Mirror's Edge Catalyst Image
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72

Mixed or average reviews - based on 46 Critic Reviews What's this?

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5.7

Mixed or average reviews- based on 258 Ratings

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  • Summary: Through Mirror’s Edge Catalyst, experience the emergence of Faith, a brave Runner who uncovers a hidden truth inside the walls of the city of Glass. Through her journey, Faith explores every corner of the city, from the highest, most pristine skyscrapers, to the dark and dingy tunnels thatThrough Mirror’s Edge Catalyst, experience the emergence of Faith, a brave Runner who uncovers a hidden truth inside the walls of the city of Glass. Through her journey, Faith explores every corner of the city, from the highest, most pristine skyscrapers, to the dark and dingy tunnels that underlie the city. Players must master the environment, using their momentum and timing their combat to fight the oppressiveness of the ruling elite, uncovering the dark secrets behind the city’s beautiful façade. Mirror’s Edge Catalyst offers players the freedom to explore the expanse of the city, discovering a variety of new activities, like ‘Dash’, races from point A to B, environmental puzzles and story missions to complete at their leisure. [EA] Expand
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Mirror's Edge Catalyst E3 2015 Announcement Trailer
Score distribution:
  1. Positive: 22 out of 46
  2. Negative: 0 out of 46
  1. Jun 6, 2016
    100
    Mirror's Edge Catalyst is a must-have experience that defies the doubters and makes those who had hoped now believe.
  2. Pelit (Finland)
    Sep 28, 2016
    81
    Boring or irritating characters and ho-hum story, but the parkour action works. [Aug 2016]
  3. 80
    Despite its flaws, Catalyst is a worthy concept of the game, and the improvement from the last one to this shows that it can mature into a quality game franchise, beyond its concept. The sense of scale and the way the world has been designed for travel makes for a fantastic experience.
  4. Jun 6, 2016
    70
    Catalyst would be an easier recommend even with the clunky controls if it had been sold cheaper, perhaps as episodic content. As it stands, this is mostly for fans, and even then, I caution the inevitable frustration that will surely come from running through a city literally made of glass.
  5. Jun 12, 2016
    70
    With all the hype of last years news that this game was being made, I was sadly disappointed in how it turned out in the end.
  6. Jun 12, 2016
    67
    Mirror's Edge Catalyst fails in being the grand series return fans were hoping for, mainly due to a boring and frustrating combat system, a forgettable story and a lifeless city. What's left is a charismatic main character, great buildings architecture, a good traversal system and the hope for a more inspired and entertaining sequel.
  7. Jun 12, 2016
    50
    As a long-time fan of the original Mirror’s Edge, I was happy to hear about a new game in the series, but I should have been prepared for the worst. To be fair, I may be exaggerating. Catalyst may not be a terrible game to most people. In fact, it’s a totally playable, completely okay, thoroughly mediocre title.

See all 48 Critic Reviews

Score distribution:
  1. Positive: 14 out of 34
  2. Negative: 9 out of 34
  1. Jun 7, 2016
    10
    I think, it's exactly what the fans waited for in the last 8 years. Who likes moving in an open world and can dispense with a long epic storyI think, it's exactly what the fans waited for in the last 8 years. Who likes moving in an open world and can dispense with a long epic story and a huge amount of side quests will absorb this game in every way and will have lots of fun with it. Expand
  2. Oct 21, 2017
    10
    Probably the best game i'v ever played First person H2H Combat is a dream come true Also Mobility is great granted it's a skill tree butProbably the best game i'v ever played First person H2H Combat is a dream come true Also Mobility is great granted it's a skill tree but that's what makes it so challenging, so you don't start overpowered. Take downs look great. The story is great. There aren't any guns but hey that makes it better. Heck there is no killing which means younger audience can play. This most dislike it but it was much more than worth my money and time and definitely worth yours and I rarely right reviews but it was worth my time to let you know it's true greatness... It's largest problem is
    It wasn't longer and I've played it 3 times over trust me get it. YOU WILL NOT REGRET GETTING THIS.
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  3. Jun 9, 2016
    9
    Miles better than the first game, the city is one of the best I've seen in a video game. When you begin to get the hang of the game and startMiles better than the first game, the city is one of the best I've seen in a video game. When you begin to get the hang of the game and start to get really good, it's amazingly fun to run around the open world while doing parkour. Very fun Expand
  4. Nov 23, 2020
    7
    The story manages to be less cohesive than the original, however, the gameplay is still fun and improved in some areas. However, there is aThe story manages to be less cohesive than the original, however, the gameplay is still fun and improved in some areas. However, there is a lack of fun and memorable missions/characters. Expand
  5. Nov 17, 2017
    6
    Mirror's Edge Catalyst's controls can be god awful in time trials, clinging to ledges, or randomly jumping and auto clinging to a pipe thatMirror's Edge Catalyst's controls can be god awful in time trials, clinging to ledges, or randomly jumping and auto clinging to a pipe that was on top of you that you had no clue you could grab onto in the first place. There is also this huge problem of not being able to know where all the 20 checkpoints are when you're doing a time trial, so you have to go dead slow through every single checkpoint and then memorise it and try to repeat other player's echo's to get the same advantage they got. The story can be quite bland, boring, and not very memorable. The best parts are when you skip the cutscenes and go straight to the missions where the action takes place, but most of it is running to Point A to B, then the mission ends, it felt like there could've been so much more, like being on the ground and being able to jump off cars and get back on the rooftops through elevators or pipes. Even the disruptor, the only time that is used is to progress you through the story, as it is used as a block to stop you from travelling to other places until you've completed the story. The grappling hook, for example was highly exaggerated to me. I thought maybe you could've been able to swing at your own leisure, but it turns out it's all scripted and you can only swing with it in certain places, which is understandable, but thought more could've been done. I also remember fondly when they released another trailer with faith hanging onto that drone, turns out it's just a cutscene and you were basically watching the end of it. You can't do that in game, you can't get a drone again, nor will you probably ever see one.

    The open world city is also bland, uninteresting, boring, and lifeless, I always feel by myself all the time in an open city with nobody in it, and I also found there being no K-SEC to fight boring. Not like they're even a challenge, not even they can stop you, there's absolutely zero risk. or tension, just constantly smashing the Y button, kicking your legs around because you can only press X once until they start "blocking your attacks". It doesn't feel smart or interesting, it feels like an inconvenience and that I'm gonna have to o a jump kick, a slide, or just tilt my joystick right or left or back or forward and press Y tons of times. So, we've learned that standing still combat is a pain and should be avoided AT ALL COSTS to remove the awkwardness from the experience, otherwise you'll be stuck doing stupid silly combos that K-SEC constantly falls bait to. Because they can block your normal attacks, but some reason they can't avoid you running up a wall, slowly turning around and kicking them right in the face over and over and over. Combos, everybody. Traversal attacks are the most enjoyable combat experience. So if you're buying this game for the story, then you came to the wrong place, it is mostly uninteresting, the gameplay is where the fire really starts roaring.
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  6. Jun 18, 2016
    4
    I first thought wowza this is going to be perfect but after two hours all i can say is ehh. i mean it was fun-ish not worth $60 of fun bot itI first thought wowza this is going to be perfect but after two hours all i can say is ehh. i mean it was fun-ish not worth $60 of fun bot it was ok. i don't really care about graphics but content and the content was just rehashed Expand
  7. Jun 29, 2021
    0
    EA et DICE persistent et signent dans le parcours en vue subjective avec cette suite du Mirror’s Edge bien des années plus tard. Il faut êtreEA et DICE persistent et signent dans le parcours en vue subjective avec cette suite du Mirror’s Edge bien des années plus tard. Il faut être sacrément têtu et borné pour s’entêter ainsi dans un principe injouable et ingérable dès le départ à moins de revoir entièrement toute la mécanique du jeu lui-même… et encore…!

    Le « sens urbain », sorte de guide virtuel a été sensiblement amélioré mais ne constitue qu’une rustine sur une vieille chambre à air crevée depuis belle lurette puisque le parcours est une succession d’essais et d’erreurs… et de sauts dans le vide. La vue subjective empêche de voir où l’on va, où l’on court, où l’on saute… mais c’est pour ça qu’on a créé la vue à la troisième personne, si, si…

    Un problème encore aggravé par le passage au monde ouvert qui se révèle ici inexploitable, car il est impossible d’aller où bon nous semble (sans se casser la gueule) : seuls quelques chemins balisés par le développeur -limités d’ailleurs par une architecture foireuse- permettent de se déplacer à peu près correctement -mais toujours avec circonspection : on se retrouve bien trop souvent bloqué par un précipice ou des bâtiments, des structures, des éléments de décor sans issue.

    A moins d’apprendre par coeur comme un crevard la putain de ville, chose évidemment impossible, la soit-disante fluidité du parcours reste un leurre. Les combats -que l’on évitait à tout prix auparavant- ont été quelque peu revus et sont même encouragés… ils se révèlent toujours aussi cons et consistent à tourner en rond autour des ennemis qui vous canardent, en espérant trouver un mur ou un point d’appui pour leur sauter à la gueule : c’est tout simplement grotesque.

    Ne sachant comment remplir son monde ouvert sur les toits, DICE assure le minimum syndical avec des courses et des merdes à ramasser, des zones de gardes à nettoyer, des affiches à pirater et bien sûr des missions Fedex de coursier en temps limité. Bonjour tristesse.

    Certes, le jeu est assez joli et conserve la même patte artistique que le premier avec l’avantage cette fois de tourner en 60 im/s mais on constate une nette régression sur « l’histoire » (entre guillemets hein) et ses personnages incroyablement kikoolols ; c’est bête et neuneu à la fois, une vraie prouesse !

    On a donc un joli écrin vide et gâché qu’ils auraient pu remplir avec un vrai jeu s’ils l’avaient voulu au lieu de merdoyer à mort. De quoi faire peut-être un Assassin’s Creed pacifiste dans une ambiance rebelle cyberpunk en somme. Mais pour ça, il aurait fallu se sortir les doigts du cul.
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See all 34 User Reviews