Warcraft Rumble is a great tower offense game that draws heavily from the Warcraft universe but is thoroughly accessible even by those unfamiliar with the settings and characters of the series.
Warcraft Rumble is a superbly designed action RTS game which offers deep tactical experience, a massive single-player campaign with 75 unique missions and boss battles, PvP, and other content to enjoy for months. Unfortunately, it's also plagued by predatory monetization tactics that exploit human weakness in order to make you spend an absurd amount of money.
Warcraft Rumble turned out to be a surprisingly deep and engaging strategic experience. Despite some technical drawbacks, the game has managed, in our opinion, to fit into the crowded market of "tower offense" titles for mobile devices thanks to an unexpected depth of gameplay mechanics and its very refined graphic style . Those who are willing to overcome the obstacles of monetization and a difficulty curve that is not perfectly balanced will find themselves faced with an excellent product, capable of entertaining for hours and hours.
Despite its substantial content and solid gameplay, Warcraft Rumble is not a game that players will be unanimous about. It suffers from a number of shortcomings, such as the fact that free-to-play progression is slowed down, that load times can be a little long, that there's no fun to be had, and that it can be frustrating. However, it will also find its target audience, who will love the universe and be able to enjoy it even if they don't spend much time on it each day.
Warcraft Rumble is a strategic "tower offence" game where you deploy miniatures via cards across short real-time battles. Familiar faces from the franchise pop up with a variety of abilities you can get tactical with, but it does start to get grindy fairly early on. You can engage in some PvE missions though to level up before you take on others, so it's worth giving it a shot if you're looking to add a new twist to your standard PvP affair.
Warcraft Rumble has solid gameplay mechanics and very nice audiovisual
side, as expected from Blizzard. However, its economy is rather
unfriendly. While it’s not a pay-to-win situation, the game forces you
to grind heavily and turns fun into a chore.
‘Warcraft Rumble’ is a free-to-play mobile game that has only a little depth but a whole lot of charm. You can, and many have, gotten through the game by not spending a single dime because everything can be obtained by grinding Coins, which are earned by playing - you get a set number of Coins for each victory. Experience is gained by playing, though I dislike how only one mini per challenge seems to get experience, which slows things down considerably. I could be wrong, but the Results screen only ever shows one mini be awarded any experience so I don’t think that there are other minis being awarded experience points off-screen.
I have spent money on ‘Warcraft Rumble’ as I don’t mind micro-transactions and I don’t begrudge spending a few bucks on a game that I am enjoying. I’ve bought some extra Coins so I could increase my mini collection, and I bought the $20 Booster Pack that adds permanent boosts to experience gained and coins won per match; while $20 isn’t cheap I think that it’s more than worth it if you are going to be playing the game for a considerable amount of time - the extra Coins add up, allowing you to unlock new minis quicker.
I would love to see a computer version of ‘Rumble’ that allows you to “paint” your minis like you can in the awesome game ‘Moonbreaker’ which is still in Early Access on Steam. If you enjoy games like Warhammer 40K (Black Templars for life! NO PITY! NO REMORSE! NO FEAR!) you should definitely check out ‘Moonbreaker’!
I’d also like to win new minis from matches themselves rather than having to use coins to buy them. The “G.R.I.D. System” annoys the crap out of me; buying one mini shuffles the grid and you’ll lose access to the minis shuffled out until you buy enough minis for those to be re-shuffled back onto the grid. The G.R.I.D. is just stupid and I don’t like it at all.
The game itself is pretty fun and often ridiculously challenging. While I know that many people love difficult games, I do not. I just want to play and have fun, not grow increasingly angry and frustrated because I keep losing to the same boss over and over again, and I would like to see a difficulty level system put into the game, or perhaps a ‘mercy system’ that realizes that you keep losing a particular stage over and over and lessens the difficulty dynamically so that you can finally defeat the stage and move on.
I’d also like to be able to inspect the minis up close and be able to rotate them and the like, which is not currently available in-game. The minis themselves are wonderfully designed and animated, and being unable to really zoom in and check them out is a shame.
Knowing which type of mini is stronger than, or weaker than, minis that the computer sends against you is key to winning, but even then you can still lose - the computer cheats. And it can be weird when you lose a match without being able to do virtually anything only to retry the match with the same line-up yet somehow manage to kill the boss in seconds. It doesn’t make a lot of sense.
Blizzard has ambitions for the game and they are planning on releasing expansions for ‘Rumble’ that include new bosses, dungeons, and minis, so the game does have a future and will be around for at least a while.
There’s far, far worse games out there to play, that’s for sure. ‘Warcraft Rumble’ is worth at least checking out and seeing if it is your cup o’tea, and it won’t cost you even one red cent to do so. There seems to be a lot of unfavorable reviews here on Metacritic that appear to come from people who live to give Blizzard’s games negative reviews without even playing their games or because the game includes completely optional micro-transactions. Don’t just read their complaints; give the game a try and decide for yourself.
Apostando na lore extremamente aclamada de World of Warcraft junto de gráficos "toon", o jogo traz uma grande quantidade de missões com mapas e desafios diferentes para serem concluídos. Embora a curva de crescimento seja um tanto quanto cruel para jogadores F2P, a experiência é bem bacana e a estrutura do jogo traz inovações dentro de um gênero já consolidado pelo seu antecessor "Clash Royale". Faltam polimentos gráficos mas, com o tempo, os olhos se acostumam. É um bom jogo que rende bons meses de jogatina!
Warcraft Rumble approaches the genre with hopes of reviving the classic elements that once engrossed fans of the series, yet one can't help but feel ambivalent when considering the current gaming market. On one hand, the game offers nostalgia and familiar mechanics that can be entertaining, especially if there's nothing else at hand. As a means to fill time when you simply need to unwind after a taxing day, it functions **** the other hand, Warcraft Rumble serves as a reminder that the gaming world has moved on from its predecessors. Had this game been released five to seven years earlier, it could have undoubtedly claimed the bestseller title due to its execution and fidelity to the franchise. In 2023, however, it seems to be playing catch-up rather than setting new **** game isn't bad; it has its moments that will bring a smile to the face of a long-time Warcraft fan, but it's also not outstandingly good. It remains somewhere in the middle – as a title that you might come back to when you have a moment to spare and a craving for something familiar, but without great expectations or emotion. It will be interesting to see the impression it leaves on a broader array of players and how its reputation will evolve over time.
SummaryWarcraft Arclight Rumble is a mobile action strategy game where collectible Warcraft Minis come to life to clash in epic melee battles. Whether you choose to play in the massive single player campaign or compete head-to-head in epic PvP battles, prepare to experience the true meaning of joyful chaos!