DarkZero's Scores

  • Games
For 1,544 reviews, this publication has graded:
  • 40% higher than the average critic
  • 6% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 World of Goo
Lowest review score: 10 Ace Banana
Score distribution:
1544 game reviews
    • 67 Metascore
    • 50 Critic Score
    Overall, I think PositronX, despite currently being very average, has the framework necessary to become something greater with some added touches and fixes. During early access the game received plenty of updates but perhaps it’s time to go back to basics and look to improve those key elements that make a successful FPS game to keep you coming back for more.
    • 77 Metascore
    • 70 Critic Score
    This is a review of the PC version, but in reality, Dirt 5 makes a good buy for people with shiny new consoles, having those people see the visual tease of what could be possible with the new hardware. Yet somehow, Dirt 5 finds its gameplay feeling at home in a 90s arcade machine, thanks to the flat handling. This is not necessarily a bad thing, but a change that fans will need to adjust to. Just please, don’t let me have to do any more Sprint events in the downloadable content that is planned in the future.
    • 76 Metascore
    • 60 Critic Score
    If you’re not bothered about kicking a thirty-plus minute run to the curb because you didn’t quite manage to piece together anything strong enough, or about dawdling around a bit in an attempt to grind for whatever may be needed to build a dream weapon, you might really enjoy Noita. It’s not exactly my cup of tea but I think I may have been taking it a little too seriously – sometimes it’s just fun to embrace the madness and see how far you can take it.
    • 81 Metascore
    • 80 Critic Score
    Ghostrunner has focused itself on bringing a precisely sculpted, fast, action puzzler that wonderfully blends all its design and action with the beautiful visuals and a banging soundtrack. It is challenging, and yes, death will be a plenty, but the developers have done good job in making sure the live, die, repeat nature of the game is as frustratingly free as possible, leaving its well designed mechanics to shine. Ghostrunner is an absolute blast to play, and when everything flows, it flows in such a electrifying manner that there is a euphoric delight in overcoming its challenge. Ghostrunner is not the longest game, but the experience it leaves the player at the end of it is one of great satisfaction.
    • tbd Metascore
    • 60 Critic Score
    It is a shame that Drake Hollow could not bring more in-depth combat, because everything else about the game is enjoyable, and as a bonus, it has a stellar visual design and cute plant people to warm up your heart. Once the campaign is experienced and a run of Sandbox is over, there is nothing to make players come back for more, so unless updates in the future extend the features of Drake Hollow, expect the life expectancy of this to be short compared to other survival games on the market.
    • 68 Metascore
    • 50 Critic Score
    Serious Sam 4 had the opportunity to go a little wild, to try some new things, and yes, potentially fail. Instead it chose the cowards way out and did almost nothing, making it a better benchmark test than a video game.
    • 79 Metascore
    • 80 Critic Score
    The potential to grow into something superb is there, but even in its current state, Spellbreak is a great breath of fresh air for the genre. The game should find an audience with fans of battle royale or new people who are fed up with the gun-toting nature of them, or for those who are simply looking for something a little magical to dip their wands into.
    • 73 Metascore
    • 50 Critic Score
    Overall Popup Dungeon is a very average game; first launching on Kickstarter April 3rd 2014, it has taken more than 6 years to release but the game and the humour already feels outdated. However Triple.B.Titles have done a great job at creating a papercraft style game and by adding more depth to the combat I could see this game sticking around for a while with the aid of a creative community to take the game to its limits.
    • 79 Metascore
    • 80 Critic Score
    Subtle visuals and audio improvements are welcomed, the handling model makes for better car control, and the Club feature is going to be great for people who want to put on events for their friends and fans, but the lack of new stages for returning rallies and no big advancements in its career mode is a bit of a bummer. WRC 9 might not be able to shake off its déjà vu, but there is no doubting that once again the series brings a great rally experience.
    • 60 Metascore
    • 60 Critic Score
    Final Fantasy Crystal Chronicles Remastered Edition is another classic FF game that featured a lot of revolutionary features for its time. Unlike other re-released FF games that aged like fine wine, however, Crystal Chronicles’ antiquated controls and half-step multiplayer additions don’t nearly stand the test of time, especially when there are so many games available that do loot-based dungeon-crawling far better and far more streamlined. For many modern gamers accustomed to the faster pace and tighter controls of said games, Crystal Chronicles may feel like an old relic that requires a hefty amount of patience. There’s no lack of charm in the visuals and character designs, and getting four synchronized party members together that can effortlessly chain spells together to unleash a powered-up super spell can lead to a decent time, but it also shows that some old games can be harder to revisit due to the rapidly-evolving technology surrounding videogames.
    • 81 Metascore
    • 70 Critic Score
    The Ultimate Edition comes packaged with both DLCs – The Foundation and AWE – which add whole new sections to explore and much more story to uncover, as well as include a very cool crossover with Alan Wake. They do mostly stick to the same formula, sadly, with AWE throwing in a couple of new light-based elements I would have liked to have seen more of, especially in combat(!), but once again both of them managed to compel me all the way through; mostly out of sheer curiosity and love of the world and its enigmas. I would really like to see more of this universe in the future and I think Remedy could get super creative with regards to upping the ante around the action. There’s the potential for a total game changer here and, after all, there are plenty more doors to discover in the Motel *wink wink*.
    • 80 Metascore
    • 80 Critic Score
    Other than a few slight problems I would recommend this to any card game fans out there, it stays true to everything we love about card games while adding its own unique twist. Abrakam has done a great job accomplishing their goal for Faeria; by focussing development on its extensive single player mode, it gives me hope for developers to implement something similar in their own card games for the future increasing replayability and attracting more of a casual scene to an often competitive genre.
    • 55 Metascore
    • 50 Critic Score
    Gerrrms is a budget released party game that fits its price tag making it ideal for a title that can be picked up, played a while and then probably only ever brought out at family occasions. The lack of content and online play does hurt its overall longevity, since seeing everything Gerrrms has to offer is done within the first hour and its simplicity means there is nothing to learn. Still, it is fitting of its price, as Gerrrms is an enjoyable and simple game for when the family is around and they require entertainment for half an hour before moving onto the next thing. Sometimes video games can just be a stop gap to entertain for a short while and then be forgotten down the line without needing to be the deepest, complex experience.
    • 78 Metascore
    • 90 Critic Score
    The issues it had on release were awful, and the DLCs in a vacuum were a little underwhelming in scope; especially that first one, but the Complete Edition takes care of all of that, making it even greater than before. Remnant was just something I stumbled across and decided to take a chance on with a friend and now, over a year later, I’m still thinking about it; still excited to play some more. It’s true that it has slowly risen in popularity but I think it’s still quite underappreciated – there really isn’t anything else like this out there and I recommend giving it a shot.
    • 72 Metascore
    • 70 Critic Score
    The game has a solid concept that it sticks to and evolves with new ways to play with its ageing mechanics that some players will be genuinely surprised at how smart the puzzles become. But, I cannot help but feel the game is missing that final polish, that spark that puts it on the same pedestal as Celeste and a few others. There are some irritating issues with the controls, which spoil what would otherwise be a quality puzzle platformer. I can say that fans of the genre will entertain with what Ageless delivers, and anyone who enjoys a challenging game, if sometimes frustrating, will find something to like here.
    • 76 Metascore
    • 70 Critic Score
    Mortal Shell is not a perfect game and still requires a bit of polishing but for a game this enjoyable to be developed by such a small team I’m excited to see what they have planned for the future. The potential to make Mortal Shell into a great franchise is definitely there and I hope to see another game in the series or DLC adding diverse bosses and more items to utilise the amazing elements they have introduced with this game.
    • 76 Metascore
    • 80 Critic Score
    Post Void is a barrage of garish visual information parading through the interface of a first-person shooter. As either an act of mercy or a concession to humanity, modest roguelite trappings force all of Post Void’s noise and fury into manageable dosages. This leaves Post Void as a wonderful party drug, provided you can sustain the party and handle the drugs.
    • 70 Metascore
    • 60 Critic Score
    Over the many hours that I played Parkasaurus, I have to say that I did feel very relaxed and thoroughly enjoyed the simple yet goofy style picking out appropriate hats for all my dinosaurs. Going into this as a tycoon game you know exactly what is included but if you want an all singing all dancing experience then this game may fall a little short of your expectations. Hopefully in the future with more updates and steam workshop engagement there might be more to offer in the future and a reason to come back for more.
    • 86 Metascore
    • 70 Critic Score
    Can I recommend Death Stranding? Not really. I don’t think it can be directly labelled ‘good’. It’s a full price, full length, but all too frequently sluggish game. However, if you’re a Kojima fan, I don’t think you’ll want to miss out on this deranged roller coaster ride of an experience and that really elevates it for me.
    • 78 Metascore
    • 80 Critic Score
    Othercide manages to blend tactical RPGs and rogue-lite gameplay superbly that works to offer a compelling gameplay loop. Both elements come together to make for a energizing title, one that offers a refreshing, engrossing combat system that releases the restraints to allow more experimentation. A bold, beautiful presentation sets the tone, hampered mostly by a couple of small quality assurance issues and the lack of variety in mission design and maps. Othercide makes for another great surprise in Focus Home Interactive’s growing library, and is a game people should pay attention to.
    • 80 Metascore
    • 60 Critic Score
    A lot of sports games can take inspiration from some of the good things Super Mega Baseball 3 offers and I hope that Metalhead Software can steal some good ideas for the training and management side of the sport from other games for Super Mega Baseball 4. Adding franchise mode was definitely a step in the right direction and hopefully it will be a fully fleshed out experience by the time they release the next game in the series. I would also love to see their interpretation of other sports games with the same arcade style and unique mechanics in the future.
    • 77 Metascore
    • 70 Critic Score
    Hardcore fans who love the game will enjoy seeing it in its new beauty, while newcomers get to enjoy its engrossing farming life for many hours before it grows stale. As long as people do not go in expecting the best farming life sim on the market, then this update to an Harvest Moon classic can put a warm smile on your face, especially when enjoyed with a nice glass of freshly milked coffee milk.
    • 75 Metascore
    • 70 Critic Score
    Carrion is remarkably successful in so far that its visuals, sound design and interaction come together to create something truly horrifying, beautiful and engrossing, but its novelty wanes, and what you are left with is surprisingly superficial. It smoothly passes through your system the same way its goopy anti-protagonist passes through corridors, and if its sole intent was to let you play the monster in an otherwise familiar scenario, with little effort required to slither across the finish line, I am honestly unsure of what its lasting appeal was supposed to be.
    • 71 Metascore
    • 60 Critic Score
    Destroy All Humans! was never trying to be a masterpiece back on PS2 and it still isn’t one now, however it is a fantastic remake and if you are a fan of the old game I don’t see why you wouldn’t love this. People have begged for a return to this franchise but I’m not sure a remake was the way to do it; I truly hope they reboot this franchise for newer consoles.
    • 85 Metascore
    • 80 Critic Score
    I’ve found it hard to recommend deck builders recently because I’ve either thought they were clones of other games, not all that exciting or they have too much going on, however, in Monster Train they have managed to balance replayability and creativity. If you’re a fan of deck builders or are new to the genre, I feel comfortable saying you will love Shiny Shoe’s unique take. It brought back my love for deck builders, has a soundtrack that you will be humming daily, and a creative art style. It’s definitely, in my opinion, well deserving of the overwhelmingly positive review scores it has received on Steam.
    • 66 Metascore
    • 70 Critic Score
    M2 has done a solid job bringing this collection together with great emulation across the titles available. It is a real shame that no extras were thrown in to celebrate the history of Darius – a lack of of a gallery is truly shocking. There is also the argument to be made with it missing some games in this collection. Still, what is here is a nice, if expensive, collection of good shmups made for replayability for a niche selection of fans, the curious newcomers or people wanting a trip down memory lane of their childhood video game playing.
    • 77 Metascore
    • 60 Critic Score
    I would recommend Timelie to anyone who might find this type of experimental time-manipulation gameplay interesting but certainly not for its storytelling.
    • 88 Metascore
    • 80 Critic Score
    While it might not be the best racing simulation on the market, there is no other place to get the full experience of Formula 1 as one of the ten teams or as a fresh newcomer on the block. If this is the final game for the current generation of consoles, then this is a lovely way to end that cycle. If Codemasters keep this up going into next generation, then expect the series to only get better, because right now, F1 2020 is a worthwhile investment for F1 fans and fans of realistic style racing games.
    • 78 Metascore
    • 90 Critic Score
    SUPERHOT: MIND CONTROL DELETE is superb. The core of it is even better than its predecessor, in fact, by virtue of identifying how to expand on it in a way that truly makes sense. The new abilities not only slot in beautifully; there’s a sense that they bring out more of what is inherently part of the design.
    • 74 Metascore
    • 70 Critic Score
    Dungeon Defenders: Awakening has had a buggy start, but the foundations here show signs of greatness, and right now it still makes for a bloody good time with a lot of difficulty to get through, which should only get better as the bugs are ironed out and the content increases.

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