Armored Core 6 Fires of Rubicon is a masterful return to form for the series that incorporates the modern design philosophies of From Software. It’s a dystopian world with a brutally gorgeous aesthetic and refined gameplay elevated by exceptional boss battles. Any fan of the series new or old will find something to love.
Armored Core VI: Fires of Rubicon is a delightful departure from the norm in a gaming world filled with sprawling open worlds and never-ending quests. It beckons you into a linear, mission-driven experience, respecting your time and offering a well-needed break from open-world fatigue. But don’t let its simplicity fool you; this game packs a punch. The hangar is your creative canvas for your playstyle, allowing you to craft a mech that suits your style and needs, demanding you create whatever build you need to overcome the obstacles you face.
Este juego ha sido una gran sorpresa para mi, no sabía que esperar, pero el hecho de poder montar tantas piezas al meca, la jugabilidad tan colosal , lo espectacular que es, batallas contra jefes, multijugador etc.. es brutalmente adictivo y por cierto muy desafiante. Un 10
Armored Core 6: Fires of Rubicon offers a pulse-pounding and demanding gameplay experience, deep customization options and a desolate game world that looks like something straight out of a sci-fi painting. The influences of especially Sekiro and other soul likes are palpable, but Armored Core is really its own game. It's a must-play for fans of hardcore gaming experiences and manages to hit that chord flawlessly, save for some solvable balance issues.
Armored Core VI: Fires of Rubicon is an excellent starting point for the series, which after so many not very successful chapters had been missing from the scene for an entire decade. At first glance, the well above average difficulty rate may seem excessive, but the study of the opponent and the guessed tweaks that the FromSoftware guys have made to the playful formula, without neglecting the unparalleled level of customization that has always been offered by franchise, this time they know how to give a stimulating and revolutionary experience. However, the great replayability of the product is counterbalanced by a narrative framework that is anything but memorable and too conservative from a structural point of view. The future of the saga, whose return was by no means obvious, therefore appears promising and bright.
Armored Core 6: Fires of Rubicon’s stellar customization options feed into its excellent mecha combat, and the result is challenging combat puzzles that kept my attention all the way through its 15-hour campaign and beyond. It’s let down by a dull story, but lands direct hits where it counts.
The post-Elden Ring era was going to be difficult, that much was certain. FromSoftware's work on Armored Core 6 is bound to be compared to that of GOTY 2021, and unfortunately it pales into insignificance. At no point do you get a sense of the studio's maturity or expertise. Armored Core 6 could have been anyone's game. A messy title, not very pretty and very repetitive. A game with an archaic, old-fashioned structure that leaves no room for immersion and doesn't even seem to want to draw the player into its world. Fortunately, the gameplay is fun, the sensations are pretty good and some sequences stand out from the crowd. Not to mention the incredible customisation of our mechas, which is sure to delight fans and the big kids in all of us. But does that really justify throwing yourself into the game? I'm not sure. =
+ The game offers a decent shooting experience, but it lacks the sense of weight and impact that would make the robots feel more realistic and immersive.
+ The graphics are acceptable, but not impressive. The textures are decent, but some large objects have low polygon counts and look jagged.
+ The game has a lot of variety and customization options for the weapons and parts of the robots, which adds replay value and fun.
- The physics are disappointing, as they do not match the expectations of a mech game. The robots move too fast and agile, like they are in a hack and slash game. There is no environmental or enemy destruction, which makes the combat less immersive.
- The game has no memorable story, which makes it hard to care about the missions or the world.
• Gameplay offers a thrilling and immersive experience of piloting a customizable mech in various missions and environments that is fluid and fast paced that can be extremely rewarding at times.
• Customize your mech with a wide range of parts and weapons, each with their own advantages and disadvantages.
• There is a compelling story that explores the consequences of humanity’s greed and ambition for a mysterious substance called Coral.
• Graphics are stunningly detailed and varied with environments, such as urban ruins, desert wastelands, snowy mountains, and space stations.
• Impressive visual effects, such as explosions, fire, smoke, sparks, and debris.
• Sound design is immersive and atmospheric, featuring cool sound effects, such as gunfire, missiles, engines, and metal clashing.
• Soundtrack is composed by Kota Hoshino, who has worked on previous Armored Core games as well as other FromSoftware titles which is fitting and dynamic, matching the mood and intensity of the game’s scenes.
• The gameplay can be challenging and frustrating at times, especially for beginners or casual players as the game requires the player to master their mech’s mobility and weaponry to overcome the enemy forces.
• The game’s difficulty can also vary depending on the mission and the enemy type.
• Some missions and bosses can be too easy or too hard for the player’s skill level or preference.
• Customization system can also be overwhelming and confusing for some players.
• Game has a lot of options and parameters to choose from, which can make it hard to find the optimal combination for each situation.
• Story can also be hard to follow or understand for some players as a lot of lore and terminology that are not explained well or at all in the games multiple endings that depend on the player’s choices and actions, which can make it hard to get the full picture of the story.
Most of the game is really easy and then some bosses are nearly impossible. Why have this tremendous armory of weapons and builds to choose from if the bosses are META and forcing you to act a certain way to get past them... ? The locking mechanism also is poor, you can use the aim assist but it never keeps the lock on the enemy and don't switch the view of the mecha to follow it past the screen. Its really annoying. No difficulty settings? I really think that when reviewers online say that 95% of players wont even complete the 1st chapter it tells a lot about your decisions process in making this game. I'm not really a fan of mecha games and wanted to try this thinking I would add a new genre to my repertoire seeing it was a From Soft game but no, this ain't it. This is for the hardcore fans only. What a waste.
This game is very average. Regular missions are so basic. Lets break it down shall we. The story is terrible. You will no connection whatsoever. It feels like arcade game story line. The missions is basically go to this point and steam roll through some basic mechs that you can one shot. But when you fight a boss they are bullet sponges because you have to get down their stagger bar before you do real damage. While you are doing that you are basically dodging a parade of missiles and lasers. So boss fights are okay but then there are a certain few that will make you want to punch a baby until you figure out the puzzle combination of mech gear you need to steam roll the boss. Your character will be called a variety of names. 621, G13, Raven and my favorite annoying one you will hear later in the game is Tourist. Like really. Then you have arena combat which is almost all of the boss mechs you face in the game except for the super annoying ones or the puzzle mech gear ones. They give you all this gear faking it like you really have options but you don't. Your play style will have to fit in a version they want you to play. You boost around but you have to constantly be aware of your energy. Now there is one level where you all of a sudden have unlimited energy to fight in the sky and take out a fleet which was cool but short lived. They could of built the game around that but NOPE. This game is really nothing but a arena mech fighter with plan missions to make it look like a full story game. Its not worth full price at all. Wait for a sale at best. If you want to play a mech game with a story and real progression check out Zone of the Enders 2. For all of the From Soft fanboys saying you need skill. Its a damn lie. I only finished this game so its not a complete waste of my money (which it was) and I am mad i brought it digital. Hell. Titan Fall 2 was more fun with mechs and that was a FPS. This game was not fun. Its a chore. After completing the game I didn't feel good. I just felt relief that the chore was completed. The game looks like a PS3 game. So disappointing. For all of the From Soft fannies out there hyping this game up you should be ashamed of yourselves. This game is average at best.
SummaryA mysterious new substance was discovered on the remote planet, Rubicon 3. As an energy source, this substance was expected to dramatically advance humanity's technological and communications capabilities. Instead, this substance caused a catastrophe that engulfed the planet and the surrounding stars in flames and storms, forming a Burni...