The word of mouth on this game is going to be great, unless your friends only play WiiFit. Demon’s Souls is what an 8-Bit game would play like if it were popped open and dumped out in your lap. Gorgeous, thoughtful, and complete unto itself, it’s the second-best title I’ve played this year. Maybe even better.
Cuando lo probé por primera vez (hace algunos años) me sentí un poco frustrado al no poder avanzar, pero esa misma sensación se transformó en emoción y orgullo al ir, poco a poco, avanzando y descubriendo la historia. Uno de mis juegos favoritos hasta la fecha. Llevo ya cinco vueltas en el remake para PS5.
Demon's Souls asks much of you. For some it may ask too much, but, if you are prepared to rise to the challenges it presents you will be rewarded with one of the most satisfying gaming experiences of this generation.
It's stoic, uncompromising, difficult to get to know, but also deep, intriguingly disturbed and perversely rewarding. You can learn to love Demon's Souls like few other games in the world. But only if you're prepared to give yourself over to it. [JPN Import]
The enemy design is, simply put, wonderful, and so many different elements of Demon's Souls call out to me, demanding love and affection. Sadly, I cannot return its calls. It just goes so far out of its way to be difficult that it misses some key, important elements that would have made it a vastly better game.
STARTING THE DEATH CYCLE:
Demon's Souls, as the progenitor of modern Souls-Like, launches the foundations that will later be taken up by its heirs. The player is launched as usual within an evocative cutscene that summarizes the entirety of the game world. Due to its simplicity and conciseness it manages to make clear in a few minutes the setting of the world, the main enemies, and the protagonist's ultimate goal, to kill all the demons and take their souls. As soon as the cutscene is over, the player will have to dabble in figuring out the mechanics of the game in order to manage not to die in the first few seconds of gameplay. Since there is no explicit tutorial, the early stages of the game are deliberately complex and aimed at making the player understand the target audience and the difficulty they will face. Once the initial gameplay phase is over, one will find oneself in the main hub, from which the real journey begins.
ENDING THE DEATH CYCLE:
The gameplay of Demon's Souls is iconic and has created a real genre, the Souls-Like. It is all based on an old-style RPG, relying on a variety of weapons, spells and armors that can give players an immense variety of combinations. This makes the game very replayable and diverse according to the player's style. One of the iconic features of Souls is the difficulty; this is based on a focal point, the dodge, built to be the main method by which a player can go from being annihilated by an enemy to annihilating it. Thanks to the dodge the player can go through virtually any attack, and the amount of invincibility frames vary according to the weight carried by the player; this varies thanks to a mechanic of transportable objects and weight, which will vary according to the amount the speed of the player's movements. Speaking instead of exploration, the game presents 5 routes available upon reaching the central hub, which will provide access to areas completely different from each other. There are also some mechanics exclusive to Demon's Souls, such as the ability to climb over small obstacles, or the tendency mechanic, a value that will vary depending on the player's actions; this value varies between pure white and pure black, and triggers in-game events, such as NPCs, weapons and invaders, depending on the two sides.
PEERING AN ENEMY FROM AFAR:
Graphically, Demon's Souls comes across as very dull; the use of unsaturated colors such as gray, green and orange makes the gameplay experience very exhausting and very lackluster. The use of the above colors certainly tends to give an even more pronounced impression of the game's setting, but it often makes the game heavy and tiring, even to the eye. Graphically it is not a gem, there being games released in the same vintage with far more staggeringly detailed graphics. In addition, the design of some bosses often turns out poorly. Animations often result in unnatural and clunky, and it is not uncommon to find many of them repeated for weapons even of different categories.
Audio side the game has two main points, the sound effects and boss OSTs. The sound effects remain iconic to this day and often reused in sequels. As for the OSTs on the other hand, they are still in the early days of what will be seen in Demon's Souls successors, except for a few that are very catchy.
BUT WHY 7?
It proves very difficult to be able to critique the father to the Souls genre after completing first the successors and then the original. The feeling one gets from playing it turns out to be that of a test to see if the genre could work, a text that is obviously successful, but that comes across as meager in many of its points. The gameplay often feels monotonous because of the colors used, the very small game areas, with few alternative routes that make exploration more interesting. The use of many of the same or similar animations and the lack of special movesets in weapons makes the choice of one's weaponry a mere DPS value. In-game bosses with more than 3 attacks can be counted on one's fingers and the few bosses with good aesthetics rely on gimmick mechanics (That is based on repeating a monotonous mechanic such as pulling a lever or completing a path by dodging attacks). The game's OSTs, as already discussed, are few and unmemorable, being very short and sparse. Finally, two game-breaking mechanics are present, namely the tendency and the cure grass. As the grass is farmable, it unbalances the game. Tendency, on the other hand, unbalances bad players too much by making them take more damage and good ones to cause more damage.
Certainly the game's greatest pro is that it has given life to a new genre and tried what no one else had tried before. In addition, the already vast amount of weapons, armor, and the infamous souls lore already makes it a valiant, unfortunately immature title.
Demon's Souls was horribly out of date on launch. The artificial difficulty from poor controls and no save points made the game pointless. The atmosphere, music, and character creation were good enough to get the game a sequel. The meat of the game is unplayable and only those who enjoy finagling the glitchy gameplay stay with it. It reminds me of Shinobi, but there isn't much action going on. It is not like this is DMC3. Its slow, boring, and uncontrollable. It's a super bad game that had cool atmosphere. Its NOT a hidden gem or a good game.
I have flip-flopped on my feelings toward this game a few times, but after giving it plenty of thought over the years, I think I have decided that the "Souls" series it quite overrated. In the end it just comes down to gameplay for me. I appreciate the difficulty in this series of games, but the gameplay is just too shallow. There's not enough variety, strategy and depth to the gameplay for it to be compelling. It's basically just "kill all the bad guys." Sure, you can kill them in different ways by choosing different weapons and spells, but after a while you realize that you're just shooting and slashing at enemies and it gets pretty repetitive. I wasn't all that frustrated with the difficulty - like I said, I enjoyed the **** gameplay was just boring. Plain and simple. There isn't enough variety to how you can approach the game, and not much AI to speak of (no stealth options or strategy to vary the experience), so the gameplay is really nothing more than "wander around the world and hack at enemies or run away from them." Basically just a glorified "hack-n-slash" with a lot of weapons to choose from. Meh.
SummaryDemon's Souls promises to be the hardcore action RPG experience PS3 owners have been waiting for since the platform's launch. Revolutionary online features support your adventure like never before, presenting seamless interconnectivity that serves in every instance to enhance the single-player game. Team up with two other players in simu...