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64

Mixed or average reviews - based on 17 Critics What's this?

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5.4

Mixed or average reviews- based on 64 Ratings

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  • Summary: We Happy Few is the tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial. Set in a drug-fuelled, retrofuturistic city in an alternative 1960s England, you’ll have to blend in with its other inhabitants, who have their own set ofWe Happy Few is the tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial. Set in a drug-fuelled, retrofuturistic city in an alternative 1960s England, you’ll have to blend in with its other inhabitants, who have their own set of not-so-normal rules. Expand
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We Happy Few - Xbox Official Story Trailer | E3 2018
Score distribution:
  1. Positive: 5 out of 17
  2. Negative: 2 out of 17
  1. Aug 20, 2018
    100
    While far from perfect, the package delivered is one you’ll love opening and exploring. You can play for hours on end and still have an addiction to open every drawer or checking every waste basket for precious supplies. While there are design choices that don’t make much sense, you can look past them and enjoy it for what it is: a playground for madness. We Happy Few will be a joy to most who decide to take the pill. Anyone who doesn’t like it is a real downer. Lovely day for it!
  2. Aug 13, 2018
    83
    I enjoyed my time with We Happy Few mainly because it both respected my time as a gamer, and also immersed me in an fascinating world that was driven by an equally fascinating backstory. The game’s potential may get a little tripped up on the technical front, but if you can look past the occasional unloaded texture or random loading screen, you’ll find that Compulsion Games’ latest was well worth the three-year wait.
  3. Aug 15, 2018
    75
    We Happy Few is one of those types of games that are rarely seen in a generation. A title that presents a really interesting and creative proposal, full of symbolism and reflection. But further on, we see how its long development and its difficult period of early access may have conditioned a playable section with attractive ideas of survival that are lost in a non-motivating approach.
  4. Aug 17, 2018
    68
    Ambitious action-adventure with a strong story and a beautiful visual direction. The superficial mechanics are average at best, though.
  5. Sep 4, 2018
    60
    If We Happy Few had all of these problems while in Xbox Game Preview and a pre-release state, you'd be more likely to excuse it, but it's rare to encounter so many issues in a full game release. While none were game breaking, they spoil what can be a decent game, with a unique world, interesting characters, and a convincingly damning depiction of the perils of taking hallucinogenic drugs. It's a world to which you want to return, but it's also a world that throws up a new problem with every visit. With several patches, this game could be a fun experience, but right now it can often be an exercise in frustration.
  6. Official Xbox Magazine UK
    Oct 21, 2018
    50
    There's a general technical ropiness. [Nov 2018, p.80]
  7. Aug 13, 2018
    40
    A joyless and confused mix of BioShock, Fallout, and Rust that wastes its intriguing setting on repetitive action and tedious survival mechanics.

See all 17 Critic Reviews

Score distribution:
  1. Positive: 7 out of 20
  2. Negative: 6 out of 20
  1. Sep 26, 2018
    10
    We Happy Few have many elements of Bioshock and try to execute them in a somewhat bad and not explained way, but that is improving with theWe Happy Few have many elements of Bioshock and try to execute them in a somewhat bad and not explained way, but that is improving with the course of the game, I think there is still room for improvement. Expand
  2. Aug 16, 2019
    9
    Really fun and enjoyable game. Visually beautiful with nice atmosphere.

    Survival mechanics aren't hard it just punishes you with stamina
    Really fun and enjoyable game. Visually beautiful with nice atmosphere.

    Survival mechanics aren't hard it just punishes you with stamina decrease but you can eliminate it with some stamina boosters. Also too much things in inventory makes you slower. I like very much that it isn't so hardcore.

    You can choose if you want to be a crafting person who crafts special things, loot every single container, house, person and collect special things this way or you can also sell thing to vendors and buy things from them. Stealth is well made so you don't have to kill anyone. Combat is harder but with better weapons you can kill them or stun them really easily or just run and hide there is lots of places to hide.

    Then there is joy and it is just up to you how you want to deal with it. Take it, fake it or don't take it. I love how various it is.

    World is randomly generated so it is little confusing if you are looking for something in walkthrough. There is also so many side quest and big world so if you like exploring you will like it. For side quests you get skill points but you can get more points than you can spend.

    Story is made of 3 acts. First one you play as Arthur, second one as Sally, third one as Ollie. Arthur have biggest world so playtime as him is longest. It took me 35 ingame days to finish his act. As Sally it was way shorter with just 15 day and Ollie shortest playtime 7 days. Totally it is equal to cca 78 hours.

    There was also things I didn't like so much but these wasn't so game breaking. First thing is really long loading screen which can take up to 2 mins. Second thing is glitches. People stuck in texture, teleporting, etc. but this was problem just with people on streets so I didn't mind it so much.
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  3. Aug 10, 2018
    8
    We Happy Few a game that I highly recommend to those who like mystery and horror, with an interesting story inspired by another well-known 2KWe Happy Few a game that I highly recommend to those who like mystery and horror, with an interesting story inspired by another well-known 2K games franchise, you may come across some bugs but they are not of affection, I also admit that the mechanics of Combat is slow but at the end of the whole game it is enjoyable. Expand
  4. Aug 16, 2018
    6
    This review contains spoilers, click expand to view. The real meat and potatoes here is the story. I was legitimately engrossed in what the protagonists wen't through and will go through. By now I'm sure you get the basics. You play as Arthur, Sally or Ollie in a dystopian setting. In order to conform to society you are forced to take a drug called joy which masks the post world war 2 scars in a town called Wellington Wells, making all who take joy unaware or ignorant of their war torn world. The only thing I can say I enjoyed besides the story is the crafting mechanic. The loop of finding the right materials to craft a new weapon or piece of clothing can be quite satisfying. Unfortunately actually using the weapon in combat can be super tedious and repetitive. Stealth is really important in this game and even that can be cheesed real easy. If you are caught you can simply run to the nearest hiding spot (and there are many) and hide until everything dies down, which makes you wonder why stealth is even a thing in this game. If you are expecting to play a new version of Bioshock, you will be disappointed. If I were to recommend picking this game up I would HIGHLY suggest waiting for the price to drop a bit. At least to 30 bucks. Expand
  5. Aug 13, 2018
    5
    The game means well. Nothing has really changed since the early access version. The game is still buggy, and it gets boring very quick. TheThe game means well. Nothing has really changed since the early access version. The game is still buggy, and it gets boring very quick. The makers of the game had a great idea, they just didn't execute it very well. The graphics are cute, and that's all I can really say about this game. I have played it since the early access days and I am just done with it, meh. Expand
  6. Aug 28, 2018
    3
    The story follows an alternate version of Europe where America did not intervene during the Second World War and much of the country is inThe story follows an alternate version of Europe where America did not intervene during the Second World War and much of the country is in shambles. To combat depression, the powers that be fed the masses a drug called Joy. Joy makes you happy whether you are or not, and in a unique way, changes how you view the game world and takes away any negative thoughts that plague you, essentially erasing them from your memory. If you decide to take the drug at some point, the world will appear clean and orderly. Off of the drug, you see the truth - everything is in disarray and the population has completely lost their minds and treats others that they discover not on the drug as criminals, calling them "downers." If you're discovered as one of the dreaded unhappy people, you'll be bludgeoned into submission and left to die. The story follows three protagonists in an intertwined tale of loss and how each of the characters is trying to piece together their own mysteries. The story is well crafted and drives the player to want to explore the world, but sadly, everything else sucks the joy out of the experience.

    The game blends scripted events with randomized sandbox/survival mechanics. The scripted areas, such as the opening that was included in the original demo, are great; it's everything in between that is awful. The majority of the open world gameplay will involve trying to locate specific items within a randomized game world, which wouldn't be that bad if the world didn't have a habit of changing mid game, also resulting in one of the longest loading screens I've ever encountered. On more than one occasion, I thought the game locked up during this only to have a sliver of the bar fill up a second before rebooting the software. This will occasionally work in your favor, moving one of the items closer to your current position, but often results in meandering around one of the most frustrating open worlds in recent history.

    On top of the survival mechanics, you'll have to manage your inventory in a careful manner, as crafting is a huge part of the game and many districts within will attack you simply for wearing the wrong clothes. In other situations they'll attack you because, well... I honestly have no idea, but when they do, the enemies come in huge swarms and are relentless in their pursuit. Sure, you can fight back (good luck if you're dealing with more than a couple of them) or hide in various containers, but all of the dastardly Joy users seem to have acquired X-ray vision as a side effect of the drug. You can try to sneak around the enemies, but the randomized areas make trying to experiment or find alternate paths fruitless, as failure results in a new area being loaded. Once frustration set in, I simply found myself running from point A to point B, hoping for the best with a trail of enemies following me.

    If you've played the demo or Early access version, very little has changed in terms of presentation. The abstract character and level design works well and succeeds at making We Happy Few feel like a spiritual successor to Bioshock or Dishonore;, however, the comparisons end there, with the game feeling like an utter failure on every other front. The fetch quests are boring, the crafting is never-ending, and the overall mechanics fail to impress, with combat being the weakest link. As I mentioned previously, our protagonists are barely able to defend themselves against the hordes of enemies, even when armed and going up against enemies who are using their bare fists - this is due to your attacks feeling as if they lack any power and are often heavily delayed. With this being said, the game would've been better off taking the route Outlast and countless other titles have done, which is simply removing combat entirely and requiring you to hide.

    While the scripted elements and story are worth taking note of, We Happy Few is anything but a joyous romp through an alternate reality that could have rivaled the games it clearly drew inspirations from. The game still feels unfinished, despite the Early Access phase having ended, leaving an empty, joyless shell in the place of a title that many, including myself, were looking forward to as "the next Bioshock." Even at a deep discount, I would strongly recommend leaving this game in the gutter with all of the other downers on the market.
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  7. Aug 14, 2018
    1
    I was hyped by the trailers showing off all the gameplay mechanics, but they did not show that the game gets repetitive very quickly. This isI was hyped by the trailers showing off all the gameplay mechanics, but they did not show that the game gets repetitive very quickly. This is a typical 20 € game with a great atmosphere, but it is 70 € on the German Xbox Store This is 50 € too much and, to be honest, very shameless. All these years of waiting and delays for such a thin and overpriced game. What a shame. Expand

See all 20 User Reviews