R-Type Final 2 is a satisfying shmup with many challenging, carefully crafted stages. Having so many different ships gives it a ton of replay value, and also gives you many strategic options for how you tackle a given area. I wish it had a more striking, clear visual style so I could appreciate the designs and stages more (and die less to dopey things). Still, it’s solid in every other regard (and you should try the demo to see that for yourself), so I can’t stay mad at it for long.
Whatever its faults, there’s really nothing much like R-Type Final 2 on the market right now. It’s unabashedly old school in its approach and delights in letting you go hog wild with its dozens of weapons. Frustration and visual crowding aside, there’s plenty to love here for space fans.
After the updates things changed a lot and now it’s a great game all the way around. If you liked the first Final game you will enjoy this too. Recommended!!!
The space-shooter genre has had an Arrowhead-shaped hole for the past 18 years and finally, that void has been filled. R-Type Final 2 is not here to revolutionize the genre, it’s merely here to remind us how great the series is and celebrate its long history. Although its old-school mentality may deter some, fans of the franchise will love this iteration.
All of this leads to a game experience that doesn’t quite feel as polished as it could have been, but with enough of that core R-Type DNA to keep me engaged enough to keep on unlocking ships. Although, once again I come back to that silly title, because even R-Type Final 2 isn’t the final R-Type. There’s DLC to come, and a premium edition just of this game if you’re particularly keen.
I didn’t understand what R-Type Final 2 was doing with its Practice difficulty—you’d think it’d be easy with unlimited continues. I mean, we’re talking about PRACTICE. It took me several days to get the idea of what the game was doing, so I’m probably going to bounce off it. It’s only really recommended for those with way better reflexes than me—which to be fair, is probably everyone reading this.
I’ve been playing the game quite a bit, exploring all of the various options and features, and I get the impression I’m not anywhere near finding everything the game has to offer. Shoot-em-up fans without other platform options may still find the tech problems worth dealing with, but it’s too bad Switch owners are left with this kind of decision yet again.
If the first impressions are not bad, the title however ends up showing its faults in broad daylight and especially its terrible lack of inspiration. Both generic and unresponsive, it accumulates too many flaws for a shoot inherited from such a franchise.
It has good graphics, original R-Type Flair and especially the bosses are pure dope.
The Soundtrack is also great and perfect fitting. Btw. nice to have an OST in the Box. Anything else is average. Leveldesign could be better, and especially checkpoints are not placed well. If you die by mistake, the game becomes much harder, because your main weapon does not even scratches. I don't understand why there is no option to restart a whole level. You can only start from the checkpoint or restart the game.
In that point R-Type Dimensions is by far the more friendy game for beginners.
As i said up ahead. Where this game really shines are the Bosses. They are like a symphony to genre fanatics. The Boss patterns are challenging and brilliant. Best feature atm.
Sadly, it's far from running well on the Switch. This is just another UE game having a lot of trouble with Frames. A patch made it better, but it's far from perfect for such a game. And you know... frames are very important for Shmups. Another issue are critical errors. My game crashed sometimes in the final stages, what makes it even worse, because you have to start the game anew.
R-Type Final 2 is an good but unpolished game. if you're not an absolute R-Type Fan, i would think twice about buying it. Better play R-Type Delta or older games if you have an SNES or PS3. That's my personal opinion. It's possible to enjoy this game, and i like it more than Dimensions, but it's not what i've expected. It's price is very high, to spend a good amount of money for an all-in-all not well optimized game.
There’s a real art and challenge to making new entries in classic arcade series. On the one hand you need to be careful to attempt to capture the spirit and essence of the originals, but then you also need to make some changes that are deeper than mere cosmetics to help show an evolution from titles that may have originated decades in the past. The thing is, on a base level, R-Type Final 2 absolutely accomplishes both tasks, borrowing very obvious elements and inspirations from the ship, weapon, and stage layouts of the original titles while adding new elements of ship types that change things up a bit with new weapons and play styles possible that you can experiment with. Where things get a bit more dicey is in the realm of polish though. There’s no doubt that visually everything looks pretty great, but prolonged time with the title shows some rough edges in terms of performance in places, some instability, and perhaps not quite enough overall content to justify its price tag when compared to many of its contemporaries already on the system that do more with less, though obviously lacking in the pedigree of the series. True arcade shooter fans will likely enjoy this, but aside from a sale more casual genre fans may want to hold out on this one in favor of a cheaper and likely still comparable alternative.
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It's feels unfinished. Visually the game looks like it needs another layer of polish. Everything looks so poorly lit. The difficulty is there in true R-Type fashion and it is adjustable to alleviate frustration. Load times take way too long for a game this simple, especially when it is just loading you back at a checkpoint. The soundtrack is bland and the game offers cut scenes that are nice, but don't elevate the core gameplay. I was hoping for something close to the amazing level Gradius 5 reached (a fantastic tribute to a classic shmup series) what we got is a game that feels like it was put into production too soon due to the budget running out. The game looks and plays like a decent fan-made tribute to R-Type and not a proper entry to the series, if there is a remastered version ever released, I'll happily visit that.
Muddy graphics. Forgettable soundtrack. Insulting load times (not optimised at all). A very cynical release from a major studio and I won’t ever support them again. This was my final straw.
SummaryWave Cannon attacks by trans-dimensional fighters equipped with firepower equivalent of that of a battleship. This game is thoroughly focused on expressions of how enemies are destroyed. The feeling of exhilaration in the destructions is thoroughly pursued.