I’ve never cared about the people under my command in any game more than in Frostpunk. The window-dressing isn’t perfect. Aspects of the experience are frustrating; a couple of failed games can leave one a tiny weeny bit annoyed. I am not even sure if some of the scenarios are even possible! Yet if the perfect game is a series of choices where every choice has meaning, then Frostpunk is it.
Going in with as little knowledge of the mechanics and choices and scenario structure is the best way to experience Frostpunk. One of the most intense, beautiful, and emotionally resonant games that features arranging housing and streets ever made.
This city-building game is possibly the best one available. The atmosphere, graphics, and soundtrack are all exceptional. Additionally, the game's story outshines others in its genre. It could be described as a survival strategy game, as failure is inevitable and often requires starting over. Concentration is key, as every decision made greatly impacts the game. The downloadable content is also worth the price and adds to the overall experience. This game is unique and I am a huge fan.
It's been a long time since I have felt a game pull me in so much. I am a **** for a good base building game where you start with nothing and have to survive against all odds to build up. This game brought that in a big way. This aspect coupled with the music and icy desolate backdrop made this a very immersive experience that I had to keep coming back to. Granted there were some things that took away from the immersion here and there (like when people are dying in your town at-60C but your scouts are out in -80 with no shelter and they can stay out indefinitely), but for the sake of exposure I think it is fine. Might be cool if they can add in theses elements in the sequel.
Rarely does an interactive experience keep me awake at night wrestling with big decisions. Frostpunk did this on multiple occasions and made me feel squeamish when forcing edicts upon society instead of building consensus. Extraordinary circumstances call for desperate measures, and all I can do is ask for forgiveness from those trampled by my headstrong approach.
Frostpunk is a challenging city builder where your decisions have dramatic repercussions on the citizens you’re tasked with looking after in a wintery apocalypse. It's a pleasant surprise that is definitely worth your time if you’re looking for something different and brutally challenging.
Frostpunk is no city builder, if that’s what you’re looking for then this is not a game for you. If you are on the other hand wanting to be pushed when it comes to city management, survival, research and moral decisions, that’s where Frost Punk delivers. Be prepared to be stressed when things don’t go your way.
Enjoyable But Steep Learning Curve
First and foremost I'd like to say that turning the generator on is one of the most weirdly satisfying things you can ever do in a video game. Watching the burners come on, the smoke flowing from the top, the yellow to orange to red hue glowing up at the chimney, the noise it makes and generally watching the snow melt around the generator is honestly great. And that's like one of the first things you do in the game, it doesn't get any less satisfying.
The game itself is a mix of civilisation management and survival, survival in the sense that the cold is your enemy and it's not exactly one you can outrun. You want to see your people succeed, warm their homes through the worst possible times, make sure everyone is happy and cared for and fed.
You start off with a handful of survivors and you allocate them to the different resources, coal, steel, wood, and then you get buildings which can automate some stuff, as well as hunters and hot houses for food. There's a few things to manage and you'll get an idea of what you need to prioritise the more you play. Your people will come to you with needs to prioritise for you, but this might conflict with your goals at the time; being able to manage all of the above is the key to success, although most of the time, something needs to give.
I've completed the main game and the two scenarios after it and they do add a new element to the game, the scenarios that is. They provide you with a different play of playing the game from your original main story playthrough, and this is what I seek in a game. Not just more of the same. Same but different. The core gameplay remains the same but how you tackle the problem is different. It adds a lot of replay value to the game and makes it worth your time.
Prioritising what is the best research and where to send your scouting teams too is a must, once you get this down, the game becomes a lot easier.
However if you're picking this up for the first time or you're new to civilisation management games, you will likely have a hard time, I know I did. I might just not be good at this genre but it took me more time than I'd like to admit just to beat the main story, and I know there'll be others like me who think that it's impossible to survive the storm. But it can be done.
The game is a lot of trial and error, you'll know how you failed when you do and you'll take the preliminary steps to avoid this in future runs. I think that's what makes the game so special, you can actively feel yourself getting better at it once you understand how the buildings work and what research can offer you, as well as managing the Heat side of things.
Overall, even though the game has a steep learning curve, it's very satisfying when you win; the OST is genuinely phenomenal, especially when the storm kicks in and you're screaming for your people to just hold on. It's a great game and I can't wait to sink my teeth into the sequel. 7/10.