Paramount Pictures | Release Date: July 27, 2018 | CRITIC SCORE DISTRIBUTION | ||
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Positive:
58
Mixed:
2
Negative:
0
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Critic Reviews
RogerEbert.comJul 25, 2018
It’s got that finely-tuned, perfect blend of every technical element that it takes to make a great action film, all in service of a fantastic script and anchored by great action performances to not just work within the genre but to transcend it. This is one of the best movies of the year.
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Moving like the lit fuse that blazes brilliantly across the opening credits of both the original Mission: Impossible television series and its first big-screen adaptation, Fallout turns out to be a breathlessly exciting action spectacular: the blockbuster spy thriller as sustained endorphin rush.
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The Film StageJul 12, 2018
There’s a whole lot of everything in the Mission: Impossible — Fallout, an entertainment machine par excellence that skitters around the world and has something to do with nuclear bombs, mysterious threats and dangerous beauties. Mostly, it has to do with that hyper-human Tom Cruise, who runs, drives, dives, shoots, flies, falls and repeatedly teeters on the edge of disaster, clinging to one after another cliffhanger.
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As these films have gone on, they’ve become more and more fascinated with Hunt’s essential ludicrousness. Mission: Impossible – Fallout decrees him elemental—a crucial, indefinable component keeping the very fabric of humanity knitted together. The film is so dizzyingly fun that, at least while you’re watching, it seems like a sound conclusion.
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McQuarrie clearly believes in creating coherent set pieces: His combat scenes are tense, muscular, and clean, shot and edited in such a way that the spatial geography makes sense. He places audiences just over Cruise’s shoulder, or staring into the actor’s face as he grimaces with exertion.
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The sixth film in the series is among the most outstanding, delivering a near-exhausting amount of stupendous action sequences paired with deft character drama and the requisite life-or-death stakes. Fallout is a testament to writer-director Christopher McQuarrie, who gives the proceedings a witty, sophisticated grandeur, and yet the film belongs to Cruise and his seemingly limitless passion for putting himself and his audience through the wringer.
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In ragged times, the sophisticated derring-do of Fallout is a welcome gift, a slick and studio-polished adventure that nonetheless has the undermining wink of transgression. The movie’s nerve and moxie successfully make us forget its corporate overlords, and all those other oligarchs grinding millions of American lives into nothing.
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McQuarrie’s sense of building a scene on the barest of elements, communicating the most empirical of information, is so breathlessly impeccable, the plot barely seems to matter aside from creating easily understood stakes and giving Ethan Hunt a reason to keep, in the parlance of the film, figuring it out.
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Fallout is the boldest of a series that has set a very high (sometimes literally so) standard for breathtaking set-pieces. By my count, the new film has at least seven of them—a generous gift to summer audiences from daredevil star Cruise, writer-director Christopher McQuarrie and stunt coordinator Wade Eastwood.
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Mission: Impossible knows exactly what it needs to be: a fun and chummy thrill ride that’s always self-aware. Fallout follows that agenda, while also revisiting its more severe roots. It’s a sequel in every sense of the word, reintroducing not only familiar faces, but styles, themes, and motifs of past films.
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Mission: Impossible—Fallout may be the best Mission: Impossible movie since the first, made in the dawn of the cat-Internet age, 1996, by Brian De Palma. Or perhaps it’s just the one with the mostest: even by the franchise’s extravagant standards, Fallout throws off Hope-diamond levels of grandeur.
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His sixth Mission: Impossible movie, Mission: Impossible — Fallout, isn’t the best of the bunch (that would be number four, Brad Bird’s Ghost Protocol), but it’s easily the second-best and certainly the Cruise-iest, meaning it’s nearly as entertaining as it is strenuous. Which is a mighty high bar!
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In addition to the absurd stunts and convoluted plot machinations, what makes the Mission: Impossible movies work in general, and Fallout in particular, is that they let their characters be characters, driven by a number of complex factors, even when they’re chasing an enemy or trying to get out of a scrape.
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