Destructoid's Scores

  • Games
For 3,850 reviews, this publication has graded:
  • 48% higher than the average critic
  • 6% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 LIMBO
Lowest review score: 10 Commander Cherry's Puzzled Journey
Score distribution:
3900 game reviews
    • 84 Metascore
    • 85 Critic Score
    Black is a little different from the Killer Queen I was used to. But it's still Killer Queen, and that makes it one of the best multiplayer games around.
    • 78 Metascore
    • 75 Critic Score
    Battle for Neighborville doesn't go out of its way to surpass expectations, but it's a silly, strange, joyful game – one I'm glad was greenlit.
    • 76 Metascore
    • 70 Critic Score
    A smart and slick reworking of a classic. Though 2019 sensibilities sometimes date its thin gameplay, modern characters, surprisingly varied combat, and a very welcome co-op mode breath new life into Taito's iconic title.
    • 85 Metascore
    • Critic Score
    The Witcher III is unquestionably one of the best games to come out within the last five years, and it's still impressive four years after its release. Yes, the Switch version sacrifices some of its beauty for the ability to take it on the go, but it's still a reasonably pretty game, well worth exploring for the deep gameplay, mature storytelling, and unique world. If you haven't yet experienced The Wild Hunt, then the Complete Edition on Switch is a great opportunity to check it out. [Impressions]
    • tbd Metascore
    • 65 Critic Score
    Stela clearly wants to be as unnerving and fascinating as its contemporaries but the end product is merely an empty imitation. There is no element of surprise or wonder here, nothing to make players consider the game at a deeper level. Instead, it acts as a good reminder of the far superior titles that came before it.
    • 74 Metascore
    • 60 Critic Score
    While I had issues with Neo Cab, I will admit that it’s worth the fare. It perhaps didn’t set my world on fire, nor do I think it’s going to climb atop anyone’s list of favorite games this year, but it’s at least a nice ride while it lasts.
    • tbd Metascore
    • 60 Critic Score
    Various Daylife is easily the most niche game on a service that's generally targeting the casual audience. It can be cumbersome, it lacks polish in areas, and it feels underdeveloped. But, it can also find ways to squeeze out a small amount of enjoyment from time to time and as the world opens up, it finds a decent balance between adventuring into the field and the mindless work menus.
    • tbd Metascore
    • 80 Critic Score
    I'm trying to be a bit vague here when it comes to Inmost's narrative details to avoid spoilers, but don't cancel that Apple Arcade subscription just yet.
    • 56 Metascore
    • 30 Critic Score
    As a longtime fan of the series and as someone that honestly tried to give this a shot, I'm sorry to say that Breakpoint is a failure. I suppose the game can only get better from here, but it is not currently in a shape to even be considered finished.
    • 74 Metascore
    • 80 Critic Score
    It's not a perfect game, but John Wick Hex still lives up to its premise and creates a new blueprint for how to adapt a film property. Hopefully, it does well enough for a sequel because I'm dying to step back into the shoes of John Wick.
    • 75 Metascore
    • 80 Critic Score
    Sometimes it's okay to just unwind with a lower-stakes adventure, and that's where Concrete Genie comes in.
    • 68 Metascore
    • 65 Critic Score
    It just feels a little too similar to what we've seen before, especially since so many of the previous Dungeon Run style expansions have been completely free.
    • 83 Metascore
    • 85 Critic Score
    It looks good, it plays great, and its pick-up-and-play nature makes it the exact type of game I want to boot up on my lunch break. Now give me that zombies mode.
    • 79 Metascore
    • 70 Critic Score
    Indivisible is rich with character, personality and passion. But is hindered by technical problems, vacant maps, and pacing issues, which hold back its true potential. With a little tweaking, some of this could be reversed, allowing Lab Zero's delightful cast, deep combat, and dramatic storyline to shine through. The blemishes can be hard to ignore but Indivisible, like Ajna's new-found friends, still gets inside your head.
    • 80 Metascore
    • 70 Critic Score
    It's an easy recommendation for platform fans, but it's also just a plain fun time. It's not revolutionary or trailblazing, but it does what it needs to prove that Frozenbyte hasn't lost its touch. I wouldn't necessarily expect a Trine 5 or anything, but clearly, this series has some life left in it.
    • 71 Metascore
    • 75 Critic Score
    Ironically for a game about undead vampires, there's a strong pulse and beating heart at Code Vein's core.
    • 73 Metascore
    • 65 Critic Score
    Forsaken had a fantastic campaign that Shadowkeep doesn't quite match, but all of the enhancements for Year 3 of Destiny 2 help balance it all out.
    • 81 Metascore
    • 70 Critic Score
    Yooka-Laylee and the Impossible Lair neatly captures the essence of Yooka-Laylee and reimagines it as a new type of game. It's a distillation and a simplification, but it's effective. Then, as its grand finale -- a necessary conclusion that looms over the whole game -- it turns uncharacteristically punitive. It's rewarding, that much is undeniable. But it also leaves you feeling like all those hours spent beekeeping never really prepared you for the final challenge. Those bees just afford more leeway over the course of a very long struggle. It's kind of a buzzkill.
    • tbd Metascore
    • 55 Critic Score
    Despite my disappointment with the first DLC (and possibly the structure of the entire season pass going forward if this model is replicated), Marvel Ultimate Alliance 3 has a bright future ahead of it.
    • 69 Metascore
    • 70 Critic Score
    Is the Blair Witch game a good fit for a franchise many have mostly written off by now? As a fan of said series, I would say yes. It absolutely has its faults, with the poorly paced gameplay and story elements being the worst offenders, but the amazing set pieces and psychological horror do a great job of raising the heart rate of anyone willing to venture through the forest. Ultimately, there are a lot of interesting ideas here, but they simply don't come together like they needed to in order to make the best of them.
    • 71 Metascore
    • 75 Critic Score
    A quaint game and a splendid diversion from the rest of the Apple Arcade lineup. It's not the type of game people are going to subscribe to the service just to play, but it is a wonderful supplement to the more time-consuming titles available.
    • tbd Metascore
    • 80 Critic Score
    Sneaky Sasquatch was a pleasant surprise. It's not a game-changer by any means and I wish it was expanded upon a bit (maybe for a full console release), but it's a great family experience. Come into it with an open mind.
    • 84 Metascore
    • 80 Critic Score
    Sayonara Wild Hearts is what you'd get if Robyn ran the Grid from Tron. A stunning collection of music, action, heart, and radiant setpieces, it's easily one of the most inventive and unpredictable games of 2019. And it could have been one of the best too if only the developers had made the decision to present this album as a whole upfront rather than take players through it track by track.
    • tbd Metascore
    • 50 Critic Score
    I can handle a world full of chaos, where my actions create ripple effects and I have to figure out ways to get around the messes I cause. I can even handle inconsistent hazard movements and the not-quite-frequent-but-certainly-not-occasional feeble hit detection. But what I can't handle is character movement that feels as though the game is flipping a coin to see whether or not Frogger will end up where I want him to. And while that may not have stopped me from seeing Frogger in Toy Town through to the end, it certainly kept me from enjoying it.
    • 79 Metascore
    • 80 Critic Score
    Shinsekai: Into the Depths falters from time to time, but it more than makes up for its shortcomings with an original premise, immersive sound design, and expert worldbuilding. If you end up playing this game – and I strongly recommend that you do – just make sure to wear headphones.
    • 79 Metascore
    • 85 Critic Score
    It's among the most fun I've had on my phone in ages.
    • tbd Metascore
    • 70 Critic Score
    Hot Lava is generally fun to play but there's no rhyme or reason to most of the aesthetic choices. You really need to like first-person parkour going in and be open to the theme, but if you're ready to tick both of those boxes, give it a shot.
    • 59 Metascore
    • 45 Critic Score
    Mario Kart Tour is a blemish on the franchise it shares its name with. The genre-defining creativity found in past entries is completely absent here, replaced by a hollow experience that's simply coasting on the name and goodwill of the games that came before it. I can only hope this is Nintendo's mobile initiative hitting rock bottom, and that it's all uphill from here. Because I can't stand the thought of another one of my favorite series having its reputation dragged the mud in search of a quick buck.
    • tbd Metascore
    • 55 Critic Score
    Agent Intercept feels like a free-to-play game with timers without the option to turn them off. I hope this isn't a sign of what's to come for the Apple Arcade, because I'd love to be able to play arcade-like jaunts such as Agent Intercept unencumbered.
    • tbd Metascore
    • 70 Critic Score
    Maybe one day ILMxLAB can craft something even greater, but for now this will do.

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