At the end of the day, Dark Souls II uses more subtle changes to find its own flavor and place in the series as a whole, rather than reinventing the wheel.
Must play, casual ds, totally balanced, more funny than others ds, first ds that is made for premades, nobody cares about difficulty, if u care just take a shower calm down and then play
The core gameplay and basic design sensibilities have been retained, and while there are some concessions to player ease, they don't interfere with the gameplay
A carefully considered sequel that avoids upsetting existing fans and offers an olive branch to newcomers – all the while retaining its position as one of the most challenging, and rewarding, video games of modern times.
Dark Souls 2 won't change anything: if you liked the experience FromSoftware offered in the former episodes, then you will like it again. But if not, you won't start liking now. The great atmosphere, the feeling of loneliness, the intriguing soundtrack and the difficulty still make the quality of this game. But Dark Souls 2 begins to fall behind from the technical point of view, and it's far too demanding for such old-school gameplay.
Soulsborne is known for being a series of immaculate polish, combat and world building. Titles such as Dark Souls, Bloodborne and Elden Ring effectively set new standards for upcoming video games, and since then a lot of developers have tried to cash in on this unique style of gameplay, but they very often fail to imitate FromSoftware's design theory & polish. Dark Souls II feels like it was made by those same developers, as the usual "hard but fair" type of game design that these games proudly wear is suddenly ripped off and thrown into an industrial crusher. Instead, this title decides to incorporate some new features which are clearly intended to piss the player off as much as humanly possible: Dodge frames are reduced and need to be upgraded through a new stat, your max health gets permanently reduced by 5% for every death until you are half health, prompting the use of a rare-ish item to go back to 100%, enemies track you for ages and will follow you everywhere, even being able to hit you through & during fog, some areas are pretty much designed solely to frustrate the player and offer little to no counterplay, making you either slog through the area, hoping not to die, or repeatedly kill the enemies until they permanently despawn at 15 deaths (this also applies to boss runs, funnily). These are not small issues, and they force the player to repeat a lot of chunks of the game, which kills motivation to play, as you'll be forced to slog through the same 20 enemies who track you to the ends of the earth to get to a boss, all while being hp capped. The bosses are uninteresting in most cases (except for a few amazing ones), most areas straight up **** and some of them make you want to destroy your controller (good luck playing this on KBM). This game is a major disappointment and a huge departure from DS1, who's first half is so well crafted and executed, in comparison to this title which seems to offer little to no respite, subjecting you to one horrible game mechanic after another, with the majority of main game bosses posing 0 threat (until the DLC where some of them become the worst bosses in the series). Don't get me wrong: underneath all the garbage, there is a game that has retained some of fromsoft's signature identity, with a huge variety of builds, some gorgeous areas, amazing bosses and stark, well defined worldbuilding & ambiance. But all of these positives are horribly overshadowed by the negatives which seem to take center stage most of the time. I would still recommend a playthrough, but actually finishing this game is another story.
Some questionable design choices make this an... interesting game. Most bosses feel lacking, the world design is weird, it is WAY more bs than it's predecessor and so on. I would've wanted to enjoy this game more, but it just felt llke an inferior Dark Souls 1 in every way. Being inferior to a masterpiece still makes it good, but doesn't make it less disappointing.
Tras jugar al primero, tenía muchas ganas de esta segunda parte. En este caso, me llevé una decepción enorme. No voy a molestarme en comentar lo que tiene el juego porque es lo mismo que el primero. ¿Qué ocurre? Que es todo más cutre y, lo más importante, no sentí ni la sorpresa, ni la presión, ni el agobio que era enfrentarse a los jefes. Algunos ni llegaron a impresionarme en cuanto al diseño. Lo mismo en cuanto a los escenarios, ya que a día de hoy sigo recordando los del primer juego, pero los de esta segunda parte son totalmente olvidables. Conforme iba jugando, me gustaba menos. En esta segunda parte, introdujeron que las armas tenían desgaste y se podían romper, un aspecto que a mi me revienta y no **** mi caso, no me resultó nada complicado terminar el juego, al contrario que el primero que en algunas ocasiones hay zonas y jefes bastante exigentes. Aquí eso no ocurre. No ocurre, pero llega el DLC y suben la dificultad a unos niveles que te quedas flipando, con unos jefes finales que son una locura, como los dos tigres blancos gigantes o le caballero negro con la espada de fuego. Un juego para olvidar.
SummaryPrepare to die... Again. Dare yourself to engage against intense gameplay in a vast world powered by a new engine. Immerse yourself into mind-bending environments filled with new twisted monsters and deadly bosses. A vast array of threats will prey on human senses & phobias - auditory hallucinations, vertigo, acrophobia, etc. More intric...