The combat's fun, the plot's well executed and the multimedia's solid. If you don't mind a heavy dose of platforming with your non-gun combat, you won't be disappointed by Captain America.
In the end, Captain America shows off where Arkham Asylum really succeeded. While the combat system is nearly identical, everything else is a tremendous step backward.
I loved this game, it combined dark souls and arkham, obviously not in the same level, i score it with 10 due i dont agree it deserves a 6 it is a good and underrated game.
Captain America: Super Solider could have been far more entertaining than it turned out to be. The supposed sandbox style setup is actually far emptier and shallower than it should be, and the whole game consists of repeating the self-same combat and timed jumping sections over and over again. You will blitz through Captain America: Super Soldier in five hours and still feel like your time would have been better spent elsewhere. Another movie tie-in 'gem'.
Captain America: Super Soldier delivers solid entertainment, be it
short. The original story lacks a proper introduction and the smooth
combat-system feels somewhat borrowed, but that doesn't spoil the fun.
The flat AI and graphical issues do, unfortunately.
But at least this game does have potential, unlike Iron Man and Thor, and if you can make your peace with its clunkier aspects then it's a passably enjoyable way to spend an afternoon.
Video games that are intended as tie-ins to major Hollywood films have a deserved reputation for being shoddy. They're produced with limited budgets under tight deadlines by people ultimately more concerned with having the maximum possible publicity for their film than with creating a worthwhile game.
Captain America: Super Soldier is the rare case where the end result somehow manages to rise above this. It is not a great game but it is a damn good one: A fun, exciting chance to play Cap pummeling **** during behind enemy lines World War II mission.
The game design and storyline both do a really good job of evoking both the film and the comics. Actor Chris Evans lends his voice as Cap and for true nerds there are some nice callbacks to the comics. A section where you escape from an underground prison is especially well done.
Where it really shines is in the combat system. The designers gave Cap an acrobatic melee fighting style that is easy to learn and a blast to watch on screen. After playing a while, you'll be stringing together elaborate combos that allow Cap to take out entire rooms full of **** -- often with crushing finishing blows. Trust me, this *never* gets old. The game has a nicely balanced difficulty curve to keep it challenging too. As many others have noted, the combat system, ahem, "borrows" heavily from the Batman Arkham games, but, hey, if you're gonna steal...
The game does have its flaws. It can be repetitive at times and the designers stocked it with a ridiculous amount of items to scavenge for. It just seems out of character for Cap to take a break from trying to sabotage **** plans so he can root around looking for golden eggs. But these are minor quibbles.
Give the designers credit: They clearly put some serious effort into doing right by Captain America and producing a game they could actually be proud of.
A surprisingly enjoyable 5 hour experience. This game is clearly a budget clone of the Arkham series (especially Asylum), but that doesn't make it bad. The combat is rather excellent in fact. The story is simple, but it holds together and gives you a reason to keep moving forward. The game fails to capitalize on its semi-open world (more like semi-open castle place), but they comes down to 2 things that I'm sure would have been improved with more budget and time. 1) The environmental design leaves a lot to be desired. Lots of re-used assets that were boring to look at the first time you saw them. 2) They have jammed so many meaningless collectibles into the environment it is almost funny (if it wasn't sad). I can't blame the developer, in fact, I commend them. The game is good fun. They clearly picked their priorities with a limited budget and I'd guess they accomplished 90% of what they set out to do (knowing it was a move tie-in game). I can't think of a better movie tie-in game actually. I'd probably compare this to the Wolverine game that came out with the first Wolverine movie, but I probably enjoyed Captain America more.
While this game does have its share of flaws, it is not too bad, and proves that not all movie to game adaptions are bad. The combat is fun and addictive, and is easy to tell that it is influenced by Batman: Arkham Asylum/City. The graphics are average, the voice acting is pretty rubbish (English accents fail at trying to replicate a German one) and the story is fairly lightweight. However, Captain America is a good beat 'em up, and will please fans of the movie.
Captain America: Super Soldier isn't dreadful. It's not horribly broken. It's not as bad as Iron Man 2 or Thor. It's just drab, forgettable and a missed opportunity. Roll on the inevitable disappointment of next year's inevitable Avengers game...
This game is absolutely the worst I've ever played, between framerate drops and terrible writing, animations that would be okay 5 years ago, and the complete lack of compelling gameplay, I think paid way too much when I picked this up out of the bargain bin. I mean come on, this is disgraceful. This game is a great example of how almost every marvel game SEGA has ever made is bad. This game was obviously a complete rush, I'm guessing maybe half a year to make, compared to the normal 2 or more year development cycle great or even average games take to make.
SummaryCaptain America: Super Soldier combines a highly athletic combat system with fluid platforming and a highly tuned suite of shield attacks, as Cap explores a massive castle turned military installation. His shield can be employed in numerous ways: taking out multiple enemies at once, deflecting incoming fire back at enemies, solving puzzl...