I want you to buy it and play it. I want you to see all the clever
things it does, all the lovely surprises, all the silly moments. But I
don’t want to recommend you do that, then you play it and say, “But
hey, it just doesn’t make sense – and also I wish he’d have gotten a
theatre school friend to do the voice over.” You know that already, go
in and enjoy it anyway. And heck, it’s £1.50. You’d spend more on a
glass of Coke.
Clever and witty. The game breaks the 4th wall.
Unexpectedly funny and a refreshing change from the other Humble Bundle indie titles I had been trying out. As an indie game, written by one person, it blew the vast majority of other indie titles out of the water. About on par with A Short Hike, though in a much different way.
Corridor, The | 2020 | PC | Played for: 1h
Really simple and with at least one unexpected fun moment. Worth for it's shortness
Story: 8/10
Gameplay: 8/10
Graphics/Physics: 10/10
Music/Sound: 8/10
Final Score: 8,5/10
So, let me start this by saying I really, REALLY wanted to like this game. I was rooting for it along the way and watching for sparks of ingenuity, but sunk into the realization that it is just not a good game. Game is also the wrong word. It's not a good experience, as I can't in good faith classify it as such.
The Corridor is a Humble Original and I got it for free with a bundle. As such, it's easy to give it some leeway as you wait for it to hit its stride. Wait as long as you like though, and it offers nothing entertaining, deep, surprising, or brain-bending. It just exists.
Also, let me say that The Corridor wants to be the Stanley Parable so bad that it hurts. It belongs to a little slice of programming genre of storytelling, manipulating the player, surprising/amusing the player, In this arena, budget is nice, but not necessary at all. What is expected and needed is something interesting to propel the player onward, not just actively try to get the player to stop playing (a large mechanic in The Corridor). I feel the player just plays this out of spite to the narrator, but with no payoff.
There are a few things that it lacks aside from budget, which while nice, is expendable. The game doesn't make you care about a character or narrator, there are little/no paths of choice in the game, there are very few Easter eggs that end up being unfulfilling, there are very few parts that do unexpected physics hacks, and no real surprises. Your reward for making it through whatever mundane task is at hand is a small amount of dialogue by a well-meaning, but uncompelling narrator.
In the end, it just feels like a competent tech demo for a budding programmer/team.
To be clear, I want this sort of game to exist, lots of them, and not all of them will be phenomenal. I would just say to get some sort of hook- anything to distinguish your product or to leave the player wanting more. I love this type game so much, I would play The Corridor 2. I would just cut bait much sooner if it can't get there.
Pros:
Free with Humble Bundle
Great genre- indie game bending physics and/or subverting expectations
The right idea for a game, just doesn't stretch far enough.
Small amount of competent soundtrack, including Kevin McLeod stuff
Cons:
Not fun
No plot or surprises
Not pithy/witty
No character/person to care about
No hook
Unfulfilling