each building is in the world because The Friends of Ringo Ishikawa lacks a map/compass feature. If you are looking for a unique beat ‘em up, and are willing to manage it’s user experience issues, then this is a perfect game for you.