Moving to real consoles has paid off for Monster Hunter. The fifth installment is bigger, nicer and funnier (a bit). In addition, a number of free addons will extend the entertainment for another dozens of hours. [Issue#283]
It's difficult to imagine another game capable of drawing our attention like this one. Monster Hunter World is huge, captivating, challenging and addictive, especially if played with a group of friends. Capcom has improved so many things over the original formula, it's almost impossible to keep track. Seriously, there's no better moment like now to begin your hunting career.
hands down perfect game aided me over 3 years, lots of fun, awesome looking world, combat feels perfect, coop working without problems, this game is a must have for everyone that lovesboss fights7beating big monsters, good designed combat and movesets, or that just loves enjoying the world the music orglam in terms of awesome looking armor u can combine.
Making one of gmaing's most complex action RPGs accessible was a tough ask, but Capcom has pulled it off in style. Offline it's a challenge, online it's your new co-op obsession. MHW is already one of the year's must-have releases. [March 2018, p.76]
Monster Hunter: World scratches the itch for complexity, both in hunt for rare gear and skill with its weapons, but this time it’s a game that no one should be intimidated to get into.
Monster Hunter finally arrives on the new generation consoles. Its soul is intact: it is always divided in two main sectors, the preparation and the hunt, and it’s fun as ever. The hunts are long and secondary quests or activities, like collecting the pieces to craft armors and weapons, could take months. The monsters are now moved by the most complex and smooth animations we've ever seen in a videogame, but maps are not so big and interactive. Monster Hunter: World is a big step up for the series, not for the current videogames scenario.
Monster Hunter World is an incredible game, the new consoles have simplified many old gameplay mechanics and the gameplay has an enviable variety and depth. Too bad about the lack of true innovative mechanics and the technical aspect.
I won't rehash the problems I had with World simply because they make me profoundly sad. I wanted to like the game, I hoped the new direction would bring the series to a new level, but instead, the whole thing blew up in my face like a Marshmallow Peep left in the microwave too long.
Riveting moment-to-moment gameplay, from quiet stalking to action-packed hunting, is ultimately held back by a ton of grinding. I had fun for a while but ultimately burnt out on progressing.
MHW is disapponiting from the prospective of a fan. The game feels like a proof of concept honestly, sure its pretty, but it lacks what made the previous games good, substance. You know how disappointed i was playing the game after the MASTERPIECE that was MH4 a few years earlier? The answer is very disappointed. New designs range from mediocre to excellent, on one hand you have fights like bazelguese and vaal hazak, on the other you have radobaan... The roaster is also pretty mediocre and repetitive
Weapon designs are bad, straight up bad. Like, really? We go from a **** DRILL HAMMER to a bit of a monster slapped on a bene weapon.
The combat is excellent as always.
The endgame is ok, pretty boring.
Good game, but pretty lacking in some areas
This game is just not for me.
I don't like how hard you need to grind for the most smallest of upgrades. Just makes the game progress way too slow for me, at which point it's no longer fun for me to continue playing.
While travelling to the “New World”, the Fifth Fleet is attacked by a huge Elder Dragon. After being rescued, and arriving at the base camp, the player fulfils their role as a Hunter defeating a variety of creatures whilst trying to find out more about the beast that attacked their fleet.
Despite this being the fifth mainline instalment in the Monster Hunter series, it is the first I’ve played as I’m generally not a fan of these types of loot based RPGs. With this being ‘free’ as part of the PlayStation collection I thought I’d give it a go, but there was very little I enjoyed here. The game's core loop of crafting appropriate gear to be able to hunt down more difficult monsters is always going to be repetitive by its very nature, but if the gameplay is enjoyable enough this need not be any issue. Unfortunately however the combat is just as repetitive and, regardless of the monster you’ve been tasked to kill, you’ll spend an age hacking away until it runs and you have to chase it before hacking away again. Patience rather than skill seems to be all that is required...
Of course, games like this are all about teaming up with other people, but Monster Hunter World is a let down in this regard as well. Having required the use **** to finally work out how to team up with a family member, we were still unable to play any of the story missions together because (for some inexplicable reason) you can’t join each others game until you’ve started a mission and watched any associated cut scenes! After this you can quit and restart the mission with other people, but it’s so time consuming I couldn’t be bothered to do it most of the time.
When all is said and done I realise this simply isn’t the sort of game I enjoy, but based on this evidence, that won’t change any time soon.
SummaryIn Monster Hunter: World you assume the role of a hunter venturing to a new continent where you track down and slay ferocious beasts in heart-pounding battles. This new land and its diverse inhabitants play a critical role in each quest as you strategically use the surrounding environment including terrain, vegetation and wildlife to you...