Mirror's Edge Catalyst Image
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72

Mixed or average reviews - based on 46 Critic Reviews What's this?

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5.8

Mixed or average reviews- based on 270 Ratings

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  • Summary: Through Mirror’s Edge Catalyst, experience the emergence of Faith, a brave Runner who uncovers a hidden truth inside the walls of the city of Glass. Through her journey, Faith explores every corner of the city, from the highest, most pristine skyscrapers, to the dark and dingy tunnels thatThrough Mirror’s Edge Catalyst, experience the emergence of Faith, a brave Runner who uncovers a hidden truth inside the walls of the city of Glass. Through her journey, Faith explores every corner of the city, from the highest, most pristine skyscrapers, to the dark and dingy tunnels that underlie the city. Players must master the environment, using their momentum and timing their combat to fight the oppressiveness of the ruling elite, uncovering the dark secrets behind the city’s beautiful façade. Mirror’s Edge Catalyst offers players the freedom to explore the expanse of the city, discovering a variety of new activities, like ‘Dash’, races from point A to B, environmental puzzles and story missions to complete at their leisure. [EA] Expand
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Mirror's Edge Catalyst E3 2015 Announcement Trailer
Score distribution:
  1. Positive: 22 out of 46
  2. Negative: 0 out of 46
  1. Jun 6, 2016
    100
    Mirror's Edge Catalyst is a must-have experience that defies the doubters and makes those who had hoped now believe.
  2. Pelit (Finland)
    Sep 28, 2016
    81
    Boring or irritating characters and ho-hum story, but the parkour action works. [Aug 2016]
  3. 80
    Despite its flaws, Catalyst is a worthy concept of the game, and the improvement from the last one to this shows that it can mature into a quality game franchise, beyond its concept. The sense of scale and the way the world has been designed for travel makes for a fantastic experience.
  4. Jun 6, 2016
    70
    Catalyst would be an easier recommend even with the clunky controls if it had been sold cheaper, perhaps as episodic content. As it stands, this is mostly for fans, and even then, I caution the inevitable frustration that will surely come from running through a city literally made of glass.
  5. Jun 12, 2016
    70
    With all the hype of last years news that this game was being made, I was sadly disappointed in how it turned out in the end.
  6. Jun 12, 2016
    67
    Mirror's Edge Catalyst fails in being the grand series return fans were hoping for, mainly due to a boring and frustrating combat system, a forgettable story and a lifeless city. What's left is a charismatic main character, great buildings architecture, a good traversal system and the hope for a more inspired and entertaining sequel.
  7. Jun 12, 2016
    50
    As a long-time fan of the original Mirror’s Edge, I was happy to hear about a new game in the series, but I should have been prepared for the worst. To be fair, I may be exaggerating. Catalyst may not be a terrible game to most people. In fact, it’s a totally playable, completely okay, thoroughly mediocre title.

See all 48 Critic Reviews

Score distribution:
  1. Positive: 16 out of 36
  2. Negative: 9 out of 36
  1. Jun 7, 2016
    10
    I think, it's exactly what the fans waited for in the last 8 years. Who likes moving in an open world and can dispense with a long epic storyI think, it's exactly what the fans waited for in the last 8 years. Who likes moving in an open world and can dispense with a long epic story and a huge amount of side quests will absorb this game in every way and will have lots of fun with it. Expand
  2. Apr 29, 2022
    10
    One of the most underrated game! I think, it's exactly what the fans waited for in the last 8 years. Who likes moving in an open world and canOne of the most underrated game! I think, it's exactly what the fans waited for in the last 8 years. Who likes moving in an open world and can dispense with a long epic story and a huge amount of side quests will absorb this game in every way and will have lots of fun with it. Expand
  3. Jun 9, 2016
    9
    MEC delivers what it promised: it's an enjoyable free roaming action game running at a decent framerate, in a generation where most developersMEC delivers what it promised: it's an enjoyable free roaming action game running at a decent framerate, in a generation where most developers are, sadly, taking screen res. over performance.
    Even when performance is everything in a action game.

    It's nice to see they brought back some of the main story elements that made the original rather original.
    Some tech issues exist (like these annoying light-effect and shadows pop-ups) but I'm sure they're easily fixable.

    Game mechanics are the best part of the package and you'll certainly get compelled taking the next mission for another dose of first person running. This is what made first game special, and it's even better here.

    Narrative is segmented and gags sometimes, but so does most open-world games with a main campaign in it. Many side missions are less than appealing for new players (while real ME rats would surely try to complete them all).
    I don't like collectibles but this game features a bunch for those with a love for time spending activities.

    Guess I'm with most of critics pros this time: this game deserves a 7.5 - 8.0. But I'm pushing it to a 9 because I'm a huge fan of the original ME and of Faith, specially now the she's quite the looker. :)
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  4. Jun 7, 2016
    7
    It's a Clumsy release. Cutscenes are locked at 30 FPS. This game supports 4K resolution but many of the textures are not working. You cannotIt's a Clumsy release. Cutscenes are locked at 30 FPS. This game supports 4K resolution but many of the textures are not working. You cannot select or change Audio Language or Subtitles Language. Despite this is an open world some missions are very linear and if you do something wrong or die, you will get a loading screen over and over, it doenst have a fast respawn system, you cannot do things the way you like during some of the missions. I cannot recommend you to buy this game, my experience is ruined because of basic mistakes, optimization, cutscenes, textures, language support. I dont know what the 1.3k users did as a feedback, because they didnt deliver the game fixed, it was rushed and it has problems, problems you should avoid. Expand
  5. Aug 5, 2016
    6
    The originality of the original remains, and getting rid of shooting is an improvement, but it's not original enough to hide the flaws. BlandThe originality of the original remains, and getting rid of shooting is an improvement, but it's not original enough to hide the flaws. Bland repetitive world. Despite the repetitive assets, they still manage to make them confusing (which grids you can really open? You don't know until you're really close). The story is cliché, the side quests have just a few lines of meaningful dialog and they're variations of 'go there (quickly or not). The battle rarely feels really good. The graphics are simplistic and the game struggles to stick to the 60fps (I experienced big hiccups of multiple consecutive frames lost playing on an xbox one from an SSD).
    The multiplayer content ranges from interesting (the time challenges) to totally idiotic (the beat markers).
    But all this would have been forgiven, if the movement was really good. It's good, but not good enough. Some holds are not sticky enough, some too sticky, mostly because there are too many things close to each other so your character will often end up doing something very different than what you intended. And most importantly, you die for the most stupid reasons. Because it's too dark to see where you go. Because there is glass where you thing it's open. Because a game designer hid a 50cm gap behind an object. And when you die? Hello loading screen. This is huge. It breaks the rhythm totally. I was dying 3 times more frequently in ori & the blind forest, but it wasn't breaking the rhythm.
    As an end result, I teleported instead of running whenever I had the opportunity. And that says something about a game about movement. Compare that to sunset overdrive, where I must have used teleporting 6 times in 70 hours of gameplay, because going from A to B was always SUPER FUN.
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  6. Jun 3, 2017
    5
    After all the potential the first game had, it's a shame to see Catalyst waste almost all of it. Nearly everything that made the first gameAfter all the potential the first game had, it's a shame to see Catalyst waste almost all of it. Nearly everything that made the first game great is gone, and instead replaced with a needless open-world, and a sorry excuse of a trial creator. The story is slightly better than the original game, until the end when it pretty much says that what you did was completely pointless. Though the graphics, especially in the cut-scenes are decent, they serve only to polish what is in fact a very mediocre and disappointing, game. Expand
  7. Jun 29, 2021
    0
    EA et DICE persistent et signent dans le parcours en vue subjective avec cette suite du Mirror’s Edge bien des années plus tard. Il faut êtreEA et DICE persistent et signent dans le parcours en vue subjective avec cette suite du Mirror’s Edge bien des années plus tard. Il faut être sacrément têtu et borné pour s’entêter ainsi dans un principe injouable et ingérable dès le départ à moins de revoir entièrement toute la mécanique du jeu lui-même… et encore…!

    Le « sens urbain », sorte de guide virtuel a été sensiblement amélioré mais ne constitue qu’une rustine sur une vieille chambre à air crevée depuis belle lurette puisque le parcours est une succession d’essais et d’erreurs… et de sauts dans le vide. La vue subjective empêche de voir où l’on va, où l’on court, où l’on saute… mais c’est pour ça qu’on a créé la vue à la troisième personne, si, si…

    Un problème encore aggravé par le passage au monde ouvert qui se révèle ici inexploitable, car il est impossible d’aller où bon nous semble (sans se casser la gueule) : seuls quelques chemins balisés par le développeur -limités d’ailleurs par une architecture foireuse- permettent de se déplacer à peu près correctement -mais toujours avec circonspection : on se retrouve bien trop souvent bloqué par un précipice ou des bâtiments, des structures, des éléments de décor sans issue.

    A moins d’apprendre par coeur comme un crevard la putain de ville, chose évidemment impossible, la soit-disante fluidité du parcours reste un leurre. Les combats -que l’on évitait à tout prix auparavant- ont été quelque peu revus et sont même encouragés… ils se révèlent toujours aussi cons et consistent à tourner en rond autour des ennemis qui vous canardent, en espérant trouver un mur ou un point d’appui pour leur sauter à la gueule : c’est tout simplement grotesque.

    Ne sachant comment remplir son monde ouvert sur les toits, DICE assure le minimum syndical avec des courses et des merdes à ramasser, des zones de gardes à nettoyer, des affiches à pirater et bien sûr des missions Fedex de coursier en temps limité. Bonjour tristesse.

    Certes, le jeu est assez joli et conserve la même patte artistique que le premier avec l’avantage cette fois de tourner en 60 im/s mais on constate une nette régression sur « l’histoire » (entre guillemets hein) et ses personnages incroyablement kikoolols ; c’est bête et neuneu à la fois, une vraie prouesse !

    On a donc un joli écrin vide et gâché qu’ils auraient pu remplir avec un vrai jeu s’ils l’avaient voulu au lieu de merdoyer à mort. De quoi faire peut-être un Assassin’s Creed pacifiste dans une ambiance rebelle cyberpunk en somme. Mais pour ça, il aurait fallu se sortir les doigts du cul.
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See all 36 User Reviews