Game Informer's Scores

  • Games
For 6,985 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6990 game reviews
    • 84 Metascore
    • 80 Critic Score
    PES 2020’s small details create moments that bring into focus the fine margins that determine the results of many soccer games. When compared to the game’s similarities to last year it seems like minutia, but these are the things that elevate it from previous efforts and make PES 2020 look and feel correct. It’s a better game, even if it’s not evolved in every way.
    • 81 Metascore
    • 85 Critic Score
    NBA 2K20 also comes through in the gameplay department, allowing individual expression within a team dynamic.
    • tbd Metascore
    • 73 Critic Score
    NASCAR Heat 4’s A.I. is a work in progress, the career mode is adequate, and the online suite is behind the times. Nevertheless, it’s the best offering to date even if it’s not totally dialed in, forcing you to get up on that steering wheel and dig deep for your spot on the track.
    • 72 Metascore
    • Critic Score
    From what I've played thus far, GreedFall is a big step up from Spiders' last game Technomancer, even if its skeleton is similar in design. I'm curious to see where things go in this monster-filled world that is inspired by 17th-century Europe baroque art. The setting works, the RPG systems are nice and deep, and I just have to see if the story and gameplay hold up as my quest unfolds. The good news: I'm looking forward to jumping right back into it.
    • 85 Metascore
    • 80 Critic Score
    Borderlands 3 is a love letter to its fans and a celebration of the style of play it first popularized. Filled with characters from previous installments, and unapologetic in its silly humor and bombastic action, it’s an amusing ride that seems hesitant to innovate. If more of what you loved before is your chief desire, Gearbox has granted that wish through a game of impressive scope that charts some very safe territory.
    • 77 Metascore
    • 70 Critic Score
    I love pounding bad guys with an array of cool attacks and inventive weapons, even if I feel robbed by cheap tricks. River City Girls’ chaotic battles are entertaining, but they’re surrounded by an array of decisions that add more inconvenience than challenge.
    • 90 Metascore
    • 83 Critic Score
    Stepping back into Monster Hunter World for Iceborne reminded me how much I adore this game, but it also exposes its flaws. Capcom didn’t improve much for the expansion, like once again having a boring tower defense story mission and making you separately watch scenes solo before you can join up in co-op. Even so, surviving together to get that jackpot of materials for better gear hasn’t lost its allure, and Iceborne challenges you to be a better player and teammate with its arduous fights. The return trip is worth it, just don’t expect many upgrades to the experience.
    • 85 Metascore
    • 85 Critic Score
    Gears 5 is exactly what it needs to be. This old war vet still packs a punch. The open-world exploration has issues, but that isn’t enough to steal away the thunder The Coalition expertly deploys on the battlefield. The campaign is a fun ride that concludes with a shocker moment and a hell of a setup for a sequel. I’m already looking forward to that follow-up.
    • 79 Metascore
    • 80 Critic Score
    Knights and Bikes successfully captures child-like wonder and fun in an unabashedly wholesome adventure – with just the right amount of danger.
    • 69 Metascore
    • 70 Critic Score
    Navigating this world is more tiresome than frightening, especially once you realize that you’re not in peril most of the time. Instead, it’s more about how creepy you find wooden stick figures and walking around in the dark.
    • 83 Metascore
    • 85 Critic Score
    The video game market is filled with racing simulations, and it’s nice to see oddities like Wreckfest that deliver the exact opposite. Why race a clean path when you can race dirty? If that proposition sounds fun to you, you can’t go wrong with this aggressive racing experience.
    • 78 Metascore
    • 85 Critic Score
    Strong systems and a satisfying gameplay loop give Remnant: From The Ashes a powerful foundation, even if the experience is mired by repetitive and uninteresting bosses and environments. The first 10 hours are challenging and intriguing, leaving you voracious for more loot, more bosses, and more traits. After that, some of the wonder vanishes as you relive past glories rather than continuing to forge new ones.
    • 69 Metascore
    • 70 Critic Score
    Man of Medan isn’t the success that Until Dawn was, and it represents a big step back in terms of player interaction and storytelling, but it’s still a thrilling horror experience that made me scream, laugh, and want to jump right back in for a second or third playthrough to see if I could keep everyone alive.
    • 65 Metascore
    • 55 Critic Score
    I was deeply frustrated by Ancestors, so it may seem strange for me to say that I found a lot of promise, complexity, and nuance here as well. The novel concept and grand scope are far more appealing than dozens of other action or survival games on the market. This is a deeply flawed but richly imagined effort, but like many ambitious gaming projects at launch in recent years, it can now either die off like the Neanderthals, or evolve into something better from here.
    • 84 Metascore
    • 88 Critic Score
    Despite a few drawn-out battles near the end, Control is a complete rush. With the power at Jesse’s fingertips, I walked into every room ready for an amazing fight. When I walked out, it often looked like a tornado and torn through the building. The Federal Bureau of Control is a fascinating place to explore, and I loved every bizarre encounter inside its creaking hallways.
    • 87 Metascore
    • 90 Critic Score
    I had a blast playing Astral Chain and didn’t want it to end. Platinum has created a wonderful new universe for players to dive into that I could see extending into anime, movies, and hopefully sequels. The dual-character gameplay is also brilliantly devised, and although not as difficult as PlatinumGames’ other titles, creates a duet that makes you feel like a powerful, unstoppable force. The story may be the weakest part of the experience, given just how much it changes trajectory, but it has some legitimately great moments, and a big twist I didn't see coming. All told, this is one hell of a game.
    • 84 Metascore
    • 90 Critic Score
    Telling Lies is especially interesting in how its themes connect to real-world politics and ethics surrounding privacy when in the hands of a government bureau.
    • 69 Metascore
    • 75 Critic Score
    This is an action/RPG full of highs and lows, with erratic swings between the two extremes that had me loving it one minute and hating it the next.
    • 71 Metascore
    • 73 Critic Score
    Rad
    I certainly had my attempts where I felt like the game was working against me, but when I had a good run with mutations that worked well with my playstyle, I enjoyed myself and was thoroughly proud of my accomplishments.
    • 91 Metascore
    • 90 Critic Score
    Shadowbringers is the best expansion yet for Square Enix’s MMORPG, a world that comes alive in the player’s hands, with weight and gravitas moving you through every whimsical corner. Old-fashioned quest design and color-dodging combat add a dull tinge to a truly magical landscape, but those imperfections can’t keep down the scale and scope of excellent environments, grandiose bosses, and majestic music.
    • 79 Metascore
    • 90 Critic Score
    The pitch-perfect movement, the enemy variety, creative weaponry, and fantastic level design all add up to a superb shooter campaign. In a sea of retro shooters looking to channel the glory of the genre’s early days, Ion Fury emerges as the title that pushes those thrills into the present in an engaging way, deftly capturing their timelessness.
    • 81 Metascore
    • 80 Critic Score
    Age of Wonders: Planetfall takes several turns to get moving, and newcomers might feel overwhelmed until they gain their bearings, but Triumph Studios’ newest strategy offering is full of fun, creative ideas and each faction is worth taking for a spin at least once. Building a sustainable empire and managing a happy populous takes some grunt work, but they are really just stepping stones to Age of Wonders: Planetfall’s epic firefights.
    • 74 Metascore
    • 75 Critic Score
    Combining picross with a relatively obscure anime (and not even using the anime’s name in the title) is a weird choice, but if you’re looking for more picross, you can’t go wrong here. The quality-of-life improvements are good, the Color Picross mode is fun, and having a little bit of story is a nice change of pace, even if the plot doesn’t have much to it.
    • 79 Metascore
    • 75 Critic Score
    I like aspects of Madden 20 like the addictiveness and slightly easier progression of Ultimate Team, the way players feel, and the new abilities. But too much remains stagnant and unchanged. It’s like expecting a few free agents to change the course of an entire organization when there are key areas the franchise needs to have addressed yesterday. Instead, its roster has gotten old fast and the problems are mounting.
    • 72 Metascore
    • 75 Critic Score
    I like aspects of Madden 20 like the addictiveness and slightly easier progression of Ultimate Team, the way players feel, and the new abilities. But too much remains stagnant and unchanged. It’s like expecting a few free agents to change the course of an entire organization when there are key areas the franchise needs to have addressed yesterday. Instead, its roster has gotten old fast and the problems are mounting.
    • 76 Metascore
    • 75 Critic Score
    I like aspects of Madden 20 like the addictiveness and slightly easier progression of Ultimate Team, the way players feel, and the new abilities. But too much remains stagnant and unchanged. It’s like expecting a few free agents to change the course of an entire organization when there are key areas the franchise needs to have addressed yesterday. Instead, its roster has gotten old fast and the problems are mounting.
    • 58 Metascore
    • 50 Critic Score
    Despite offering myriad endings and some extra content that unlocks the longer you play, The Church in the Darkness does little to justify sticking around to see it. A half-dozen runs will give you a good sense of the narrative scope and gameplay, without offering anything particularly novel to keep you invested. I went into The Church in the Darkness hoping for a thought-provoking look at how cults operate and entice their followers, but ended up leaving Freedom Town disillusioned.
    • 89 Metascore
    • 95 Critic Score
    Fire Emblem: Three Houses is ambitious, and takes more chances than previous entries in the series. The way it lets your role as professor play into both the narrative and gameplay is nothing short of fantastic. This is the most I’ve ever cared about my Fire Emblem characters, and that’s incredibly high praise.
    • 70 Metascore
    • 85 Critic Score
    Youngblood excels as an entertaining shooter with the right kind of RPG elements and choices. However, when compared to the stellar and shocking storytelling of previous Wolfensteins, this entry comes up short. It has a few interesting breadcrumbs about what happened in the aftermath of Wolfenstein II, including the fates of a couple characters, but this outing is mainly focused on the exploits of its dynamic duo. As far as protagonists go, Jess and Soph are likeable goofballs – a detour from their sad-sack papa – but they don’t have any real character development
    • 72 Metascore
    • 70 Critic Score
    They Are Billions is an interesting mashup of classic RTS, tower defense, and survival that successfully conjures up that “one more game” feel, assuming you can persevere through countless defeats.

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