The game's mission objectives shouldn't be this frustrating, but much of that aggravation washes away when your limping, cracked-visor, ammo-depleted mech fires off a miracle shot to live another day. War has never been this intense, and you should try to take part.
But much of the time, the controls simply don't work, and instead of feeling immersed, you feel enraged and helpless. If the graphics, story, or even gameplay mechanics weren't as good as they are, I wouldn't be wasting my time with a game with such messy, unreliable controls.
Do you like expensive setups?Do you like games with awful motion sensing and terrible controls? Do you like games featuring annoying soldiers that complain about you doing a bad job? Then Steel Battalion: Heavy Armor for the Xbox 360 is for you.Made with terrible controls and frustrating gameplay, you will forget this adventure!
I liked ****'s an underrated game.
Punishing game but it's worth the pain.. it has great dieselpunk setting, a good mecha design, fun mission for a sci-fi-WW2 simulator game.
Controls works 90% of the time so do not worry about them ....just put enough distance between you and the kinect and check the lighting in your room.
I was able to play it with satisfaction
As combat plays an integral part to Steel Battalion: Heavy Armor and if the Kinect controls worked flawlessly, this game would have been a blast as you fought your enemies. To make matters worse, checkpoints between deaths are far too long which makes it an effort to continue.
If you look at it as an action game, then it falls at almost every hurdle. Aiming is jerky and hard, and the controls are too complex to engage in fast-paced combat. However, if you look at it from a simulation point of view, enthusiasts of mech-games certainly have something to get excited about at being in the cockpit of one without forking out the £200-odd for the previous game.
When I first heard about Steel Battalion: Heavy Armor I was intrigued. As the first Kinect game that required a controller as well, it had the potential to provide the fun of motion controls while maintaining the prevision of a controller. Unfortunately the motion controls, especially the one most basic to the game, simply do not work. After about 15 tries I was able to successfully complete the first mission, although at that point it seemed like more random chance than anything I had done differently or better.
At some point, From Software must have been aware that their game was literally unplayable, but by then it was too late and they had to grit their teeth and carry it through to its infuriating, fumbling conclusion. [Sept 2012, p.100]
First this game is FUN (once you learn the controls). Fun as in I was up playing this game waaay past my bedtime- my girlfriend and my work are suffering as I am having so much fun in fact that a chronic lack of sleep and loss of free time are beginning to take a toll. As someone who once spent a fair amount of time gaming, and am only recently flirting (again) with gaming, what I'm finding is video games have become, , but not just different for difference sake. Steel Battalion is a well balanced game that does an artful job of placing the gamer in a massive Vertical Tank. When you play Steel Battalion: Heavy Armor you actually feel like you are wielding a massive steel contraption in battle. You also feel a connection to your tank mates and when they die, you feel that too, like nothing else I've experienced in a sandbox video game before. As for the controls that seem to illicit such outrage from the main street press, once learned, they contribute to a sense of immersion that had the same command been tied to a button on your controller, never could or would. This is a game that must first be learned and then later, hours later, you begin to master the art of piloting a VT (Vertical Tank) in battle; how to take cover while under fire, how to plan your shots to hit the most vulnerable parts of your opponents Vertical Tank (VT) and all while staying cool under fire. Along the way you have fun and frustration, but for me at least, the game consumes me in nothing else but what I am doing in that moment and that?s the point. Games should be fun, they would allow us to exist in the moment, and for some of us, (perhaps too few of us), this means games must challenge us and take us places we have never been before. In order to do this each new title cannot be a simplistic reinterpretation of countless games before. And this brings me to my opening point, if the evolution of video games I've witnessed can be taken as the true state of not only gaming, but also human intelligence, the dumbing down of the masses is not merely an interesting or novel comment, it is a reality in full swing and with the full support of the media it seems.
Just got the game and had trouble with the kinect at first calibrated it still had trouble. Found that the light in the room was over my head put a light behind the kinect and it works great maybe some people might think different about kinect if they have there light shining on the front of them so it can see you better. As far as the game I love it hard at times but very challenging on mission 16 and cant get enough. Been playing for 3 to 8 hours at a time there is room for improvement but great game for the first one of its kind they will only get better from here.
It´s not so bad. It is a hard game, not for children. A combination of joystick and motion control is another experience level that everyone should try. Kinect is far away from perfection, but with adequate space and calibration it works well.
in a world where everyone is trying so hard to recover the fallen samurai(kinect) a mentor(developer) came with a brilliant idea: the great game of destiny(A new steel battalion game), the mentor taught the samurai everything he knew,they were about to be successful but the evil shogun of japan(capcom) kidnapped the samurai before his training was complete and forced him to battle his way out in the wild! Out numbered and untrained the samurai knew that he has lost,he knew that he maybe lost his final chance but he fought until his final blood dropped but he was unlucky,the villagers thought that he was the evil force,what they didn't know was that the shogun was all behind this!
This game simply put is an unplayable mess. The Kinect has proven time and time again to be a waste of gamer's money, but the limitations of the unit are on full display here. I had such a hard time attempting to do ANYTHING, that I simply gave up about halfway through the game. I had high hopes for this title, but this game above all others cemented my hatred of motion controls.
SummaryUtilizing a combination of Kinect and the regular Xbox 360 controller, Steel Battalion Heavy Armor thrusts players into the role of Sgt Powers, a veteran VT Pilot who is the only one who can change the course of war. Kinect allows for full control of the VT’s interface, as well as interaction with the comrades, while the regular controll...