A great addition to any city management gamer's library, Buildings Have Feelings Too! uses limited resources and space to craft complex puzzles wrapped up in a charming setting.
If the digital brick and mortars have charmed you and you love the idea of playing a city-builder that builds itself, I would absolutely keep your eye on this adorably innovative gem. Buildings Have Feelings Too! is not without its faults, but the concept is too good to ignore for long.
For the right sort of person, this abstract, solo board game style will be incredibly intoxicating. There are a lot of moving parts to keep in your head, and figuring out a particularly fiendish task is rewarding in and of itself. For most people, the contrast between mellow aesthetic, strange design choices, and the lack of a hard fail state (fittingly, it's more like a fail cul-de-sac) will make it a taxing time. Buildings Have Feelings Too! is certainly charming, but that charm hides a stiff challenge.
Buildings Have Feelings Too is a charming game with great potential. The idea of caring for literal buildings is new and innovative. The gameplay on the other side is unnecessarily complicated and the perspective makes it hard to see things. Additionally, the long loading times and horrible translation destroy what could otherwise be a fine little game.
A charming facade can’t save Buildings Have Feelings Too from its own poor technical framework, gameplay design issues, and lack of player accessibility options.
With multiple game-breaking bugs and hotfixes that either don't resolve the issues or come a little too late, Buildings Have Feelings Too is an awful mess that needs to be avoided.