Polarising as it might be, it's something everyone should try, because it's also the perfect example of how games can be used to a genuinely artistic outcome.
Whether you’re a longtime fan or a newbie that’s looking to try something a little different, rest assured that Katamari Damacy Reroll is the best way to get acquainted with this bizarre, yet endearing franchise. Here’s to hoping this isn’t our last visit from The Prince and King of All Cosmos.
Even 18 years since its initial release, Katamari Damacy has few rivals which match its zany originality. Building up your katamari is infinitely addictive, and exploring levels for new objects to grab or for better pathways to exploit incentivize repeated playthroughs. It still looks and sounds fantastic. The control scheme takes some getting used to, but otherwise, Katamari is a classic everyone should try.
Still one of the most original and entertaining video games there’s ever been, with a surreal sense of humour that permeates every corner of the gameplay and presentation.
Few titles seem to capture the timelessness that Katamari Damacy Reroll does, with bright visuals and a silly play style that are just as fun and unique now as they were years ago.
If you’ve never played Katamari before, there’s no reason not to pick this up over the original release on the PS2. The game is still a delight, and while it may make you dizzy, picking up objects and watching your katamari grow with all sorts of random objects will always be a delight. If you’ve played this before, though, there’s really nothing new here that’s worth trying out.
It's quirky & fun but be warned - there's difficulty spikes. I thought this would be a relaxing game. It can be frustrating.
Also, the in-game graphics look fine, but the menus and loading screens feel a little old.
All in all I think it's a positive experience.
It's katamari, so yes, its funny and beautiful and absolutely bananas, although
i really thought i would love playing it on switch but, i was wrong: the right analog stick being lower than the right one made it really akward for me, maybe because my hands are too big? I dont know.
But still its an awsome game, it's fun as hell, and i still highly recomend it
in my experience the game had a lag that made it borderline unplayable, the ps3 running a ps2 emulator ( the ps2 classics ) ran the game much better than this port.
I was like a toddler bumping into everything, because the response time was nearly 2 seconds.
the cutscenes look really bad too, idk what they did to upscale the original or if they redid them, but they look bad. also, where is the english voice acting? it was a lot of fun. the timing is off too, instead of lingering on to be continued at the end, the tbc text just kind of blinks. it's easy to miss it.
something that boggles me is, why did they port the first one and not we katamari? the sequel was so much better in every possible aspect, i love katamari but the first game is kind of boring.
it pains me that this game will likely not sell enough for them to bother porting the sequel.
PS: the lion in the king's belt buckle melted apparently, it looks so freaking bad..
Katamari Damacy Reroll is a widget game from Japan. Weird games like this appear periodically, but Katamari Damacy is perhaps one of the strangest. The game has an almost psychedelic nature to it, with the plot of the game – such as it were – being that the King of All Cosmos went on a bender and accidentally blew up all the stars and the moon, and you, his son the prince, must now help him make new stars by wandering around the earth and rolling stuff up to make into new stars.
The actual core gameplay of the game is quite simple – you roll around a ball, and as you run over stuff that is smaller than the ball, it adheres to the ball. The more stuff you roll over, the bigger the ball gets, allowing you to roll over more, larger stuff.
Thus, the actual gameplay of the game is to wander around the world trying to find stuff that’s small enough to roll up into your ball while avoiding colliding with big things, which will knock chunks off your ball that you will have to pick back up if you want to keep your size up.
The game is one about scale, and as you go through the game, the scale becomes ever larger and more ridiculous. You start out on the same scale as tacks and pins in the first level, and in each level, you are expected to make an ever-larger ball. Sometimes you start out larger, sometimes you start out smaller, but as you progress through the game, the scale keeps going up and up. At first, you start out in a house. Then you go around a town. Then “the world”. Indeed, in the final level, you go from the level of rolling up small plants to rolling up entire islands and mountains.
Unfortunately, there are only really three major level layouts, though they are populated slightly differently with objects in each level. While this allows you to familiarize yourself with them a bit, it also means that they get a bit played out by the end of the game.
There are also some side levels where you “make a constellation”, which really just consists of mostly the same challenge, except you mostly are just trying to roll up as much of a particular type of object as possible in a level which is often full of them. Some of them switch things up by instead making it end the moment you roll up ONE such object, with your goal being to make a big enough ball to grab the biggest possible object.
Overall, the game is weird, but not tremendously challenging; it took me only about 7 or so hours to get through the whole game and get all but the 100% completion achievement. And unfortunately, the game’s single, simple note wasn’t really enough. While it was fun when you finally reached a new level of scale and started picking up larger objects, a lot of the levels were played out on the same few scales, so it got a bit dull and tedious. If the game had been any longer, it would have been worse, but as it is not hugely so, it managed to end before it totally wore out its welcome.
Still, this isn’t really a game I’d recommend. It’s a weird game, but it didn’t really feel particularly fun to me. It was mostly interesting for its weirdness, but honestly, that wasn’t enough to carry it even as short as the game was.
SummaryThe stop-at-nothing pushing prince is back and ready to reroll. When the King of All Cosmos accidentally destroys all the stars in the sky, he orders you, his pint-sized princely son, to put the twinkle back in the heavens above. Join the King and Prince of Cosmos on their wacky adventure to restore the stars at home or on the go – now i...