GameFront's Scores

  • Games
For 185 reviews, this publication has graded:
  • 59% higher than the average critic
  • 2% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 95 Dark Souls II
Lowest review score: 21 Citadels
Score distribution:
  1. Negative: 9 out of 185
185 game reviews
    • 76 Metascore
    • 65 Critic Score
    Bungie has said it has come up with 10 years of content for Destiny, but I was bored at around 10 hours. The game has its moments, but it needs more. It needs adventurous thinking and risky ideas. It needs challenges that go beyond racking up headshots. It needs engagement among players to make them feel useful and important. It needs people and places within it that have more character than just pretty helmets and vistas and lens flare.
    • 73 Metascore
    • 75 Critic Score
    A Story About My Uncle accomplishes its goal of creating a feeling through controls that many games aspire to, but fail to grasp. My biggest takeaway from the game was wishing there was more of it; the game does a phenomenal job of making it exciting merely to be present in and move about its world, if only for a fleeting visit.
    • 72 Metascore
    • 60 Critic Score
    There just wasn’t enough here to warrant a standalone purchase.
    • 75 Metascore
    • 80 Critic Score
    It’s a testament to Road Not Taken’s creepy little world that I’m so willing to continue the search, and to its gameplay and style that each foray remains rewarding.
    • 87 Metascore
    • 85 Critic Score
    It’s familiar enough that you can easily pick up its basics, while being original enough to require you to pay close attention to learn its idiosyncrasies.
    • 64 Metascore
    • 85 Critic Score
    It’s hard work to be a hero, Gods Will Be Watching reminds, and invites you to try to answer whether, given the challenges, you might not become a cold-hearted villain instead.
    • 78 Metascore
    • 90 Critic Score
    The story continues to develop in unexpected directions, and the suspense that’s building for Episode 5 is palpable and intense.
    • 72 Metascore
    • 80 Critic Score
    Players looking for a solid set of approachable, easy-to-learn and tougher-to-master puzzles will find a lot on offer in MouseCraft, not to mention the unlimited potential of player-built levels to surpass its initial 80 offerings.
    • 59 Metascore
    • 55 Critic Score
    There’s a fun game to be had with the right mix of these elements — ghosts, crime-solving, a troubled cop and a serial killer — but Murdered: Soul Suspect just isn’t really it.
    • 79 Metascore
    • 80 Critic Score
    If Valiant Hearts’ gameplay could match most of its storytelling, it’d probably be the best game of the year to this point. As it stands, it’s still a remarkably beautiful piece of interactive entertainment that does a fantastic job of showing players a piece of history in a way that’s easily accessible and yet emotionally engaging.
    • 71 Metascore
    • 70 Critic Score
    Sniper Elite 3 gets its sniping pretty right, but all the things it gets wrong keep it from reaching its potential.
    • 80 Metascore
    • 85 Critic Score
    The Company of Heroes 2: Western Front Armies DLC is a nice addition to a strategy game that was already pretty darn good to start with. While the cost might be a bit steep for those of us who already own the game, it’s almost a no-brainer for folks who want to see what all the fuss is about without breaking the bank.
    • 85 Metascore
    • 90 Critic Score
    One of the best games of 2014 so far, and you’d be remiss to let it fly by under your radar. Even more so if you grew up in the NES era and have any sort of fond memories of the great games during that time.
    • 66 Metascore
    • 75 Critic Score
    While the setting of Among The Sleep is different, the cogs and gears underneath are a bit too familiar, and that stops Among The Sleep from being quite as scary as it could be.
    • 55 Metascore
    • 50 Critic Score
    Monochroma is a flawed but beautiful game that has a few shining moments, but for the most part struggles with the two most important aspects of a puzzle platformer: the puzzles and the platforming.
    • 77 Metascore
    • 65 Critic Score
    Its best moments feel like flashes of brilliance rather than sustained genius. Its weakest moments are formulaic, repetitious and banal — a reminder that the next generation is a lot like the old one, but with more gimmicks.
    • 75 Metascore
    • 85 Critic Score
    Even with these negatives, Tropico 5 is still a blast to play. The thrill of walking the line between the superpowers as you try to make your island (and yourself) as rich as possible hasn’t gone anywhere, and it’s still fun. It’s also nice that the internal strife never ends in Tropico.
    • 79 Metascore
    • 80 Critic Score
    With a great pay model — you give money to play chapters as they release to help fund further development, but each is eventually free — and no lack of dread-inducing darkness, The Last Door is worthy of the unflinching, lidless eye of horror and adventure fans. Be warned, though: you’ll be waiting a while for the answers Devitt seeks.
    • 83 Metascore
    • 70 Critic Score
    There’s a great game in Transistor, and a deceptive and strange world, and a touching character relationship between Red and the sword, even if it only makes sense once you’ve seen the ending cinematic. But Transistor won’t give you those things up front; you’ll have to earn them. That means putting up with a story that seems meaningless and a battle system that starts out feeling limited to the point of being potentially annoying.
    • 79 Metascore
    • 80 Critic Score
    As far as shooters are concerned, Wolfenstein: The New Order beautifully taps some of the best elements and mechanics the genre has seen over the last generation. It also delivers on an expansive what-if world vision that can be pretty intriguing, and opens doors with its characters — specifically a franchise protagonist who’s never been too deep — that add some nuance to the exploration of that world.
    • 81 Metascore
    • 90 Critic Score
    What The Walking Dead is about is people, and in Episode 3, the game continues to deliver those well-written and interesting characters with whom Clementine interacts and relates. As the episodes before it, Episode 3 delivers on a series of moments in which players must balance relationships and survival, freedom and security, and as always, there are never any easy answers.
    • 73 Metascore
    • 80 Critic Score
    If horror is meant to plumb your fears and unnerve you, The Whistleblower at least manages that to do so a few times. For the rest, it’s a fun return to the stock release’s setting and mechanics for some solid jump scares and atmosphere, which lasts just long enough to remind of what made the original enthralling.
    • 51 Metascore
    • 75 Critic Score
    If horror games are to be judged by their scares, then Daylight gives players their money’s worth. The game never failed to hit me with numerous jump-inducing moments, and smartly keeps the tension ratcheted through its mazes, only to let it out slowly in between — but just barely. Though short, the procedural generation adds replay value to the overall package, as does the Twitch functionality that makes streaming a bit more than just an experience in watching someone else scream like an idiot.
    • 77 Metascore
    • 70 Critic Score
    It’s expansive and fun, delivering plenty of game for the money, but it fails to bring much more to the table than its impressive style.
    • 45 Metascore
    • 40 Critic Score
    There’s just no reason to play Deus Ex: The Fall, even for big-time Deus Ex and Deus Ex: Human Revolution fans. You can get the same experience out of reading a Wiki entry online. Better yet, if you must play the game, grab it on a mobile device, where it will actually work.
    • 91 Metascore
    • 95 Critic Score
    One of the deepest, most challenging, and most rewarding experiences you’ll ever have in this modern era of video games.
    • 87 Metascore
    • 80 Critic Score
    Reaper of Souls doesn’t veer too far from the road Diablo 3 has laid down. While the changes that came in patch 2.0.1 are great for the game, the expansion really feels like more of the same than any significant step forward. That said, if you liked Diablo 3, you’re going to like Reaper of Souls. And hey, isn’t that how an expansion is supposed to work?
    • 88 Metascore
    • 90 Critic Score
    Blizzard has put its imprimatur onto another genre, and it looks poised to succeed in CCGs with Hearthstone as it has with MMOs in World of Warcraft.
    • 80 Metascore
    • 78 Critic Score
    If what you’re expecting is a much, much prettier version of Infamous 2, albeit with a frustrating mechanic of switching between your powers, then you’ll likely be happy with what you get in Second Son. If you’re thinking that a leap to a new console generation should mean more than just a leap in graphical fidelity, then I welcome you into my boat.
    • 80 Metascore
    • 75 Critic Score
    Luftrausers is a very good time and it’s nice that it shakes up the genre of arcade shooters by making creatively escaping death and blasting away at bad guys carry the same weight. But it’s also mostly a momentary distraction, a game you come back to for a few minutes when you’ve got time to kill, and for that, Luftrausers feels like its asking price is a bit too high for what’s on offer.

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