Entertainment Weekly's Scores

For 266 reviews, this publication has graded:
  • 54% higher than the average critic
  • 5% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 2.4 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 SoulCalibur II
Lowest review score: 16 Superman: The Man of Steel
Score distribution:
  1. Negative: 27 out of 266
266 game reviews
    • 94 Metascore
    • 100 Critic Score
    We'll just come out and say it: Gears of War is better than "Halo"... It's a fantastic-looking, riveting, fire-first-ask-questions-never third-person shooter that manages to show you things that you've never seen before on a console.
    • 92 Metascore
    • 91 Critic Score
    GHII starts off harmlessly enough, but by the time you try to keep up with the later levels' intricate three-button chords, anyone without freakishly agile fingers and lots of perseverance will want to smash their guitar (and not as an homage to Jimi Hendrix).
    • 77 Metascore
    • 75 Critic Score
    It's a solid racing game that could have used some next-gen boost.
    • 77 Metascore
    • 50 Critic Score
    Offering gameplay no different than other mindless brawlers, it's sad evidence that this once legendary game is most definitely mortal.
    • 75 Metascore
    • 50 Critic Score
    Offering gameplay no different than other mindless brawlers, it's sad evidence that this once legendary game is most definitely mortal.
    • 75 Metascore
    • 83 Critic Score
    The game shines in its attention to details: The licensed music from bands like Blondie and AC/DC sets the right tone, and the game's difficulty and pacing will appeal to both hardcore and casual players.
    • 76 Metascore
    • 83 Critic Score
    The game shines in its attention to details: The licensed music from bands like Blondie and AC/DC sets the right tone, and the game's difficulty and pacing will appeal to both hardcore and casual players.
    • 61 Metascore
    • 75 Critic Score
    With heavy representation from four basic soap-opera food groups (murder, sex, jealousy, and amnesia), the game is a pleasant surprise for those of us who were expecting something more, well, Wisteria Lame.
    • 75 Metascore
    • 50 Critic Score
    The only things that are shamelessly exposed are the game's feckless fisticuffs.
    • 76 Metascore
    • 83 Critic Score
    I have a wish list of features Command should have included — more diverse enemies, cooler bosses (remember battling Andross at the end of the Super Nintendo game?), in-game wingman interaction — but Star Fox Command, with its branching story and multiple endings, takes a small step the right direction.
    • 59 Metascore
    • 75 Critic Score
    There's room for improvement — it would have been cool to give players the option of playing as all three kids at the same time — but Monster House is a pretty solid effort that even packs in a playable version of the satirically-primitive "Thou Art Dead Dead" arcade game that appears in the movie. Now that's what we call a full house.
    • 79 Metascore
    • 67 Critic Score
    While Battle does a serviceable job of distilling the requisite commands into an intuitive sequence of button taps on the controller, it doesn't come close to the convenience of the tried-and-true keyboard and mouse combination. Playing on the 360 feels like flying an airplane using only the ''cabin lights off'' switch.
    • 75 Metascore
    • 75 Critic Score
    Surviving one of these encounters is extremely satisfying — if only this game let you buzz the tower in celebration.
    • 51 Metascore
    • 58 Critic Score
    After an hour or two of Total Destruction button-mashing, you'll be ready to move on to "Q-Bert."
    • 57 Metascore
    • 58 Critic Score
    After an hour or two of Total Destruction button-mashing, you'll be ready to move on to "Q-Bert."
    • 77 Metascore
    • 75 Critic Score
    Now that I've gotten my brain age down to a respectable number, I'm waiting for Nintendo to come out with "Body Age."
    • 73 Metascore
    • 75 Critic Score
    While the Gametrak is a techno marvel, it's the video game portion that still needs work.
    • 74 Metascore
    • 75 Critic Score
    While the Gametrak is a techno marvel, it's the video game portion that still needs work.
    • 87 Metascore
    • 58 Critic Score
    While KHII's story and flawless presentation (no camera problems here) ease gamers through the lengthy 30-hour quest, the undercooked gameplay makes it unlikely they'll touch the game again. It's just too easy: lock onto your target and mash the X button as needed. Heal and repeat. This isn't fun — it's tedious.
    • 75 Metascore
    • 83 Critic Score
    Even though the drawbacks make for a shorter game overall, in the end, Me and My Katamari continues the already brilliant kookiness of the series, delivering a quick portable ball-rollin' fix.
    • 94 Metascore
    • 100 Critic Score
    It’s just so damned big. That’s what you’ll say after playing Oblivion for more than an hour. Or, for that matter, 50 hours.
    • 94 Metascore
    • 100 Critic Score
    It’s just so damned big. That’s what you’ll say after playing Oblivion for more than an hour. Or, for that matter, 50 hours.
    • 69 Metascore
    • 75 Critic Score
    The game is actually better to listen to than play, but the point still is: Don't come a knockin' if this game is rockin'.
    • 69 Metascore
    • 75 Critic Score
    The game is actually better to listen to than play, but the point still is: Don't come a knockin' if this game is rockin'.
    • 51 Metascore
    • 58 Critic Score
    Most of these minigames are fun and challenging, but the lack of a plot can leave you wondering just where you're going with the gameplay — and some become insanely hard after a couple starter rounds.
    • 93 Metascore
    • 100 Critic Score
    The combo of racing and combat is brilliantly addictive. [17 Sept 2004, p.25]
    • Entertainment Weekly
    • 94 Metascore
    • 100 Critic Score
    The combo of racing and combat is brilliantly addictive. [17 Sept 2004, p.25]
    • Entertainment Weekly
    • 84 Metascore
    • 100 Critic Score
    Watching one of your GIs fall to a single bullet provides a harrowing exclamation point to FSW's immersive thrills. [18 June 2004, p.L2T 20]
    • Entertainment Weekly
    • 89 Metascore
    • 91 Critic Score
    The gameplay is solid if a bit unpolished, but the awe-inspiring 3D graphics - the best yet seen on the Xbox - are what ultimately makes this adventure shine brighter than Riddick's eyes. The curse of bad movie-themed videogames is officially over. [18 June 2004, p.L2T 20]
    • Entertainment Weekly
    • 75 Metascore
    • 83 Critic Score
    After two decades, there's no rust on these Transformers. [18 June 2004, p.L2T 20]
    • Entertainment Weekly

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